This option allows those that want it (gamers) to bypass all X11 mouse
acceleration and smoothing giving true 1:1 input to the guest while in
capture mode. Note: only supported for X11!
Previously only up to two pending warp requests were possible, this
changes this so that additional warps can be queued if the cursor's
delta has moved more then 50px between each warp request.
The old code also had an error where it would null out any additional
movement since the warp was requested, but before it was processed, this
has been corrected.
As X11 is a server/client protocol, issuing commands such as
XWarpPointer do not happen immediately, as such we need to identify when
the warp is complete to know to null out the movement. To do this we
track each warp issued and look for it's completion in the event filter.
As some events come in via XInput2 we need to also make use of this
instead of just relying on MotionNotify, as such the support has been
implemented for XI_Motion events.
If active this will prevent the client from sending keyboard events for
the windows key. The idea is to allow people to keep the windows key
bound to their WMs default action without causing the Windows start menu
to open
This change allows us to look for and filter out the warp completion
event as we can obtain and use the serial number of the warp request to
do so. This is far more elegant then the x/y match that we were doing
prior.
Note: This only works with the KVMFR kernel module in a VM->VM
configuration. If this causes issues it can be disabled with the new
option `app:allowDMA`
This new option, when enabled (the default) enables cursor movements to
trigger frame updates in the client, improving responsiveness at the
cost of increased FPS while the mouse is moving around.
This commit bumps the KVMFR protocol version as it adds additional
hotspot x & y fields to the KVMFRCursor struct. This corrects the issue
of invalid alignment of the local mouse when the shape has an offset
such as the 'I' beam.