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[client] spice: be more aggressive with window warp for high DPI mice
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@ -837,9 +837,9 @@ static void handleMouseMoveEvent(int ex, int ey)
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{
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g_cursor.inView = true;
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spice_mouse_motion(delta.x, delta.y);
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if (ex < 50 || ex > g_state.windowW - 50 ||
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ey < 50 || ey > g_state.windowH - 50)
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warpMouse(g_state.windowW / 2, g_state.windowH / 2);
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if (ex < g_state.windowCX - 25 || ex > g_state.windowCX + 25 ||
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ey < g_state.windowCY - 25 || ey > g_state.windowCY + 25)
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warpMouse(g_state.windowCX, g_state.windowCY);
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}
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return;
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@ -887,9 +887,9 @@ static void handleMouseMoveEvent(int ex, int ey)
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}
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else if (inView)
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{
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if (ex < g_state.dstRect.x + 50 || ex > g_state.dstRect.w - 50 ||
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ey < g_state.dstRect.y + 50 || ey > g_state.dstRect.h - 50)
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warpMouse(g_state.windowW / 2, g_state.windowH / 2);
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if (ex < g_state.windowCX - 25 || ex > g_state.windowCX + 25 ||
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ey < g_state.windowCY - 25 || ey > g_state.windowCY + 25)
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warpMouse(g_state.windowCX, g_state.windowCY);
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}
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if (!inView)
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@ -970,8 +970,10 @@ static void handleResizeEvent(unsigned int w, unsigned int h)
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&g_state.border.w
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);
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g_state.windowW = w;
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g_state.windowH = h;
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g_state.windowW = w;
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g_state.windowH = h;
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g_state.windowCX = w / 2;
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g_state.windowCY = h / 2;
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updatePositionInfo();
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}
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@ -49,6 +49,7 @@ struct AppState
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bool haveSrcSize;
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SDL_Point windowPos;
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int windowW, windowH;
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int windowCX, windowCY;
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SDL_Rect border;
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SDL_Point srcSize;
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LG_RendererRect dstRect;
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