Commit Graph

537 Commits

Author SHA1 Message Date
Geoffrey McRae
0149549251 [client] egl: fix usage `destRect, 0x0 is top left
This fixes the letterbox clip being incorrect when rounding is occuring
due to the inverted coordinate space.
2022-09-17 16:02:11 +10:00
Geoffrey McRae
d376dc4b5a [client] egl: fix the incorrect mask for dmabuf plane0 modifier 2022-07-30 22:08:47 +10:00
Geoffrey McRae
af51ea6d0b [client] egl: add support for EGL_EXT_image_dma_buf_import_modifiers 2022-07-30 15:55:20 +10:00
Geoffrey McRae
da04a6dd54 [client] all: use the defined keyboard mapping for keybinds
Fixes #1007
2022-06-29 18:26:40 +10:00
Quantum
a8521b821e [all] cmake: standardize indentation to 2 spaces 2022-05-29 11:16:16 +10:00
Geoffrey McRae
fba7c80b2f [client] interface: remove needsRender from renderers 2022-05-27 14:38:42 +10:00
Geoffrey McRae
56ec98524c [client] egl: perform full damage if a post processing option is changed 2022-05-27 11:40:20 +10:00
Geoffrey McRae
a9e3ab9d18 [client] egl: remove no longer used drawing functions 2022-05-27 02:13:07 +10:00
Geoffrey McRae
fec45dfe9c [client] egl: remove unused splash shaders 2022-05-27 02:10:38 +10:00
Geoffrey McRae
5de175c1f3 [client] all: unify the LG splash screen into an overlay 2022-05-27 02:07:20 +10:00
Geoffrey McRae
8974ae4fb5 [client] add SVG loading support and use icons for status display
This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
2022-05-26 04:11:31 +10:00
Geoffrey McRae
8aa36144dc overlay: move init/free to the context of the render thread
This is done to allow overlays to make use of the renderer during
init/free.
2022-05-26 00:46:13 +10:00
Geoffrey McRae
6cbfa6e734 [client] egl: add spice display support 2022-05-24 06:57:33 +10:00
Geoffrey McRae
faae785c44 [client] spice: initialize new surfaces to black 2022-05-24 00:17:08 +10:00
Geoffrey McRae
b5dfbcb5a2 [client] egl: added missing case from texture init 2022-05-23 20:55:02 +10:00
Geoffrey McRae
247e867f18 [client] egl: implemented SPICE display support 2022-05-22 18:19:58 +10:00
Geoffrey McRae
6699018ed1 [client] egl: check for null before free 2022-05-22 12:05:02 +10:00
Geoffrey McRae
947db38bc9 [client] egl: fix mistake in rect clamping 2022-05-22 11:53:46 +10:00
Geoffrey McRae
1fcdcc8725 [client] egl: allow for partial texture updates 2022-05-21 21:21:16 +10:00
Geoffrey McRae
2901e7aec5 [client] egl: only upload the damage rects if they actually changed
Profiling shows that a considerable amount of time is spent in
glBindBuffer and glBufferSubData when the damage rects are updated.
Since the amount of data here is quite small it's far faster to check if
it's different then to just blindly overwrite the buffer on each call.

Profiled on an Intel CPU with UHD P630 Graphics using magic-trace
2022-05-17 00:51:13 +10:00
Geoffrey McRae
6afd262a27 [client] egl: update AMD FSR to 1.0.2 2022-05-04 15:29:21 +10:00
Geoffrey McRae
eae559b4c9 [client/obs] update to support downscaled frames coming from the host 2022-05-01 19:51:25 +10:00
Geoffrey McRae
3a8cb6a613 [client/common] fixes for issues detected through static analysis. 2022-03-07 10:14:52 +11:00
Paul Hollinsky
3890c72159 [client] egl: use texture sampler for desktop
The desktop doesn't need its own sampler, there is already an identically
configured one in the `desktop->texture`.

For some reason, using the texture sampler fixes a black screen issue
with my GTX 660 using the 470.86 driver. Maybe hitting some limit
for how many samplers can be allocated?
2022-02-08 15:34:54 +11:00
Paul Hollinsky
4223a5e38f [client] egl: remove extra sampler from TextureBuffer
It was unused, there is a sampler in EGL_Texture (base).
2022-02-08 15:34:54 +11:00
Geoffrey McRae
b0568ca404 [client] egl: use a sigmoid curve for nv 2022-01-26 23:03:35 +11:00
Geoffrey McRae
fb4bdaee2b [client] egl: set the active preset if specified at launch 2022-01-26 16:07:17 +11:00
Geoffrey McRae
c7389285f9 [client] egl: fix null pointer access when no preset is set 2022-01-26 16:04:15 +11:00
Geoffrey McRae
aa426d13a7 [client] egl: added egl:preset to load a default preset at startup 2022-01-26 16:00:07 +11:00
Geoffrey McRae
89c83dafc1 [client] egl: make egl less noisy unless debug is specified 2022-01-26 15:42:33 +11:00
Geoffrey McRae
22f3cf5ba6 [client] egl: fix masked color cursor blend operation for xor drawing 2022-01-26 12:23:05 +11:00
Geoffrey McRae
3067bdaa15 [client] egl: properly apply xor mask to masked color cursors 2022-01-26 12:11:43 +11:00
Geoffrey McRae
96fa8891c8 [client] egl: fixed incorrect drawing of masked color cursors 2022-01-24 06:56:32 +11:00
Geoffrey McRae
1082875b8e [client] opengl: fix startup since ImGui upgrade 2022-01-24 06:42:16 +11:00
Quantum
9a6aa3ce66 [client] egl: remove duplicate #include "app.h" 2022-01-23 08:49:15 +11:00
Quantum
f2fbb2b27c [client] opengl: make draw functions static 2022-01-23 08:49:01 +11:00
Geoffrey McRae
464fee3e20 [client] overlay/graphs: allow the graph to have a custom title format 2022-01-17 22:08:56 +11:00
Chris Spencer
f635077a2c [client] egl: increase texture processing timeout
On my machine (Intel UHD Graphics 770), texture processing occasionally
(about 5% of the time) takes more than 20ms (the highest I have seen is
around 32ms) when the host resolution is 2560x1440. This results in the
frame being discarded and the client displays a stale image. Increase the
timeout to 40ms.
2022-01-14 12:31:02 +11:00
Geoffrey McRae
6bba9bc25d [client/common] move ll from the client into the common code module 2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1 [client] all: remove ll_walk and migrate over to ll_forEachNL 2022-01-12 12:17:29 +11:00
Geoffrey McRae
ec0bd6adc8 [client] imgui: update to cimgui 1.86 2022-01-08 00:26:12 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Geoffrey McRae
d708651c53 [client] egl: check for null gl strings 2022-01-05 12:38:38 +11:00
Geoffrey McRae
35efa551ef [client] egl: determine mouse scale using both horiz and vert size 2021-12-28 19:04:24 +11:00
Quantum
136737f25b [client] egl: simplify EGL torus code 2021-12-28 10:19:36 +11:00
Geoffrey McRae
d69069fb09 [client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Geoffrey McRae
adbe333414 [client] egl: dmabuf can be used without GL_EXT_buffer_storage support 2021-12-15 06:10:30 +11:00
Quantum
15066c7345 [client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error 2021-12-14 14:35:30 +11:00
Quantum
58f83da7bb [client] egl: increase the damage box for the cursor 2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9 [client] egl: use linear filter when not scaling
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00