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[host] nvfbc: remove rectangles that are entirely contained in others
This makes nvfbc report less useless damage and makes the client run faster.
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@ -428,6 +428,8 @@ static void updateDamageRects(CaptureFrame * frame)
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};
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}
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rectId = rectsRejectContained(frame->damageRects, rectId);
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done:
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frame->damageRectsCount = rectId;
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}
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