PhantomPhysicsComponent pass

This commit is contained in:
David Markowitz 2023-07-09 22:17:57 -07:00
parent 87675aa62d
commit 28637a206d
4 changed files with 144 additions and 218 deletions

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@ -61,6 +61,7 @@ const LOT LOT_3D_AMBIENT_SOUND = 6368;
const LOT LOT_MODEL_IN_WORLD = 14;
const LOT LOT_THINKING_CAP = 6086;
const LOT LOT_ROCKET = 6416;
const LOT LOT_LEGACY_RESPAWN_POINT = 4945;
const float PI = 3.14159f;

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@ -26,6 +26,8 @@
#include "dpEntity.h"
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(parent) {
m_Position = m_ParentEntity->GetDefaultPosition();
@ -45,7 +47,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
m_Max = 1;
m_IsDirectional = false;
m_Direction = NiPoint3(); // * m_DirectionalMultiplier
m_Direction = NiPoint3::ZERO;
if (m_ParentEntity->GetVar<bool>(u"create_physics")) {
CreatePhysics();
@ -56,221 +58,134 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
}
if (m_IsRespawnVolume) {
{
auto respawnString = std::stringstream(m_ParentEntity->GetVarAsString(u"rspPos"));
std::string segment;
std::vector<std::string> seglist;
while (std::getline(respawnString, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnPos = NiPoint3(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]));
auto respawnPosSplit = GeneralUtils::SplitString(m_ParentEntity->GetVarAsString(u"rspPos"), '\x1f');
m_RespawnPos = NiPoint3::ZERO;
if (respawnPosSplit.size() >= 3) {
GeneralUtils::TryParse(respawnPosSplit[0], m_RespawnPos.x);
GeneralUtils::TryParse(respawnPosSplit[1], m_RespawnPos.y);
GeneralUtils::TryParse(respawnPosSplit[2], m_RespawnPos.z);
}
{
auto respawnString = std::stringstream(m_ParentEntity->GetVarAsString(u"rspRot"));
std::string segment;
std::vector<std::string> seglist;
while (std::getline(respawnString, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnRot = NiQuaternion(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]), std::stof(seglist[3]));
auto respawnRotSplit = GeneralUtils::SplitString(m_ParentEntity->GetVarAsString(u"rspRot"), '\x1f');
m_RespawnRot = NiQuaternion::IDENTITY;
if (respawnRotSplit.size() >= 4) {
GeneralUtils::TryParse(respawnRotSplit[0], m_RespawnRot.w);
GeneralUtils::TryParse(respawnRotSplit[1], m_RespawnRot.x);
GeneralUtils::TryParse(respawnRotSplit[2], m_RespawnRot.y);
GeneralUtils::TryParse(respawnRotSplit[3], m_RespawnRot.z);
}
}
// HF - RespawnPoints. Legacy respawn entity.
if (m_ParentEntity->GetLOT() == 4945) {
if (m_ParentEntity->GetLOT() == LOT_LEGACY_RESPAWN_POINT) {
m_IsRespawnVolume = true;
m_RespawnPos = m_Position;
m_RespawnRot = m_Rotation;
}
/*
for (LDFBaseData* data : settings) {
if (data) {
if (data->GetKey() == u"create_physics") {
if (bool(std::stoi(data->GetValueAsString()))) {
CreatePhysics(settings);
}
}
if (m_HasCreatedPhysics) return;
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_ParentEntity->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
if (data->GetKey() == u"respawnVol") {
if (bool(std::stoi(data->GetValueAsString()))) {
m_IsRespawnVolume = true;
}
}
auto* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (m_IsRespawnVolume) {
if (data->GetKey() == u"rspPos") {
//Joy, we get to split strings!
std::stringstream test(data->GetValueAsString());
std::string segment;
std::vector<std::string> seglist;
if (!physComp) return;
while (std::getline(test, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnPos = NiPoint3(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]));
}
if (data->GetKey() == u"rspRot") {
//Joy, we get to split strings!
