Quantum
a76b274e1a
[client] main: use ARRAY_LENGTH macro
2021-08-13 20:24:01 +10:00
Quantum
074341e421
[host] windows/crash: do not report absolute paths on build machines
...
This commit makes the crash handler show relative paths instead of absolute
ones, which makes the stack traces generated easier to read.
On the other hand, absolute paths makes sense on Linux, since the user is
expected to build the binaries themselves, and gdb will be able to find the
source code.
2021-08-13 20:23:40 +10:00
Quantum
acd5ce51db
[host] dxgi: use FAILED macro instead of comparing against S_OK
2021-08-13 20:21:50 +10:00
Quantum
d3ea9662bf
[host] nvfbc: remove rectangles that are entirely contained in others
...
This makes nvfbc report less useless damage and makes the client run faster.
2021-08-13 20:21:27 +10:00
Quantum
e945955d13
[common] rects: add rectsRejectContained function
...
This function will remove rectangles in a list that are entirely contained
in another rectangle in the same list.
2021-08-13 20:21:27 +10:00
Quantum
566c89e9d8
[host] dxgi: correctly count moved rectangles
2021-08-13 20:21:08 +10:00
Quantum
8c18817e2d
[client] egl: don't generate mipmaps in downscale filter
...
When using DMABUF, the mipmaps can cause driver hangs and crashes.
2021-08-12 17:03:18 +10:00
Geoffrey McRae
35bd641d2a
[client] overlay: remove the unused menu bar
2021-08-12 15:54:16 +10:00
Geoffrey McRae
117e88c240
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
Quantum
b3173bdddc
[host] dxgi: include correct DXGI headers
...
The declarations in dxgi_extra.h are not missing, they are in dxgi1_2.h and
dxgi1_5.h, which exist in MinGW-w64 since 2017.
2021-08-12 12:35:45 +10:00
Quantum
61a4b0744d
[host] dxgi: use standard MinGW libd3d11.a
...
MinGW has been shipping this file since 2014, and that version contains the
only function from the dll that we call: D3D11CreateDevice.
2021-08-12 11:58:34 +10:00
Geoffrey McRae
6387bf2d2e
[client] rework the configuration overlay to allow for tabs
2021-08-12 09:04:45 +10:00
Geoffrey McRae
fe6339fc77
[client] egl: re-order CAS to before FSR for better results
2021-08-12 06:56:16 +10:00
Quantum
3f8c7c8d0d
[client] egl: fix buffer overflow in desktop_rects module
...
The module has been changed to support variable amount of rectangles,
so we should just allocate a VLA.
2021-08-11 21:23:13 +10:00
Quantum
543c97987b
[client] egl: remove needless precision quantifiers
...
We simply use precision mediump float; for everything. We don't actually
need highp anyways, and we don't use it for stuff like CAS or FSR.
2021-08-11 20:47:46 +10:00
Geoffrey McRae
06da52acfc
[client] egl/fsr: release consts
when no longer needed
2021-08-11 20:47:03 +10:00
Geoffrey McRae
5a2f34d71c
[client] egl/cas: release consts
when no longer needed
2021-08-11 20:42:56 +10:00
Quantum
8b2db071d8
[client] egl: precompute CAS filter constants on CPU
2021-08-11 20:38:42 +10:00
Quantum
3a1a9121eb
[client] egl: make FSR filter show inactive in config when disabled
2021-08-11 20:17:17 +10:00
Quantum
f80b67bc50
[client] egl: precompute FSR filter constants on CPU
2021-08-11 20:16:39 +10:00
Quantum
fe823b6172
[client] egl: display FSR equivalent quality mode
...
This also displays a tooltip to explain that quality can be changed by
altering guest resolution and also show the resolutions needed to achieve
each quality mode.
2021-08-11 20:05:27 +10:00
Quantum
c4c60fd330
[client] egl: update FSR filter state upon resolution change
2021-08-11 20:05:27 +10:00
Geoffrey McRae
5a5b867c73
Revert "[client] egl: make FSR detect an input size change and activate if valid"
...
This reverts commit 73f125dcc7
.
2021-08-11 20:05:07 +10:00
Geoffrey McRae
73f125dcc7
[client] egl: make FSR detect an input size change and activate if valid
2021-08-11 20:02:29 +10:00
Quantum
9bded74543
[host] dxgi: use CopySubresourceRegion when possible
...
