.. |
MessageType
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
dCommonVars.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
dpCollisionGroups.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dpCommon.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
dPlatforms.h
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replace some silly warnings
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2024-12-19 22:34:30 +00:00 |
eAddFriendResponseCode.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAddFriendResponseType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eAnimationFlags.h
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consolidate the messagetype enums into a single namespace (#1647)
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2024-11-17 18:39:44 -06:00 |
eBasicAttackSuccessTypes.h
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Basic Attack Behavior Live Accuracy Improvements (#926)
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2022-12-28 14:04:37 -08:00 |
eBlueprintSaveResponseType.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
eBubbleType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eBuildType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCharacterCreationResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCharacterVersion.h
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fix: remove ninjago missions items for completed missions (#1643)
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2024-11-17 18:08:36 -06:00 |
eCinematicEvent.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eConnectionType.h
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chore: remove chat_internal and processes everything over chat connection (#1508)
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2024-03-31 22:27:50 -05:00 |
eControlScheme.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eCyclingMode.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eEndBehavior.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
eGameActivity.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eGameMasterLevel.h
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breakout gmlevel into a scoped enum (#996)
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2023-03-24 18:16:45 -05:00 |
eHelpType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eInventoryType.h
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feat: Add Inventory Brick and Model groups (#1587)
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2024-08-01 23:38:21 -07:00 |
eItemSetPassiveAbilityID.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eItemType.h
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Resolution of accidental shifting of eItemType enum (#976)
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2023-01-25 16:21:12 -08:00 |
eKillType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eLoginResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eLootSourceType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eMatchUpdate.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eMissionLockState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionState.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMissionTaskType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eMovementPlatformState.h
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dGame Precompiled header improvements (#876)
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2023-01-06 23:17:05 -06:00 |
eObjectBits.h
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breakout object bits into scoped enum (#997)
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2023-04-25 13:17:40 -05:00 |
eObjectWorldState.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ePackageType.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
ePermissionMap.h
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chore: remove uneeded old perm map check (#1240)
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2023-10-25 11:44:57 -05:00 |
ePetAbilityType.h
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chore: Assorted pet improvements (#1402)
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2024-01-08 15:32:09 -08:00 |
ePetTamingNotifyType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ePhysicsEffectType.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
ePlayerFlag.h
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feat: Add ability to toggle skipping of cinematics (#1312)
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2023-11-21 18:04:44 -08:00 |
ePropertySortType.h
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fix: Remove database requirements for Property Entrance Component and greatly simplify logic (#1650)
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2024-11-23 15:56:31 -06:00 |
eQuickBuildFailReason.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eQuickBuildState.h
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
eRacingTaskParam.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
eRenameResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eReplicaComponentType.h
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
eReplicaPacketType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eReponseMoveItemBetweenInventoryTypeCode.h
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fix type
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2024-05-24 21:43:54 -05:00 |
eServerDisconnectIdentifiers.h
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Breakout ServerDisconnectIdentifiers into an enum (#995)
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2023-02-19 04:29:14 -08:00 |
eSqliteDataType.h
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Implement FDB to SQLite (#872)
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2022-12-05 00:57:58 -08:00 |
eStateChangeType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eTerminateType.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eTriggerCommandType.h
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Split out LUTriggers into it's own component (#986)
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2023-02-10 02:29:53 -06:00 |
eTriggerEventType.h
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Implement some more trigger event calls and command handlers (#989)
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2023-03-25 05:26:39 -05:00 |
eUnequippableActiveType.h
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Move enums to a single directory
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2022-11-26 14:22:00 -08:00 |
eUseItemResponse.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
eVendorTransactionResult.h
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feat: achievement vendor and vendor feedback (#1461)
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2024-02-25 01:47:05 -06:00 |
eWaypointCommandType.h
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feat: add further MovementAI skeleton (#1499)
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2024-03-08 19:29:01 -06:00 |
StringifiedEnum.h
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use reference syntax (#1430)
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2024-01-20 17:22:56 -06:00 |