Quantum
ad4b40fad6
[client] opengl: add gl_dynprocs module
...
This is similar to egl_dynprocs, except for OpenGL functions.
2021-10-01 01:45:11 +10:00
Quantum
072c54977e
[client] egl: use eglCreateImage and eglDestroyImage indirectly
...
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370
[client] egl_dynprocs: use official prototypes from system headers
2021-09-29 17:48:50 +10:00
Quantum
429620c48b
[client] egl: dynamically import glBufferStorageEXT
...
On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress.
2021-08-19 21:28:45 +10:00
Quantum
3a00277e93
[client] spice: add ability to set keyboard LED state in guest
...
FIXME: update PureSpice
2021-08-15 09:46:31 +10:00
Quantum
9414449408
[client] app: add ability to receive keyboard typing in overlays
2021-08-14 14:44:26 +10:00
Quantum
579f998519
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
Geoffrey McRae
6387bf2d2e
[client] rework the configuration overlay to allow for tabs
2021-08-12 09:04:45 +10:00
Quantum
7e982a6658
[client] util: replace util_mergeOverlappingRects with common version
2021-08-11 19:01:52 +10:00
Geoffrey McRae
f4a925a750
[client] main: destroy and finish fontconfig usage
...
Fixes ASAN reported memory leak
2021-08-08 16:21:48 +10:00
Geoffrey McRae
30ed563504
[client] interface: refactor to use camlCase function names
2021-08-08 15:43:42 +10:00
Geoffrey McRae
f8ae291090
[client] interface: switch to using UPCAST for the renderer's data
2021-08-08 15:32:01 +10:00
Geoffrey McRae
45d1f27fb4
[client] interface: rename LG_Renderer to LG_RendererOps
...
Part of the standardisation of using the `Ops` suffix for all interfaces
2021-08-08 14:43:04 +10:00
Geoffrey McRae
1a8267d55a
[client] interface: cleanup the renderer interface
...
Removes the silly typedefs and adds some basic documentation as to the
usage of each function.
2021-08-08 14:39:40 +10:00
Geoffrey McRae
162b1b93db
[client] main: don't include the swap into the render timings
...
If vsync is enabled the swap will block until vblank skewing the timing
metrics.
2021-08-07 01:45:42 +10:00
Quantum
08f3ad504c
[client] imgui: implement new widget for displaying URLs
...
Note that actually opening the browser is not implemented yet.
2021-08-05 22:43:46 +10:00
Geoffrey McRae
6e7f39edee
[client] app: allow selective full invalidation
...
Overlays only need to trigger a new frame if they have changed and not
full window invalidation, this change allows for this.
2021-08-05 06:47:36 +10:00
Geoffrey McRae
6c84c0eca6
[client] overlay: move keybinds and config into the overlays
...
This adds a new `earlyInit` call which allows the overlay to register
options before actually being intialized. Also the keybind handling and
state tracking for each overlay has been moved internal to the overlay
itself.
2021-08-05 06:40:06 +10:00
Geoffrey McRae
6c44bbb53e
[client] egl: use a ui switch for damage display instead of a keybind
2021-08-05 00:56:31 +10:00
Quantum
51b9cd4e5a
[all] copyright: use unicode copyright sign ©
...
This is done for consistency with the license strings in appstrings.c.
2021-08-04 21:16:35 +10:00
Geoffrey McRae
c15d0dc672
[client] ds: waitFrame now returns a bool to force rendering if needed
...
X11 needs to calibrate to get the best possible latency, as such it
needs the scene to render so that the render time of the scene can be
accounted for in the delay calculation.
2021-08-04 06:49:35 +10:00
Geoffrey McRae
4e435e6199
[client] ds: tell the display server if jitRender is requested
2021-08-04 06:05:42 +10:00
Quantum
87aac8cf03
[client] egl: use buffer age extension to render only damaged parts
...
We avoid rendering any area that has not changed since the buffer was used
and also not covered by an overlay.
2021-08-03 21:37:31 +10:00
Geoffrey McRae
13d9c84dc9
[client] egl: replace monolithic EGLTexture with modular version
...
The way things were handled in EGLTexture is not only very hard to
follow, but broken. This change set breaks up EGLTexture into a modular
design making it easier to implement the various versions.
Note that DMABUF is currently broken and needs to be re-implemented.
2021-08-02 23:37:33 +10:00
Geoffrey McRae
e23144aecd
[client] overlay: add new needs_render
for realtime overlays
2021-08-01 21:13:59 +10:00
Quantum
f64310320a
[client] ds: add stopWaitFrame to terminate waitFrame early
...
This is used on exit to unblock the render thread.
2021-08-01 19:54:28 +10:00
Quantum
16aa04d539
[client] ds: add skipFrame method to interface
...
If this exists, it should be called when waitFrame returns but we don't
wish to render.
