[client] egl: correct assign to gl_Position in basic.vert

gl_Position is expected to be using homogeneous coordinates, which requires
w to be a coordinate scale factor, usually 1.0. z should also be set in order
for depth to be well-defined. Therefore, we should set gl_Position.zw to
vec2(0.0, 1.0).
This commit is contained in:
Quantum 2021-08-09 16:04:57 -04:00 committed by Geoffrey McRae
parent eb680086ef
commit 705250f23d

View File

@ -9,6 +9,6 @@ out vec2 iFragCoord;
void main()
{
gl_Position.xy = uVertex;
iFragCoord = uUV;
gl_Position = vec4(uVertex, 0.0, 1.0);
iFragCoord = uUV;
}