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[client] egl: do not set ops
, this is done in texture.c
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@ -148,7 +148,6 @@ bool eglTexBuffer_stream_init(EGL_Texture ** texture_, EGLDisplay * display)
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TextureBuffer * this = UPCAST(TextureBuffer, *texture_);
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this->base.ops = &EGL_TextureBufferStream;
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this->texCount = 2;
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LG_LOCK_INIT(this->copyLock);
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return true;
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