2021-08-01 18:54:55 +10:00
Geoffrey McRae
f8e1ab8f31
[client] renderers: add new needs_render method to the interface
...
With jitRender the renderer needs to tell the main application if it
needs to be rendererd, such as during the initial splash screen fade
out.
2021-08-01 18:18:08 +10:00
Quantum
77b3d45e0e
[client] ds: change signalNextFrame to waitFrame
2021-08-01 17:29:15 +10:00
Geoffrey McRae
fcbd255e99
[client] app: allow overlay exit with KEY_ESC
2021-07-31 20:51:38 +10:00
Geoffrey McRae
41c5688fca
[client] overlay: let the overlay know if it's in interactive mode
...
This also removes the need for the flags member as the overlay can just
opt to not render if it's not in interactive mode.
2021-07-31 19:11:40 +10:00
Quantum
3043296e52
[client] ds: add optional method signalNextFrame(LGEvent)
...
This method takes an LGEvent and signals it when the next frame should be
rendered in time for the next vblank.
We will be using this to render imgui at screen refresh rate, but this could
potentially be used later to implement a better form of vsync for supported
display servers.
This must be invoked before swapping buffers.
2021-07-31 19:05:21 +10:00
Quantum
7ca5e14938
[client] imgui: implement mouse wheel motion support
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The display server should call app_handleWheelMotion as necessary.
2021-07-31 14:58:35 +10:00
Quantum
edabd1bae7
[client] imgui: remove no longer used overlay_utils.cpp
2021-07-31 14:56:49 +10:00
Quantum
da28db2ca4
[client] ds: change showPointer to setPointer for more cursors
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Currently everything only supports LG_POINTER_NONE and LG_POINTER_SQUARE.
2021-07-31 14:56:04 +10:00
Quantum
134829cbf2
[client] imgui: make graph y-axis configurable
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The default of [0, 50] makes sense for FPS/UPS graphs, but does not for
things like the import graph. The latter should not take more than 5 ms
for sure.
This commit allows the min/max y-axis value to be specified when registering
the graph.
2021-07-29 15:54:15 +10:00
Geoffrey McRae
60a58d4d8d
[client] all: make it possible to signal full window invalidation
...
Now that we are drawing with damage rects, when the window is hidden and
then exposed the window may not get fully redrawn. This provides
`app_invalidateWindow` for the display server backend to call when the
screen needs a full redraw.
2021-07-25 15:29:29 +10:00
Quantum
dd0edc1394
[client] renderers: remove alert handling
2021-07-23 20:18:12 +10:00
Quantum
5153d35bb5
[client] renderer: remove on_help from renderer interface
2021-07-23 18:04:05 +10:00
Quantum
036f16b9ef
[client] imgui: convert help overlay to use imgui
2021-07-23 18:04:05 +10:00
Quantum
436986d182
[client] imgui: make UI font and size configurable
2021-07-23 16:07:42 +10:00
Quantum
5d053128ac
[client] imgui: use improved high DPI rendering
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This actually makes imgui render at a higher resolution, avoiding scaling
and resulting blurriness.
2021-07-23 16:07:42 +10:00
Quantum
56308fcbd1
[client] overlay: use utility function to get ImGui rectangle
2021-07-23 15:54:18 +10:00
Quantum
df0397b10b
[client] imgui: track last rectangles for overlays
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This is necessary in case overlays change size. When this happens, we must
damage the larger of the overlays' rectangles this frame and last frame.
This erases the overlay from where it is no longer appears.
In order to do this, we must keep track of the rectangles for every overlay
with no exception. We cannot short-circuit the generation of rectangles if
we run out of buffer space, and we must allocate space for MAX_OVERLAY_RECTS
rectangles for every frame. Otherwise, we will not know where to erase the
overlay if it disappears.
2021-07-23 15:54:18 +10:00
Quantum
947eac52f6
[client] renderers: treat -1 as full damage and 0 as no overlay
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This makes everything consistent.
2021-07-22 18:57:34 +10:00
Geoffrey McRae
4acbf2e9a0
[client] overlay: rework the interface to avoid possible race conditions
2021-07-22 18:33:50 +10:00
Geoffrey McRae
fdbdf6f167
[client] app: implement new overlay rendering framework
...
This change set implements a framework for overlays to be registered
that make use of ImGui. See `overlay/fps` for a simple implementation
example.
2021-07-22 17:27:30 +10:00
Geoffrey McRae
30c4a4786b
[client] overlay: cosmetic, fix typo
2021-07-22 14:50:10 +10:00
Geoffrey McRae
a34d3bbab4
[client] overlay: windowRects
is not an array of pointers
2021-07-22 14:48:08 +10:00
Geoffrey McRae
2310920e79
[client] overlay: added new interface for overlay windows using ImGui
2021-07-22 14:42:54 +10:00