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[client] added new input:mouseRedraw option
This new option, when enabled (the default) enables cursor movements to trigger frame updates in the client, improving responsiveness at the cost of increased FPS while the mouse is moving around.
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@ -247,6 +247,13 @@ static struct Option options[] =
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.type = OPTION_TYPE_INT,
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.value.x_int = 0,
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},
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{
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.module = "input",
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.name = "mouseRedraw",
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.description = "Mouse movements trigger redraws (ignores FPS minimum)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true,
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},
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// spice options
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{
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@ -399,6 +406,7 @@ bool config_load(int argc, char * argv[])
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params.escapeKey = option_get_int ("input", "escapeKey" );
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params.hideMouse = option_get_bool ("input", "hideCursor" );
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params.mouseSens = option_get_int ("input", "mouseSens" );
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params.mouseRedraw = option_get_bool ("input", "mouseRedraw" );
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params.minimizeOnFocusLoss = option_get_bool("win", "minimizeOnFocusLoss");
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@ -358,6 +358,9 @@ static int cursorThread(void * unused)
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state.cursor.x,
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state.cursor.y
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);
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if (params.mouseRedraw)
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lgSignalEvent(e_frame);
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}
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lgmpClientUnsubscribe(&queue);
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@ -1349,13 +1352,15 @@ static int lg_run()
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// ensure renderer viewport is aware of the current window size
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updatePositionInfo();
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// use a default of 60FPS now that frame updates are host update triggered
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if (params.fpsMin == -1)
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state.frameTime = 1e9 / 60;
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{
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// minimum 60fps to keep interactivity decent
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state.frameTime = 1000000000ULL / 60ULL;
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}
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else
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{
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DEBUG_INFO("Using the FPS minimum from args: %d", params.fpsMin);
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state.frameTime = 1e9 / params.fpsMin;
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state.frameTime = 1000000000ULL / (unsigned long long)params.fpsMin;
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}
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register_key_binds();
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@ -160,6 +160,7 @@ struct AppParams
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const char * windowTitle;
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int mouseSens;
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bool mouseRedraw;
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};
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struct CBRequest
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