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[host] dxgi: correctly count moved rectangles
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@ -757,6 +757,7 @@ static void computeFrameDamage(Texture * tex)
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dirtyRect++)
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rectToFrameDamageRect(dirtyRect, texDamageRect++);
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int actuallyMovedRectsCount = 0;
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for (DXGI_OUTDUPL_MOVE_RECT *moveRect = moveRects;
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moveRect < moveRects + moveRectsCount;
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moveRect++)
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@ -767,7 +768,7 @@ static void computeFrameDamage(Texture * tex)
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moveRect->SourcePoint.y == moveRect->DestinationRect.top)
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continue;
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*(texDamageRect++) = (FrameDamageRect)
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*texDamageRect++ = (FrameDamageRect)
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{
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.x = moveRect->SourcePoint.x,
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.y = moveRect->SourcePoint.y,
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@ -776,9 +777,10 @@ static void computeFrameDamage(Texture * tex)
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};
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rectToFrameDamageRect(&moveRect->DestinationRect, texDamageRect++);
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actuallyMovedRectsCount += 2;
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}
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tex->damageRectsCount = dirtyRectsCount + moveRectsCount;
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tex->damageRectsCount = dirtyRectsCount + actuallyMovedRectsCount;
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}
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static CaptureResult dxgi_capture(void)
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