DarkflameServer/dCommon/dEnums
2024-12-17 00:13:14 -06:00
..
MessageType initial implementation 2024-12-17 00:13:14 -06:00
dCommonVars.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
dpCollisionGroups.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dpCommon.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dPlatforms.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
eAddFriendResponseCode.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAddFriendResponseType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAnimationFlags.h consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
eBasicAttackSuccessTypes.h Basic Attack Behavior Live Accuracy Improvements (#926) 2022-12-28 14:04:37 -08:00
eBlueprintSaveResponseType.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
eBubbleType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eBuildType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCharacterCreationResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCharacterVersion.h fix: remove ninjago missions items for completed missions (#1643) 2024-11-17 18:08:36 -06:00
eCinematicEvent.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eConnectionType.h chore: remove chat_internal and processes everything over chat connection (#1508) 2024-03-31 22:27:50 -05:00
eControlScheme.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eCyclingMode.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eEndBehavior.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eGameActivity.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eGameMasterLevel.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
eHelpType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eInventoryType.h initial implementation 2024-12-17 00:13:14 -06:00
eItemSetPassiveAbilityID.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eItemType.h Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
eKillType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eLoginResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eLootSourceType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eMatchUpdate.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eMissionLockState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionTaskType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMovementPlatformState.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
eObjectBits.h breakout object bits into scoped enum (#997) 2023-04-25 13:17:40 -05:00
eObjectWorldState.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ePackageType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ePermissionMap.h chore: remove uneeded old perm map check (#1240) 2023-10-25 11:44:57 -05:00
ePetAbilityType.h chore: Assorted pet improvements (#1402) 2024-01-08 15:32:09 -08:00
ePetTamingNotifyType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ePhysicsEffectType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
ePlayerFlag.h feat: Add ability to toggle skipping of cinematics (#1312) 2023-11-21 18:04:44 -08:00
ePropertySortType.h fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650) 2024-11-23 15:56:31 -06:00
eQuickBuildFailReason.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eQuickBuildState.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
eRacingTaskParam.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eRenameResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eReplicaComponentType.h feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
eReplicaPacketType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eReponseMoveItemBetweenInventoryTypeCode.h fix type 2024-05-24 21:43:54 -05:00
eServerDisconnectIdentifiers.h Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
eSqliteDataType.h Implement FDB to SQLite (#872) 2022-12-05 00:57:58 -08:00
eStateChangeType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eTerminateType.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eTriggerCommandType.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
eTriggerEventType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eUnequippableActiveType.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
eUseItemResponse.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
eVendorTransactionResult.h feat: achievement vendor and vendor feedback (#1461) 2024-02-25 01:47:05 -06:00
eWaypointCommandType.h feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
StringifiedEnum.h initial implementation 2024-12-17 00:13:14 -06:00