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[client] egl: fix usage `destRect, 0x0 is top left
This fixes the letterbox clip being incorrect when rounding is occuring due to the inverted coordinate space.
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@ -455,8 +455,8 @@ static void egl_onResize(LG_Renderer * renderer, const int width, const int heig
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if (destRect.valid)
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{
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this->translateX = 1.0f - (((this->destRect.w / 2) + this->destRect.x) * 2) / (float)this->width;
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this->translateY = 1.0f - (((this->destRect.h / 2) + this->destRect.y) * 2) / (float)this->height;
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this->translateX = -1.0f + (((this->destRect.w / 2) + this->destRect.x) * 2) / (float)this->width;
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this->translateY = 1.0f - (((this->destRect.h / 2) + this->destRect.y) * 2) / (float)this->height;
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this->scaleX = (float)this->destRect.w / (float)this->width;
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this->scaleY = (float)this->destRect.h / (float)this->height;
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this->viewportWidth = this->destRect.w;
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@ -962,21 +962,26 @@ inline static void renderLetterBox(struct Inst * this)
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if (hLB)
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{
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glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height + 0.5f);
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// left
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glScissor(0, 0, this->destRect.x, this->height);
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glClear(GL_COLOR_BUFFER_BIT);
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// right
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float x2 = this->destRect.x + this->destRect.w;
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glScissor(x2 - 0.5f, 0.0f, this->width - x2 + 1.0f, this->height + 1.0f);
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glScissor(x2, 0, this->width - x2, this->height);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if (vLB)
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{
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glScissor(0.0f, 0.0f, this->width + 0.5f, this->destRect.y + 0.5f);
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// top
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glScissor(0, this->height - this->destRect.y,
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this->width, this->destRect.y);
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glClear(GL_COLOR_BUFFER_BIT);
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float y2 = this->destRect.y + this->destRect.h;
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glScissor(0.0f, y2 - 0.5f, this->width + 1.0f, this->height - y2 + 1.0f);
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// bottom
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int y2 = this->destRect.y + this->destRect.h;
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glScissor(0, 0, this->width, this->height - y2);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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