..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
AchievementVendorComponent.cpp
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00
AchievementVendorComponent.h
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00
ActivityComponent.cpp
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
ActivityComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BaseCombatAIComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
BaseCombatAIComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
BouncerComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BouncerComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuffComponent.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
BuffComponent.h
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
BuildBorderComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
BuildBorderComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
CharacterComponent.cpp
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
CharacterComponent.h
feat: Add some save data tests ( #1623 )
2024-11-17 16:27:33 -08:00
CMakeLists.txt
feat: allow SQLite database backend ( #1663 )
2024-12-17 16:07:07 -08:00
CollectibleComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CollectibleComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
Component.cpp
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
Component.h
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
ControllablePhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
ControllablePhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
DestroyableComponent.cpp
Proposal for observers and deferred implementations ( #1599 )
2024-11-17 18:46:08 -06:00
DestroyableComponent.h
Proposal for observers and deferred implementations ( #1599 )
2024-11-17 18:46:08 -06:00
DonationVendorComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DonationVendorComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
GhostComponent.cpp
chore: use ranges in EntityManager and touch up ( #1451 )
2024-02-11 14:28:25 -06:00
GhostComponent.h
chore: use ranges in EntityManager and touch up ( #1451 )
2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
HavokVehiclePhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
InventoryComponent.cpp
feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list ( #1681 )
2024-12-17 21:04:35 -06:00
InventoryComponent.h
good enough
2024-12-10 19:10:54 -08:00
ItemComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ItemComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LevelProgressionComponent.cpp
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
LevelProgressionComponent.h
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
LUPExhibitComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LUPExhibitComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MinigameComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MiniGameControlComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MiniGameControlComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MissionComponent.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
MissionComponent.h
remove usage of xmldoc as a ptr ( #1538 )
2024-04-08 15:13:49 -05:00
MissionOfferComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
MissionOfferComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ModelComponent.cpp
fix: laggy property models (and probably more) ( #1646 )
2024-11-17 20:44:35 -06:00
ModelComponent.h
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& ( #1452 )
2024-11-18 20:45:24 -06:00
ModuleAssemblyComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ModuleAssemblyComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MovementAIComponent.cpp
fix stewblaster stopping for non-players ( #1521 )
2024-03-30 08:17:56 -05:00
MovementAIComponent.h
feat: Add MovingAI pathing for NPCs without combatAI ( #1509 )
2024-03-26 21:06:22 -05:00
MovingPlatformComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
MovingPlatformComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MultiZoneEntranceComponent.cpp
fix #1194 ( #1196 )
2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PetComponent.cpp
fix: Player activated switches ( #1655 )
2024-11-25 22:55:50 -06:00
PetComponent.h
Fixed Misspelling of Tresure variable for petcomponent ( #1617 )
2024-11-17 18:48:48 -08:00
PhantomPhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
PhantomPhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
PhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
PhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
PlayerForcedMovementComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessableComponent.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
PossessableComponent.h
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
PossessorComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessorComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PropertyComponent.h
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp
fix: Remove database requirements for Property Entrance Component and greatly simplify logic ( #1650 )
2024-11-23 15:56:31 -06:00
PropertyEntranceComponent.h
fix: Remove database requirements for Property Entrance Component and greatly simplify logic ( #1650 )
2024-11-23 15:56:31 -06:00
PropertyManagementComponent.cpp
debug logs and spacing
2024-05-18 03:52:36 -07:00
PropertyManagementComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp
better vanity checks ( #1666 )
2024-12-08 16:27:04 -06:00
ProximityMonitorComponent.h
better vanity checks ( #1666 )
2024-12-08 16:27:04 -06:00
QuickBuildComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
QuickBuildComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RacingControlComponent.cpp
feat: add millisecond tracking for racing ( #1615 )
2024-10-26 22:59:50 -05:00
RacingControlComponent.h
feat: add millisecond tracking for racing ( #1615 )
2024-10-26 22:59:50 -05:00
RacingSoundTriggerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RacingStatsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
RailActivatorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RenderComponent.cpp
chore: Use string to access SQLite columns ( #1535 )
2024-04-13 23:41:51 -05:00
RenderComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
RigidbodyPhantomPhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
RocketLaunchpadControlComponent.cpp
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
RocketLaunchpadControlComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ScriptComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
ScriptComponent.h
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
ScriptedActivityComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ShootingGalleryComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.cpp
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
SimplePhysicsComponent.h
fix: implement enemy clear threat script ( #1678 )
2024-12-15 23:44:57 -06:00
SkillComponent.cpp
consolidate the messagetype enums into a single namespace ( #1647 )
2024-11-17 18:39:44 -06:00
SkillComponent.h
busting out the multimap ig ( #1602 )
2024-05-31 13:46:18 -05:00
SoundTriggerComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SoundTriggerComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SwitchComponent.cpp
fix: avant gardens switches ( #1667 )
2024-12-07 19:11:13 -06:00
SwitchComponent.h
fix: Player activated switches ( #1655 )
2024-11-25 22:55:50 -06:00
TriggerComponent.cpp
feat: add further MovementAI skeleton ( #1499 )
2024-03-08 19:29:01 -06:00
TriggerComponent.h
feat: add further MovementAI skeleton ( #1499 )
2024-03-08 19:29:01 -06:00
VendorComponent.cpp
fix stale reference ( #1594 )
2024-05-24 09:15:30 -05:00
VendorComponent.h
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00