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https://github.com/gnif/LookingGlass.git
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[client] ds: change signalNextFrame to waitFrame
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@ -172,7 +172,7 @@ struct LG_DisplayServerOps LGDS_Wayland =
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.glSetSwapInterval = waylandGLSetSwapInterval,
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.glSwapBuffers = waylandGLSwapBuffers,
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#endif
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.signalNextFrame = waylandSignalNextFrame,
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.waitFrame = waylandWaitFrame,
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.guestPointerUpdated = waylandGuestPointerUpdated,
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.setPointer = waylandSetPointer,
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.grabPointer = waylandGrabPointer,
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@ -176,6 +176,8 @@ struct WaylandDSState
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struct wl_list surfaceOutputs; // SurfaceOutput::link
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bool useFractionalScale;
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LGEvent * frameEvent;
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struct wl_list poll; // WaylandPoll::link
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struct wl_list pollFree; // WaylandPoll::link
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LG_Lock pollLock;
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@ -304,4 +306,4 @@ void waylandWindowFree(void);
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void waylandWindowUpdateScale(void);
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void waylandSetWindowSize(int x, int y);
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bool waylandIsValidPointerPos(int x, int y);
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void waylandSignalNextFrame(LGEvent * event);
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void waylandWaitFrame(void);
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@ -80,6 +80,14 @@ bool waylandWindowInit(const char * title, bool fullscreen, bool maximize, bool
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{
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wlWm.scale = wl_fixed_from_int(1);
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wlWm.frameEvent = lgCreateEvent(true, 0);
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if (!wlWm.frameEvent)
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{
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DEBUG_ERROR("Failed to initialize event for waitFrame");
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return false;
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}
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lgSignalEvent(wlWm.frameEvent);
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if (!wlWm.compositor)
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{
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DEBUG_ERROR("Compositor missing wl_compositor (version 3+), will not proceed");
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@ -105,6 +113,7 @@ bool waylandWindowInit(const char * title, bool fullscreen, bool maximize, bool
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void waylandWindowFree(void)
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{
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wl_surface_destroy(wlWm.surface);
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lgFreeEvent(wlWm.frameEvent);
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}
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void waylandSetWindowSize(int x, int y)
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@ -119,8 +128,7 @@ bool waylandIsValidPointerPos(int x, int y)
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static void frameHandler(void * opaque, struct wl_callback * callback, unsigned int data)
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{
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LGEvent * event = opaque;
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lgSignalEvent(event);
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lgSignalEvent(wlWm.frameEvent);
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wl_callback_destroy(callback);
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}
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@ -128,9 +136,11 @@ static const struct wl_callback_listener frame_listener = {
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.done = frameHandler,
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};
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void waylandSignalNextFrame(LGEvent * event)
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void waylandWaitFrame(void)
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{
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lgWaitEvent(wlWm.frameEvent, TIMEOUT_INFINITE);
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struct wl_callback * callback = wl_surface_frame(wlWm.surface);
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if (callback)
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wl_callback_add_listener(callback, &frame_listener, event);
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wl_callback_add_listener(callback, &frame_listener, NULL);
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}
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@ -149,11 +149,10 @@ struct LG_DisplayServerOps
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void (*glSwapBuffers)(void);
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#endif
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/* Signals event when the next frame should be rendered in time for the next vblank.
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* This must be invoked on the render thread before swapping buffers.
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* If used, the render thread MUST wait for event before rendering the next frame.
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/* Waits for a good time to render the next frame in time for the next vblank.
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* Once this returns, a frame must be rendered.
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* This is optional and a display server may choose to not implement it. */
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void (*signalNextFrame)(LGEvent * event);
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void (*waitFrame)(void);
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/* dm specific cursor implementations */
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void (*guestPointerUpdated)(double x, double y, double localX, double localY);
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@ -167,8 +167,8 @@ static int renderThread(void * unused)
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while(g_state.state != APP_STATE_SHUTDOWN)
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{
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if (g_state.jitRender)
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lgWaitEvent(g_state.jitEvent, TIMEOUT_INFINITE);
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if (g_state.jitRender || (g_state.ds->waitFrame && g_state.overlayInput))
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g_state.ds->waitFrame();
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else if (g_params.fpsMin != 0)
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{
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float ups = atomic_load_explicit(&g_state.ups, memory_order_relaxed);
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@ -182,12 +182,6 @@ static int renderThread(void * unused)
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}
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}
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if (!g_params.jitRender && g_state.ds->signalNextFrame)
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g_state.jitRender = g_state.overlayInput;
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if (g_state.jitRender)
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g_state.ds->signalNextFrame(g_state.jitEvent);
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int resize = atomic_load(&g_state.lgrResize);
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if (resize)
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{
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@ -828,7 +822,7 @@ static int lg_run(void)
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if (g_params.jitRender)
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{
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if (g_state.ds->signalNextFrame)
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if (g_state.ds->waitFrame)
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g_state.jitRender = true;
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else
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DEBUG_WARN("JIT render not supported on display server backend, disabled");
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