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[client] egl: cosmetics
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@ -94,7 +94,7 @@ struct EGL_Desktop
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};
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// forwards
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void egl_desktop_toggle_nv(int key, void * opaque);
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void toggleNV(int key, void * opaque);
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static bool egl_initDesktopShader(
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struct DesktopShader * shader,
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@ -179,7 +179,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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return false;
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}
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app_registerKeybind(KEY_N, egl_desktop_toggle_nv, desktop,
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app_registerKeybind(KEY_N, toggleNV, desktop,
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"Toggle night vision mode");
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desktop->nvMax = option_get_int("egl", "nvGainMax");
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@ -226,7 +226,7 @@ bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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return true;
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}
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void egl_desktop_toggle_nv(int key, void * opaque)
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void toggleNV(int key, void * opaque)
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{
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EGL_Desktop * desktop = (EGL_Desktop *)opaque;
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if (desktop->nvGain++ == desktop->nvMax)
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@ -428,7 +428,7 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
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return true;
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}
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount)
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{
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if (desktop->useDMA && dmaFd >= 0)
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@ -43,7 +43,7 @@ void egl_desktopFree(EGL_Desktop ** desktop);
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void egl_desktopConfigUI(EGL_Desktop * desktop);
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bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
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bool egl_desktop_update(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
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const FrameDamageRect * damageRects, int damageRectsCount);
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void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
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bool egl_desktopRender(EGL_Desktop * desktop, const float x, const float y,
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@ -551,7 +551,7 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
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struct Inst * this = UPCAST(struct Inst, renderer);
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uint64_t start = nanotime();
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if (!egl_desktop_update(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
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if (!egl_desktopUpdate(this->desktop, frame, dmaFd, damageRects, damageRectsCount))
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{
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DEBUG_INFO("Failed to to update the desktop");
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return false;
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