If the guest is not sending frames at a constant rate, the minimum FPS
timeout may expire drawing an additional frame. This change calculates
the average ups frame time over the past 100ms and adds this to the
timeout value allowing this value to be dynamic.
The accumulated time is not the best way to do this as the timer
function callback may not be exactly every 1000ms, by using the
monotonic clock we will get more accurate results.
1. Use atomics and return exact cursor positions from egl_cursor_render
to avoid race conditions between cursor render and update.
2. Instead of messing with lastCursorValid in various overlays, simply use
the hasOverlay/hadOverlay logic for cursor damage. This simplifies the
logic greatly.
As a result, I believe all cursor-related artifacts are fixed.
Note to reviewer: as atomic_init and atomic_store are implemented as macros,
it is currently not possible to pass structs as compound literals due to the
comma being interpreted as an argument separator by the preprocessor.
This commit creates a new utility library, eglutil.h, which contains code
to detect and use EGL_KHR_swap_buffers_with_damage or its EXT equivalent.
This logic used to be duplicated between the X11 and Wayland display servers,
which is not ideal.
Instead of using the desktop <GL/gl.h>, we properly use the OpenGL ES 3.x
headers. Also, we now use GL_EXT_buffer_storage for MAP_PERSISTENT_BIT_EXT
and MAP_COHERENT_BIT_EXT as the core versions are only available in desktop
OpenGL 4.4. Similarly, we need GL_EXT_texture_format_BGRA8888 for GL_BGRA_EXT
as GL_BGRA is desktop-only.
The renderer may take time to process the cursor update due to various
internal factors, as such it's best we copy the data and mark the
message as done ASAP. This prevents the host from filling up the queue
as easily when a high dpi mouse is in use.
People often miss the warnings about invalid arguments in their command
line, this last minute patch attempts to address this by making
warnings, errors, fixme's and fatal errors stand out if stdout is a TTY.
Conversion from the float values srcW/srcH to the int values for the client window dimensions would sometimes round down, causing the client to scale instead of matching the host's resolution.
A resolution switch could cause the renderer state to become invalid as
the texture format may change while it's being rendered. This fixes this
by adding a lock around the format change and render calls to the
renderer.
Drawing to the front buffer directly requires special handling to
prevent seeing the draw progress (avoiding glClear, etc) and as a result
the output is quite bad unless a compositor is running. Also vsync if
enabled will not function without double buffering enabled.
As OpenGL is the legacy fallback, there are no plans to implement clean
front buffer draw support, so just enable double buffering.
If a compositor has not yet started or is not running the atom
`_NET_WM_BYPASS_COMPOSITOR` may not have yet been created. As such we
need to create it so that if a compositor is started it will see this
propery and honour it.
This should fix the occasional Wayland protocol errors that arise when
the UI thread and the cursor thread race.
Example of error that is fixed:
zwp_pointer_constraints_v1@11: error 1: a pointer constraint with a wl_pointer of the same wl_seat is already on this surface
The existing code would overwrite the texture's data even if the texture
is currently being used to render to screen. This changeset generates a
texture for each buffer preventing this invalid usage.
The incorrect spelling, NETWM_BYPASS_COMPOSITOR, somehow worked in the
past, but it appears to not work right now. Corrgan on Discord reported
the issue and confirmed that changing the spelling allowed the compositor
to be bypassed and the client to update faster than 60 Hz on his mixed
refresh rate setup.
This commit restructures the Wayland clipboard handling for host->VM.
Before, we select one clipboard format and buffers the data for it, to
be presented to spice when needed.
Now, we simply offer all clipboard formats supported, and only when spice
asks for the data do we actually read the wl_data_offer. The wl_data_offer
is kept around until a new offer is presented, the offer invalidated, or
when we lose keyboard focus. This is in accordance with the specification
for wl_data_device::selection, which states that:
> The data_offer is valid until a new data_offer or NULL is received or
> until the client loses keyboard focus. The client must destroy the
> previous selection data_offer, if any, upon receiving this event.
We still buffer the entire clipboard data into memory because we have no
knowledge of the clipboard data size in advance and cannot do incremental
transfers.
Furthermore, if the user performs drag-and-drop on our window, we may have
need to handle multiple wl_data_offer objects at the same time. Therefore,
instead of storing state on the global wlCb object, we instead allocate
memory and store it as user_data on the wl_data_offer. As a result, we also
handle drag-and-drop so that we can free the memory.
Support for non-PNG types is optional in the spice agent, so we should
avoid sending those if PNG is available.
Currently, the spice VDAgent supports only PNG and BMP formats.
This fixes a regression caused by the move from SDL2 which handled this
itself. We should only minimize when focus is lost if the application
was in full screen mode.
util_guestCurToLocal may not be able to provide the local position if
we do not yet know where the guest cursor is, or the destination render
rect dimensions. Acting on this when this information is unknown causes
undefined behaivour.
To start a clipboard incr transfer the client has to delete the INCR
window property as the reply to the selection. This deletion generates a
property change event with the type delete, errornously triggering the
incr processing of the data. This patch corrects this by ignoring
property deletions.
Instead of damaging the entire surface when rendering a cursor move,
we can use the EGL_KHR_swap_buffers_with_damage extension to only
damage the part of the window covered by the cursor. This should
reduce the cursor movement latency on Wayland.
We previously used strstr, which can be prone to false positives when
the name of one extension is a substring of another extension.
This commit creates the helper function util_hasGLExt, which asserts
that the substring found in extension list is bounded by either spaces
or the beginning/end of the string.
