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[client] spice: fix mouse warp on window focus
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3b580af194
commit
5323d9833a
@ -816,8 +816,8 @@ static void handleMouseMoveEvent(int ex, int ey)
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if (delta.x == 0 && delta.y == 0)
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return;
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state.curLastX = state.curLocalX = ex;
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state.curLastY = state.curLocalY = ey;
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state.curLastX = ex;
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state.curLastY = ey;
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state.haveCurLocal = true;
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if (state.warpState == WARP_STATE_ACTIVE &&
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@ -992,7 +992,6 @@ static void handleWindowLeave()
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static void handleWindowEnter()
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{
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state.cursorInWindow = true;
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return;
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if (state.warpState == WARP_STATE_OFF)
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state.warpState = WARP_STATE_ON;
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@ -1103,15 +1102,21 @@ int eventFilter(void * userdata, SDL_Event * event)
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break;
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case EnterNotify:
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state.curLocalX = xe.xcrossing.x;
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state.curLocalY = xe.xcrossing.y;
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if (xe.xcrossing.detail != NotifyNonlinear)
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break;
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state.curLastX = xe.xcrossing.x;
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state.curLastY = xe.xcrossing.y;
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state.haveCurLocal = true;
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handleWindowEnter();
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break;
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case LeaveNotify:
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state.curLocalX = xe.xcrossing.x;
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state.curLocalY = xe.xcrossing.y;
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if (xe.xcrossing.detail != NotifyNonlinear)
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break;
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state.curLastX = xe.xcrossing.x;
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state.curLastY = xe.xcrossing.y;
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state.haveCurLocal = true;
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handleWindowLeave();
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break;
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@ -82,8 +82,6 @@ struct AppState
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int curLastX;
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int curLastY;
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bool haveCurLocal;
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int curLocalX;
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int curLocalY;
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bool haveAligned;
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enum WarpState warpState;
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