std::stringstream test(data->GetValueAsString());
std::string segment;
std::vector<std::string> seglist;
while (std::getline(test, segment, '\x1f')) {
seglist.push_back(segment);
}
m_RespawnRot = NiQuaternion(std::stof(seglist[0]), std::stof(seglist[1]), std::stof(seglist[2]), std::stof(seglist[3]));
}
}
if (m_ParentEntity->GetLOT() == 4945) // HF - RespawnPoints
{
m_IsRespawnVolume = true;
m_RespawnPos = m_Position;
m_RespawnRot = m_Rotation;
}
}
}
*/
if (!m_HasCreatedPhysics) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_ParentEntity->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
auto* info = physComp->GetByID(componentID);
if (info == nullptr || info->physicsAsset == "" || info->physicsAsset == "NO_PHYSICS") return;
//temp test
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 10.0f, 5.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f;
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 10.0f, 25.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 20.0f, 20.0f, 20.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 18.0f, 5.0f, 15.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1.0f, 1.0f, 12.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 6.0f, 6.0f, 6.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 4.5f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx"){
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_Position.y -= (111.467964f * m_Scale) / 2;
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
} else {
//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
//add fallback cube:
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 2.0f, 2.0f, 2.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
dpWorld::Instance().AddEntity(m_dpEntity);
}
auto* info = physComp->GetByID(componentID);
if (!info || info->physicsAsset.empty() || info->physicsAsset == "NO_PHYSICS") return;
//temp test
if (info->physicsAsset == "miscellaneous\\misc_phys_10x1x5.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 10.0f, 5.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "miscellaneous\\misc_phys_640x640.hkx") {
// Move this down by 13.521004 units so it is still effectively at the same height as before
m_Position = m_Position - NiPoint3::UNIT_Y * 13.521004f;
// TODO Fix physics simulation to do simulation at high velocities due to bullet through paper problem...
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1638.4f, 13.521004f * 2.0f, 1638.4f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\trigger_wall_tall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 10.0f, 25.0f, 1.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\env_gen_placeholderphysics.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 20.0f, 20.0f, 20.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\POI_trigger_wall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1.0f, 12.5f, 20.0f); // Not sure what the real size is
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\NG_NinjaGo\\env_ng_gen_gate_chamber_puzzle_ceiling_tile_falling_phantom.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 18.0f, 5.0f, 15.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 7.5f);
} else if (info->physicsAsset == "env\\NG_NinjaGo\\ng_flamejet_brick_phantom.HKX") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 1.0f, 1.0f, 12.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position + m_Rotation.GetForwardVector() * 6.0f);
} else if (info->physicsAsset == "env\\Ring_Trigger.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 6.0f, 6.0f, 6.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\vfx_propertyImaginationBall.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 4.5f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
} else if (info->physicsAsset == "env\\env_won_fv_gas-blocking-volume.hkx") {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 390.496826f, 111.467964f, 600.821534f, true);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_Position.y -= (111.467964f * m_Scale) / 2;
m_dpEntity->SetPosition(m_Position);
} else {