Using util_cursorToInt messes with the error tracking for normal movements,
and is not necessary since we are computing an absolute position on the
client window.
Instead, we should pass doubles directly to display servers and let them
decide how to best handle them. For example, XIWarpPointer accepts doubles
directly.
This prevents the host cursor from moving into another window in capture
mode, solving the problem of input going to an overlapping window in
capture mode, and also preventing loss of focus with focus_follows_mouse.
Currently, (un)grabPointer is used both for tracking/confining the mouse
in normal mode, as well as entering/exiting capture mode. This makes it
impossible to use separate cursor logic for capture mode, which is needed
to deal with overlapping windows for the Wayland backend.
This commit creates separate (un)capturePointer for entering/exiting
capture mode. There should be no behaviour changes.
This adds a new method to the display server interface to allow the
application to notify the ds when there is a guest cursor position
update along with the translated local guest cursor position. This makes
it possible for the display server to keep the local cursor position in
sync with the guest cursor so that window leave events can be detected
when the cursor would move into an overlapping window.
Wayland currently just has a stub for this, and the X11 implementation
still needs some minor tweaking.
This option controls the time period (in ms) after which the help menu
appears when holding down the escape key. After this time period,
capture mode is no longer toggled.
This fixes#527.
Due to the logic in the event loop property events may get filtered out
that were clipboard related. This changes ensures the clipboard event
handler code gets to run first avoiding this issue.
The clipboard atoms may not exist yet and as such we must create them if
this is the case. Failure to do so results in `SEL_DATA` being zero
breaking the clipboard paste mechanics
This commit fixes the -Wmissing-field-initializers warning, which can only
be disabled with a pragma. GCC wants us to Initialize libdecor reserved
fields, which requires knowing how many reserved fields there are.
This is an implementation detail, and so we can only disable the warning.
This also fixes -Wincompatible-pointer-types, which is an actual bug.
If the window manager does not support the motif hints then fallback to
creating a utility window, do not do both. A utility window is a
sub-optimal fallback as it may prevent the application being shown in
the taskbar or as a running application as has been reported on KDE.
Using the first two valuators present in the event is incorrect. Events
with only one valuator set, such as those sent by the Xorg evdev driver
when the mouse moved along one axis only, were being discarded. On the
other hand, mice with multiple scroll wheels may be able to emit events
with two scroll wheel valuators set.
The XInput2 specification is light on details, but "Rel X" and "Rel Y"
appear to be the de facto standard names for the motion valuators. If
valuators with those labels are not found, fall back to using valuators
with numbers 0 and 1.
Due to the confusing nature of the x11 protocol, bit_gravity and
win_gravity are not what they appear to be. These do not describe the
window position but rather the pixels/subwindows when the window is
resized. Instead set the gravity via the WM_SIZE_HINTS property which
all modern window managers should respect.
This fixes the fullscreen and likely borderless issue too that people
have been reporting on X11 under gnome. Thanks to tdb in discord for
spotting the error.
When linking against libbfd.so, just passing libbfd.so to the compiler is
sufficient. When linking against the static version libbfd.a, however,
we must additionally link against libiberty.a and libz.a.
This commit adds a CMake helper to find the correct libraries that need
to be passed to link against libbfd correctly.
The only addition to v4 was `wl_surface_damage_buffer`, which we do not
use.
This change should allow running on more compositors (even though v4 is
already old -- 5 years now).
Ref
3384f69ecf.
We don't necessarily need `wl_output.release`, which is the only
addition in v3.
This allows Looking Glass to run on Ubuntu 20.04 without having to go
difficult lengths to acquire newer Wayland packages. Since 20.04 is an
LTS release, this seems worthwhile for the small amount of complexity
this introduces.
Fixes
https://forum.level1techs.com/t/latest-build-allow-inhibiting-shortcuts-dialog-ubuntu/168684/6.
When users press escapeKey for a long time, they probably want to
see the help text instead of actually toggling capture. Therefore,
if the key is held down for more than 500 ms, we assume the user
wants to look at the help text and do not toggle capture mode.
500 ms seems to be a decent compromise, allowing slow presses, but
is not enough time for the user to have looked at the help text.
This was missed when splitting up wayland.c into multiple modules.
This commit also drops the useless #include <SDL2/SDL.h>, bringing
SDL removal one step closer.
If the scale factor of an wl_output changes while the client is running,
the maximum scale factor is not updated. This may result in incorrect
scaling.
Therefore, when the scale factor is changed, we should generate a
resize event.
During the refactor/rebase period with B3-next the conditional was
accidentally reversed. This would cause the cursor to be ungrabbed
simply when toggling capture mode instead of waiting for the cursor to
exit the window.
Mouse move deltas greater then 10 are rare, let alone the 20 this code
now uses. Any movements that exceed 20 pixels will disable the exit
detection code path preventing rapid movements in FPV games from causing
the cursor to exit the window if autoCapture is enabled.
As we now are using our own backends instead of SDL, there is no longer
any need to warp back to the center of the window when in autoCapture
mode. This breaks the SDL ds backend behaviour, however as SDL is
planned to be removed this is not an issue.
The $escape+S keybinding now cycles through the available scale algorithms.
This allows the user to switch between algorithms if the automatic detection
turns out to be problematic.
The algorithms are renumbered so that 0 can be LG_SCALE_AUTO.
Reusing cached EGLImages while the frame format has changed will result
in visual artifacts. We should instead destroy the EGLImages and let
them be recreated.