..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ActivityComponent.cpp
chore: update noninformative comments to be informative ( #1407 )
2024-01-10 20:57:41 -08:00
ActivityComponent.h
fix: activity id not using overridden id ( #1400 )
2024-01-07 07:43:53 -06:00
BaseCombatAIComponent.cpp
chore: Assorted pet improvements ( #1402 )
2024-01-08 15:32:09 -08:00
BaseCombatAIComponent.h
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
BouncerComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
BouncerComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
BuffComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
BuffComponent.h
crash and log fix ( #1382 )
2024-01-03 06:52:11 +00:00
BuildBorderComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BuildBorderComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
CharacterComponent.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
CharacterComponent.h
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
CMakeLists.txt
Add ghost component ( #1409 )
2024-01-12 13:18:28 -06:00
CollectibleComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
CollectibleComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
Component.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
Component.h
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
ControllablePhysicsComponent.cpp
feat: use more zoneTable options ( #1273 )
2023-11-14 07:02:17 -06:00
ControllablePhysicsComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
DestroyableComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
DestroyableComponent.h
Adding damage cooldown/"invincibility frames" as in Live ( #1276 )
2023-11-12 05:53:03 -06:00
DonationVendorComponent.cpp
refactor: Database abstraction and organization of files ( #1274 )
2023-11-17 18:47:18 -06:00
DonationVendorComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
GhostComponent.cpp
Add ghost component ( #1409 )
2024-01-12 13:18:28 -06:00
GhostComponent.h
Add ghost component ( #1409 )
2024-01-12 13:18:28 -06:00
HavokVehiclePhysicsComponent.cpp
chore: rename VehiclePhysics to HavokVehiclePhysics ( #1331 )
2023-12-04 09:20:41 -06:00
HavokVehiclePhysicsComponent.h
Remove deps from dNet ( #1401 )
2024-01-07 08:05:57 +01:00
InventoryComponent.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
InventoryComponent.h
feat: implement consume item behavior ( #1098 )
2023-11-14 19:38:52 -06:00
ItemComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
ItemComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
LevelProgressionComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
LevelProgressionComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
LUPExhibitComponent.cpp
fix: LUP Exhibit component type and use delta compression on serialization ( #1365 )
2023-12-28 22:24:45 -06:00
LUPExhibitComponent.h
fix: LUP Exhibit component type and use delta compression on serialization ( #1365 )
2023-12-28 22:24:45 -06:00
MinigameComponent.cpp
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-04 20:59:08 -06:00
MiniGameControlComponent.cpp
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-04 20:59:08 -06:00
MiniGameControlComponent.h
chore: rename zonecontrolcomp to minigamecontrolcomp
2023-12-04 20:59:08 -06:00
MissionComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
MissionComponent.h
fix: add Nexus Tower missing scripts ( #1349 )
2023-12-22 23:53:21 -08:00
MissionOfferComponent.cpp
fix: mission offering ( #1359 )
2023-12-26 15:45:10 -08:00
MissionOfferComponent.h
fix: mission offering ( #1359 )
2023-12-26 15:45:10 -08:00
ModelComponent.cpp
feat: partially functioning property behavior ui (no saving or loading yet) ( #1384 )
2024-01-03 07:34:38 -06:00
ModelComponent.h
feat: partially functioning property behavior ui (no saving or loading yet) ( #1384 )
2024-01-03 07:34:38 -06:00
ModuleAssemblyComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
ModuleAssemblyComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
MovementAIComponent.cpp
chore: Small movementAiComponent cleanup ( #1145 )
2023-08-03 21:38:04 -05:00
MovementAIComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
MovingPlatformComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
MovingPlatformComponent.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
MultiZoneEntranceComponent.cpp
fix #1194 ( #1196 )
2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PetComponent.cpp
chore: Assorted pet improvements ( #1402 )
2024-01-08 15:32:09 -08:00
PetComponent.h
chore: Assorted pet improvements ( #1402 )
2024-01-08 15:32:09 -08:00
PhantomPhysicsComponent.cpp
Remove std::couts littered throughout the base ( #1313 )
2023-11-21 18:04:23 -08:00
PhantomPhysicsComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PlayerForcedMovementComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PlayerForcedMovementComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PossessableComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessableComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PossessorComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessorComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PropertyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
PropertyComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PropertyEntranceComponent.cpp
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
PropertyEntranceComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
PropertyManagementComponent.cpp
chore: Move static Player functions and internal linkage to manager class ( #1412 )
2024-01-13 03:40:56 -06:00
PropertyManagementComponent.h
properties: fix visiting multiple owned by same person ( #1325 )
2023-12-01 10:13:01 -06:00
PropertyVendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
ProximityMonitorComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
QuickBuildComponent.cpp
chore: continue work on removing raw packet reading ( #1404 )
2024-01-07 02:02:27 -06:00
QuickBuildComponent.h
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
RacingControlComponent.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
RacingControlComponent.h
fix: Racing end of race leaderboards now work ( #1317 )
2023-11-24 01:46:26 -08:00
RacingSoundTriggerComponent.h
fix: Implement proper Sound trigger component serialization ( #1160 )
2023-08-06 15:38:12 -05:00
RacingStatsComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
RailActivatorComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
RailActivatorComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
RenderComponent.cpp
chore: continue work on removing raw packet reading ( #1404 )
2024-01-07 02:02:27 -06:00
RenderComponent.h
fix: make include paths consistent ( #1390 )
2024-01-05 06:33:52 -06:00
RigidbodyPhantomPhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
RigidbodyPhantomPhysicsComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
RocketLaunchpadControlComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
RocketLaunchpadControlComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
ScriptedActivityComponent.h
chore: make scripted activity derived from activity ( #1363 )
2023-12-28 19:11:19 -06:00
ShootingGalleryComponent.cpp
fix: shooting gallery bugs ( #1347 )
2023-12-23 17:50:14 +00:00
ShootingGalleryComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SimplePhysicsComponent.cpp
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SimplePhysicsComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SkillComponent.cpp
chore: Eradicate C-style casts and further clean up some code ( #1361 )
2023-12-27 22:18:20 -06:00
SkillComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SoundTriggerComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
SoundTriggerComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
SwitchComponent.cpp
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
SwitchComponent.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
TriggerComponent.cpp
chore: Move static Player functions and internal linkage to manager class ( #1412 )
2024-01-13 03:40:56 -06:00
TriggerComponent.h
feat: Add isolated and simplified path to add components ( #1204 )
2023-10-22 20:08:49 -05:00
VendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
VendorComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00