Game::logger->LogDebug("PhantomPhysicsComponent", "This component is supposed to have asset %s but is defaulting to fallback cube.", info->physicsAsset.c_str());
//add fallback cube:
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), 2.0f, 2.0f, 2.0f);
m_dpEntity->SetScale(m_Scale);
m_dpEntity->SetRotation(m_Rotation);
m_dpEntity->SetPosition(m_Position);
}
dpWorld::Instance().AddEntity(m_dpEntity);
}
PhantomPhysicsComponent::~PhantomPhysicsComponent() {
if (m_dpEntity) {
dpWorld::Instance().RemoveEntity(m_dpEntity);
}
if (m_dpEntity) dpWorld::Instance().RemoveEntity(m_dpEntity);
}
void PhantomPhysicsComponent::CreatePhysics() {
unsigned char alpha;
unsigned char red;
unsigned char green;
unsigned char blue;
int type = -1;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
int32_t type = -1;
NiPoint3 pos;
float width = 0.0f; //aka "radius"
float height = 0.0f;
if (m_ParentEntity->HasVar(u"primitiveModelType")) {
type = m_ParentEntity->GetVar<int32_t>(u"primitiveModelType");
x = m_ParentEntity->GetVar<float>(u"primitiveModelValueX");
y = m_ParentEntity->GetVar<float>(u"primitiveModelValueY");
z = m_ParentEntity->GetVar<float>(u"primitiveModelValueZ");
pos.x = m_ParentEntity->GetVar<float>(u"primitiveModelValueX");
pos.y = m_ParentEntity->GetVar<float>(u"primitiveModelValueY");
pos.z = m_ParentEntity->GetVar<float>(u"primitiveModelValueZ");
} else {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
auto componentID = compRegistryTable->GetByIDAndType(m_ParentEntity->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
auto* physCompTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
if (physComp == nullptr) return;
if (!physCompTable) return;
auto info = physComp->GetByID(componentID);
auto info = physCompTable->GetByID(componentID);
if (info == nullptr) return;
if (!info) return;
type = info->pcShapeType;
width = info->playerRadius;
@ -279,8 +194,8 @@ void PhantomPhysicsComponent::CreatePhysics() {
switch (type) {
case 1: { //Make a new box shape
BoxDimensions boxSize(x, y, z);
if (x == 0.0f) {
BoxDimensions boxSize(pos.x, pos.y, pos.z);
if (pos.x == 0.0f) {
//LU has some weird values, so I think it's best to scale them down a bit
if (height < 0.5f) height = 2.0f;
if (width < 0.5f) width = 2.0f;
@ -295,11 +210,15 @@ void PhantomPhysicsComponent::CreatePhysics() {
m_dpEntity = new dpEntity(m_ParentEntity->GetObjectID(), boxSize);
break;
}
default: {
Game::logger->Log("PhantomPhysicsComponent", "Unknown shape type: %d", type);
break;
}
}
if (!m_dpEntity) return;
m_dpEntity->SetPosition({ m_Position.x, m_Position.y - (height / 2), m_Position.z });
m_dpEntity->SetPosition(NiPoint3(m_Position.x, m_Position.y - (height / 2), m_Position.z));
dpWorld::Instance().AddEntity(m_dpEntity);
@ -312,12 +231,13 @@ void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
outBitStream->Write(m_Position.x);
outBitStream->Write(m_Position.y);
outBitStream->Write(m_Position.z);
outBitStream->Write(m_Rotation.x);
outBitStream->Write(m_Rotation.y);
outBitStream->Write(m_Rotation.z);
outBitStream->Write(m_Rotation.w);
m_PositionInfoDirty = false;
if (!bIsInitialUpdate) m_PositionInfoDirty = false;
}
outBitStream->Write(m_EffectInfoDirty || bIsInitialUpdate);
@ -328,7 +248,7 @@ void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
outBitStream->Write(m_EffectType);
outBitStream->Write(m_DirectionalMultiplier);
// forgive me father for i have sinned
// distance info. Option.
outBitStream->Write0();
//outBitStream->Write(m_MinMax);
//if (m_MinMax) {
@ -344,7 +264,7 @@ void PhantomPhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bI
}
}
m_EffectInfoDirty = false;
if (!bIsInitialUpdate) m_EffectInfoDirty = false;
}
}
@ -357,28 +277,28 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
if (!m_dpEntity) return;
//Process enter events
for (auto en : m_dpEntity->GetNewObjects()) {
for (auto* en : m_dpEntity->GetNewObjects()) {
m_ParentEntity->OnCollisionPhantom(en->GetObjectID());
//If we are a respawn volume, inform the client:
if (m_IsRespawnVolume) {
auto entity = EntityManager::Instance()->GetEntity(en->GetObjectID());
if (!m_IsRespawnVolume) continue;
auto entity = EntityManager::Instance()->GetEntity(en->GetObjectID());
if (entity) {
