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dBehaviors
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Organize Entity header
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2023-06-16 01:56:02 -07:00 |
dComponents
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local work
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2023-07-11 00:26:27 -07:00 |
dEntity
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PhantomPhysicsComponent pass
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2023-07-09 22:17:57 -07:00 |
dGameMessages
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idek if ill keep this but yeah
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2023-07-11 00:02:59 -07:00 |
dInventory
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Add default constructor for EquipmentItem
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2023-06-27 02:01:43 -07:00 |
dMission
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Collectible, Item, further re-implement initialize
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2023-06-10 04:46:48 -07:00 |
dPropertyBehaviors
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Rename from GetOwningEntity to GetParentEntity
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2023-06-09 01:28:01 -07:00 |
dUtilities
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Merge branch 'main' into components-wheeeee
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2023-07-05 07:59:52 -05:00 |
Character.cpp
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Revert playerflags functions to uint instead of int (#1130)
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2023-06-26 00:51:28 -07:00 |
Character.h
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Revert playerflags functions to uint instead of int (#1130)
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2023-06-26 00:51:28 -07:00 |
CMakeLists.txt
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Another consistency pass
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2023-06-16 01:01:13 -07:00 |
EntityManager.cpp
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Collectible, Item, further re-implement initialize
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2023-06-10 04:46:48 -07:00 |
EntityManager.h
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Add more null checks and split out code
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2023-05-05 23:31:30 -07:00 |
LeaderboardManager.cpp
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Add Animation Table logic
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2023-03-26 05:18:45 -07:00 |
LeaderboardManager.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
Player.cpp
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Organize Entity header
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2023-06-16 01:56:02 -07:00 |
Player.h
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Organize Entity header
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2023-06-16 01:56:02 -07:00 |
TeamManager.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
TeamManager.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
TradingManager.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
TradingManager.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
User.cpp
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breakout gmlevel into a scoped enum (#996)
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2023-03-24 18:16:45 -05:00 |
User.h
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breakout gmlevel into a scoped enum (#996)
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2023-03-24 18:16:45 -05:00 |
UserManager.cpp
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Replace all auto with auto*
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2023-06-09 01:27:05 -07:00 |
UserManager.h
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format codebase
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2022-07-28 08:39:57 -05:00 |