Geoffrey McRae
2a30bb718a
[host] updated to take advantage of DXGI v1.5
2018-12-04 21:26:46 +11:00
Geoffrey McRae
d235d076c4
[host] simplify capture logic and fix re-init bug
2018-11-02 21:38:02 +11:00
Geoffrey McRae
9f67f42f94
[host] fix hang on capture error
2018-10-19 21:16:47 +11:00
Geoffrey McRae
31a25c94c6
[host] fix failure to re-init
2018-10-19 21:16:42 +11:00
Geoffrey McRae
6a9f687eae
[host] increase cursor ring size to avoid a race
2018-10-19 20:20:01 +11:00
Geoffrey McRae
df7e9b1184
[host] remove unused critical sections
2018-10-19 20:15:42 +11:00
Geoffrey McRae
1350ba6c4b
[host] accumulate cursor updates rather then queue
2018-10-19 20:14:43 +11:00
Geoffrey McRae
f36fd5ac1a
[host] correct cursor visibility information
2018-10-09 18:28:08 +11:00
Geoffrey McRae
0e8678b182
[host] correct mouse position with hotspot offset
2018-10-09 18:10:59 +11:00
Geoffrey McRae
ce4f1be2a6
[host] fix cursor visibility bug
2018-10-09 17:52:13 +11:00
Geoffrey McRae
db907b1b67
[host] improve mouse sync with the client
2018-10-09 17:48:59 +11:00
Geoffrey McRae
fb37174e5f
[dxgi] cleaned up retry logic
2018-10-04 17:05:32 +10:00
Geoffrey McRae
8f0a6cd810
[host] general performance improvements
2018-10-04 00:07:34 +10:00
Geoffrey McRae
471303a179
[host] better sync, helps enormously with 4K!!!
2018-09-30 03:50:43 +10:00
Geoffrey McRae
73a2597c8a
[dxgi] fix crash caused by failure to release in some instances.
2018-09-27 12:49:52 +10:00
Geoffrey McRae
3cd152c9d5
[host] DXGI capture improvements
2018-09-26 21:20:17 +10:00
Geoffrey McRae
a989914fef
[host] remove the invalid usage of SafeRelease
...
SafeRelease was really useless, derefencing the smart pointers through
the use of & releases the value before SafeRelease get's to it. Instead
either allow the destructor to handle it's release, or explicityly
release it by assigning NULL
2018-07-28 10:27:50 +10:00
Geoffrey McRae
f692284f27
[host] don't uselessly try to scale 1:1 textures
2018-07-28 10:27:50 +10:00
Geoffrey McRae
d292d46fcb
[host] correct YUV output, do not copy padding bytes
2018-07-28 07:48:10 +10:00
Geoffrey McRae
b899a65726
[host] correct RGBtoYUV shader output
2018-07-28 07:47:49 +10:00
Geoffrey McRae
63b4dd633c
[host] correct invalid copy size for U & V planes
2018-07-28 07:25:00 +10:00
Geoffrey McRae
eba99f6968
[host] fix compiler warnings
2018-07-28 06:29:34 +10:00
Geoffrey McRae
354bef94ee
[host] fixed project Release shader build
2018-07-28 06:25:41 +10:00
Geoffrey McRae
e515cdc8dd
[host] added YUV420 output support
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2a03d1c4a9
[host] removed unused shader view
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3e3c409fc4
[host] ignore compiled shader headers
2018-07-28 06:19:59 +10:00
Geoffrey McRae
62e3dd250b
[host] remove compiled shader headers from repo
2018-07-28 06:19:59 +10:00
Geoffrey McRae
3799929f59
[host] remove the depth buffer, it's unused
2018-07-28 06:19:59 +10:00
Geoffrey McRae
2019766989
[host] added format converter class
2018-07-28 06:19:58 +10:00
Geoffrey McRae
58c3b37e49
[h264] cosmetics
2018-07-28 06:19:58 +10:00
Geoffrey McRae
c650c2e474
[dxgi/h264] fix failure to re-init h264 correctly
2018-07-28 06:19:58 +10:00
Geoffrey McRae
e4cdc58399
[host] move H264 out of DXGI into seperate class
2018-07-26 05:50:06 +10:00
Geoffrey McRae
af143bdd82
[dxgi] update DXGI to use timeout return value
2018-07-26 03:09:59 +10:00
Geoffrey McRae
343983d9af
[host] add timeout return value for repeated frame
...
This is to allow a repeat frame without incuring an additional
memory copy when the frame is already in shared memory.
2018-07-26 03:08:52 +10:00
Geoffrey McRae
5cabf155ab
[host] flag paused when waiting for sec desktop
2018-07-24 01:12:24 +10:00
Geoffrey McRae
43593d8aea
[host] replaced MultiMemcpy with plain memcpySSE
2018-07-23 15:21:43 +10:00
Geoffrey McRae
8a9d0b0bfb
[host] fix crash on screen blanking
2018-06-01 00:39:18 +10:00
Geoffrey McRae
d4c41d2d94
[host] improve capture performance
...
Contrary to the MS documentation, benchmarking shows a substantial
increase in performance when releasing the captured frame as soon
as possible. This change makes it possible to achieve 60FPS at 4K
resolutions.
2018-05-31 18:53:11 +10:00
Geoffrey McRae
d753af9d17
[host] remove debug tracing noise
2018-05-29 18:37:21 +10:00
Geoffrey McRae
b23c7808c0
[host] don't count re-init requests as failures
2018-05-29 18:37:21 +10:00
commander kotori
80581a4aa2
[host] ask for unicode with mingw-w64 makefile
...
Pass -DUNICODE as a CFLAG. The visual studio project asks for
a unicode (wide-string) build, but the unix makefile did not.
This fixes the build on msys2.
2018-05-28 12:10:52 +10:00
Geoffrey McRae
871aee2aae
[host] fixed missed cursor shape updates
2018-05-28 10:34:24 +10:00
Geoffrey McRae
3adcbfaa7d
[host] cosmetics
2018-05-24 18:08:59 +10:00
Geoffrey McRae
213c220d83
[host] don't assume the capture was successful
2018-05-24 17:05:49 +10:00
Geoffrey McRae
eef18dd655
[host] add critical section for m_cursorInfo
2018-05-24 16:50:50 +10:00
Geoffrey McRae
b29f1c62bb
[host] update to KVMFR v6 and decouple mouse
2018-05-24 11:24:24 +10:00
Geoffrey McRae
15a337fee8
[host] use the new memcpySSE implementation
2018-05-22 18:59:24 +10:00
arcnmx
35b4d75eea
[host] mingw-w64 compile fixes ( #44 )
...
* [host] rename min() to LG_MIN()
* [host] format string type fixes, %Ix doesn't exist in mingw
* [host] DXGI minor fixes
* [host] mingw lacks media foundation api headers and QISearch
2018-01-30 21:07:46 +11:00
Geoffrey McRae
a36d312844
[host] dxgi: fixed missed header update for timeout fix
2018-01-04 09:30:55 +11:00
Geoffrey McRae
6653340bac
[host] dxgi: follow suit and use h264 high profile
2018-01-04 09:30:27 +11:00