This commit adds damage tracking to the DXGI textures, and only copies the
damaged areas to the textures with ID3D11DeviceContext::CopySubresourceRegion.
The sleep logic in waitFrame makes it difficult for this to reduce the
latency, but removing it shows significant improvements (6-7 ms to ~3 ms)
when a tiny portion of the screen is damaged, while showing no difference on
full screen damage.
2021-08-11 19:01:52 +10:00
Quantum
7e982a6658
[client] util: replace util_mergeOverlappingRects with common version
2021-08-11 19:01:52 +10:00
Quantum
604b44d6d8
[common] rects: add rectsMergeOverlapping helper function
...
This is based on the client's util_mergeOverlappingRects.
2021-08-11 19:01:52 +10:00
Quantum
22bbc2457e
[client] wayland: fix deadlock when using wayland:warpSupport=no
2021-08-11 19:01:18 +10:00
Geoffrey McRae
f0ea882165
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
Geoffrey McRae
f78154d282
[client] egl: fixes to shader post-process pipeline
2021-08-11 06:31:01 +10:00
Quantum
cd5ecf3e5a
[client] egl: don't erase damage when invalidating whole window
2021-08-11 02:43:08 +10:00
Quantum
a850a1b51b
[client] egl: implement C wrappers for FidelityFX constant computation
2021-08-11 02:42:55 +10:00
Quantum
6e28d7a4a5
[client] egl: exempt shaders from copyright refresh script
2021-08-11 02:42:24 +10:00
Quantum
4a06f7cfd5
[client] cmake: make MakeObject use relative paths
...
This prevents issues like obscure characters getting transformed in symbol
names, resulting in an endless game of whack-a-mole finding symbols that are
replaced, such as 58964ce317
.
2021-08-11 02:42:12 +10:00
Quantum
c1a362f8d3
[client] egl: handle \r character when processing #includes
2021-08-11 02:41:54 +10:00
Quantum
9f4afcd944
[common] crash: use DEBUG_WINERROR on windows
2021-08-11 02:41:33 +10:00
Geoffrey McRae
4f1136d0cd
[client] core: dont warp the cursor if the overlay is active
2021-08-10 16:08:13 +10:00
Geoffrey McRae
127d3acd96
[client] egl: use a texel based version of textureGather for FSR
2021-08-10 14:21:46 +10:00
Quantum
ccee347740
[client] egl: don't define FSR_RCAS_F in ffx_fsr1_rcas.frag
2021-08-10 13:57:23 +10:00
Geoffrey McRae
c3a143732c
[client] egl: cosmetics
2021-08-10 13:46:48 +10:00
Geoffrey McRae
dc0b3a8d45
[client] egl: rework post process filters and add AMD FXR
2021-08-10 13:46:48 +10:00
Quantum
3b751a2017
[client] egl: perform full copy for framebuffer textures after resize
...
This prevents the code from using damage rectangles that are no longer on the
screen, causing an out-of-bounds write.
2021-08-10 13:42:25 +10:00
Geoffrey McRae
230ce81eb8
[client] egl: allocate space for the initial texture dimensions
...
This fixes a buffer overrun when writing to the dimensions array
2021-08-10 09:41:56 +10:00
Geoffrey McRae
e707f9d933
[client] egl: enable ffxCAS if disabled and the sharpness is changed
2021-08-10 07:56:24 +10:00
Geoffrey McRae
64ed383128
[client] egl: re-process the texture and invalidate if a setting changed
2021-08-10 07:51:23 +10:00
Quantum
685499a0e0
[client] egl: prefer gawk and mawk when building shaders
...
We'd rather use known versions of awk if possible for ease of troubleshooting.
2021-08-10 06:17:38 +10:00
Quantum
705250f23d
[client] egl: correct assign to gl_Position in basic.vert
...
gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
2021-08-10 06:10:42 +10:00
Quantum
eb680086ef
[client] egl: correctly use flexible array members for BindData
...
Array size of 0 is a gcc extension, the standard C is not declaring a size.
2021-08-10 06:10:42 +10:00
Geoffrey McRae
58964ce317
[client] cmake: replace -
with _
too
2021-08-10 02:35:16 +10:00
Geoffrey McRae
1128eb0e84
[client] x11: don't hang when there are no message pending
2021-08-10 01:47:03 +10:00