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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp? |
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.. | ||
dBehaviors | ||
dComponents | ||
dEntity | ||
dGameMessages | ||
dInventory | ||
dMission | ||
dPropertyBehaviors | ||
dUtilities | ||
Character.cpp | ||
Character.h | ||
CMakeLists.txt | ||
Entity.cpp | ||
Entity.h | ||
EntityManager.cpp | ||
EntityManager.h | ||
LeaderboardManager.cpp | ||
LeaderboardManager.h | ||
PlayerManager.cpp | ||
PlayerManager.h | ||
TeamManager.cpp | ||
TeamManager.h | ||
TradingManager.cpp | ||
TradingManager.h | ||
User.cpp | ||
User.h | ||
UserManager.cpp | ||
UserManager.h |