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
entity->SetRespawnPosition(m_RespawnPos);
entity->SetRespawnRotation(m_RespawnRot);
}
}
if (!entity) continue;
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
entity->SetRespawnPosition(m_RespawnPos);
entity->SetRespawnRotation(m_RespawnRot);
}
//Process exit events
for (auto en : m_dpEntity->GetRemovedObjects()) {
for (auto* en : m_dpEntity->GetRemovedObjects()) {
m_ParentEntity->OnCollisionLeavePhantom(en->GetObjectID());
}
}
void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
if (m_Direction == pos) return;
m_Direction = pos;
m_Direction.x *= m_DirectionalMultiplier;
m_Direction.y *= m_DirectionalMultiplier;
@ -391,10 +311,11 @@ void PhantomPhysicsComponent::SetDirection(const NiPoint3& pos) {
void PhantomPhysicsComponent::SpawnVertices() {
if (!m_dpEntity) return;
std::cout << m_ParentEntity->GetObjectID() << std::endl;
auto box = static_cast<dpShapeBox*>(m_dpEntity->GetShape());
Game::logger->Log("PhantomPhysicsComponent", "objectId is %llu", m_ParentEntity->GetObjectID());
auto box = dynamic_cast<dpShapeBox*>(m_dpEntity->GetShape());
if (!box) return;
for (auto vert : box->GetVertices()) {
std::cout << vert.x << ", " << vert.y << ", " << vert.z << std::endl;
Game::logger->Log("PhantomPhysicsComponent", "%f, %f, %f", vert.x, vert.y, vert.z);
EntityInfo info;
info.lot = 33;
@ -403,41 +324,47 @@ void PhantomPhysicsComponent::SpawnVertices() {
info.spawnerID = m_ParentEntity->GetObjectID();
info.spawnerNodeID = 0;
Entity* newEntity = EntityManager::Instance()->CreateEntity(info, nullptr);
Entity* newEntity = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(newEntity);
}
}
void PhantomPhysicsComponent::SetDirectionalMultiplier(float mul) {
if (mul == m_DirectionalMultiplier) return;
m_DirectionalMultiplier = mul;
m_EffectInfoDirty = true;
}
void PhantomPhysicsComponent::SetEffectType(ePhysicsEffectType type) {
void PhantomPhysicsComponent::SetEffectType(const ePhysicsEffectType type) {
if (type == m_EffectType) return;
m_EffectType = type;
m_EffectInfoDirty = true;
}
void PhantomPhysicsComponent::SetMin(uint32_t min) {
void PhantomPhysicsComponent::SetMin(const uint32_t min) {
if (min == m_Min) return;
m_Min = min;
m_MinMax = true;
m_EffectInfoDirty = true;
}
void PhantomPhysicsComponent::SetMax(uint32_t max) {
void PhantomPhysicsComponent::SetMax(const uint32_t max) {
if (max == m_Max) return;
m_Max = max;
m_MinMax = true;
m_EffectInfoDirty = true;
}
void PhantomPhysicsComponent::SetPosition(const NiPoint3& pos) {
if (pos == m_Position) return;
m_Position = pos;
m_PositionInfoDirty = true;
if (m_dpEntity) m_dpEntity->SetPosition(pos);
}
void PhantomPhysicsComponent::SetRotation(const NiQuaternion& rot) {
if (rot == m_Rotation) return;
m_Rotation = rot;
m_PositionInfoDirty = true;
if (m_dpEntity) m_dpEntity->SetRotation(rot);
}

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@ -1,22 +1,18 @@
/*
* Darkflame Universe
* Copyright 2018
* Copyright 2023
*/
#pragma once
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "BitStream.h"
#include <vector>
#include "CppScripts.h"
#include "InvalidScript.h"
#include "Component.h"
#include "eReplicaComponentType.h"
class LDFBaseData;
class Entity;
class dpEntity;
class NiPoint3;
class NiQuaternion;
enum class ePhysicsEffectType : uint32_t ;
/**
@ -110,7 +106,7 @@ public:
* Sets the effect that's currently active
* @param type the effect to set
*/
void SetEffectType(ePhysicsEffectType type);
void SetEffectType(const ePhysicsEffectType type);
/**
* Returns the Physics entity for the component
@ -127,12 +123,12 @@ public:
/**
* Legacy stuff no clue what this does
*/
void SetMin(uint32_t min);
void SetMin(const uint32_t min);
/**
* Legacy stuff no clue what this does
*/
void SetMax(uint32_t max);
void SetMax(const uint32_t max);
private:

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@ -81,6 +81,8 @@
#include "CDObjectSkillsTable.h"
#include "CDObjectsTable.h"
#include "CDSkillBehaviorTable.h"
#include "CppScripts.h"
#include "InvalidScript.h"
const std::vector<ComponentWhitelist> Entity::m_ComponentWhitelists = {
{ // Unknown use case