..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ActivityComponent.cpp
chore: update noninformative comments to be informative ( #1407 )
2024-01-10 20:57:41 -08:00
ActivityComponent.h
fix: activity id not using overridden id ( #1400 )
2024-01-07 07:43:53 -06:00
BaseCombatAIComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
BaseCombatAIComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
BouncerComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
BouncerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
BuffComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
BuffComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
BuildBorderComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
BuildBorderComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
CharacterComponent.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
CharacterComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
CMakeLists.txt
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
CollectibleComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
CollectibleComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
Component.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
Component.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ControllablePhysicsComponent.cpp
remove singleton for dpWorld ( #1427 )
2024-01-19 15:12:05 -06:00
ControllablePhysicsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
DestroyableComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
DestroyableComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
DonationVendorComponent.cpp
refactor: Database abstraction and organization of files ( #1274 )
2023-11-17 18:47:18 -06:00
DonationVendorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
GhostComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
GhostComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
HavokVehiclePhysicsComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
HavokVehiclePhysicsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
InventoryComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
InventoryComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ItemComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
ItemComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
LevelProgressionComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
LevelProgressionComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
LUPExhibitComponent.cpp
fix: LUP Exhibit component type and use delta compression on serialization ( #1365 )
2023-12-28 22:24:45 -06:00
LUPExhibitComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MinigameComponent.cpp
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-04 20:59:08 -06:00
MiniGameControlComponent.cpp
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-04 20:59:08 -06:00
MiniGameControlComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MissionComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
MissionComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MissionOfferComponent.cpp
fix: mission offering ( #1359 )
2023-12-26 15:45:10 -08:00
MissionOfferComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ModelComponent.cpp
feat: partially functioning property behavior ui (no saving or loading yet) ( #1384 )
2024-01-03 07:34:38 -06:00
ModelComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ModuleAssemblyComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
ModuleAssemblyComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MovementAIComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
MovementAIComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MovingPlatformComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
MovingPlatformComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
MultiZoneEntranceComponent.cpp
fix #1194 ( #1196 )
2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PetComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
PetComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PhantomPhysicsComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
PhantomPhysicsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PhysicsComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
PhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PlayerForcedMovementComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PlayerForcedMovementComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PossessableComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessableComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PossessorComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyComponent.h
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
PropertyEntranceComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyManagementComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
PropertyManagementComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp
remove singleton for dpWorld ( #1427 )
2024-01-19 15:12:05 -06:00
ProximityMonitorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
QuickBuildComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
QuickBuildComponent.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
RacingControlComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
RacingControlComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RacingSoundTriggerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RacingStatsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
RailActivatorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RenderComponent.cpp
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
RenderComponent.h
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
RigidbodyPhantomPhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
RigidbodyPhantomPhysicsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RocketLaunchpadControlComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
RocketLaunchpadControlComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ScriptedActivityComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp
fix: shooting gallery bugs ( #1347 )
2023-12-23 17:50:14 +00:00
ShootingGalleryComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
SimplePhysicsComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SimplePhysicsComponent.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
SkillComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
SkillComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
SoundTriggerComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SoundTriggerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
SwitchComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
SwitchComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
TriggerComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
TriggerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
VendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
VendorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00