mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 15:03:34 +00:00
Another consistency pass
- change NotifyObject to use u16 string - move stuff to header that is inline - use u16strings instead of converting to u16 string - move entity to dEntity
This commit is contained in:
parent
9a9b9aa813
commit
92006123b8
@ -305,7 +305,7 @@ file(
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file(
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GLOB HEADERS_DGAME
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dGame/Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dEntity/Entity.h
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/EntityManager.h
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${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h
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@ -1,5 +1,4 @@
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set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"Player.cpp"
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@ -247,7 +247,7 @@ const std::vector<Player*>& Player::GetAllPlayers() {
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return m_Players;
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}
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uint64_t Player::GetDroppedCoins() {
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uint64_t Player::GetDroppedCoins() const {
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return m_DroppedCoins;
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}
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@ -36,7 +36,7 @@ public:
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std::map<LWOOBJID, Loot::Info>& GetDroppedLoot();
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uint64_t GetDroppedCoins();
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uint64_t GetDroppedCoins() const;
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/**
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* Setters
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@ -1,2 +1,5 @@
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set(DGAME_DENTITY_SOURCES "EntityCallbackTimer.cpp"
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"EntityTimer.cpp" PARENT_SCOPE)
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set(DGAME_DENTITY_SOURCES
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"Entity.cpp"
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp"
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PARENT_SCOPE)
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@ -905,8 +905,12 @@ void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent eve
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GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
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}
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void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
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GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
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void Entity::CancelCallbackTimers() {
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m_CallbackTimers.clear();
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}
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void Entity::NotifyObject(Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
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GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), name, UNASSIGNED_SYSTEM_ADDRESS, param1, param2);
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GetScript()->OnNotifyObject(this, sender, name, param1, param2);
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}
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@ -1037,22 +1041,13 @@ void Entity::Kill(Entity* murderer) {
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}
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// Track a player smashing something else
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if (murderer) {
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auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
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if (murdererCharacterComponent) {
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murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
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}
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if (!murderer) return;
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auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
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if (murdererCharacterComponent) {
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murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
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}
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}
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void Entity::AddDieCallback(const std::function<void()>& callback) {
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m_DieCallbacks.push_back(callback);
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}
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void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) {
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m_PhantomCollisionCallbacks.push_back(callback);
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}
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void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
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auto* quickBuildComponent = GetComponent<QuickBuildComponent>();
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if (quickBuildComponent) quickBuildComponent->AddRebuildCompleteCallback(callback);
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@ -1063,11 +1058,10 @@ bool Entity::GetIsDead() const {
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return dest && dest->GetArmor() == 0 && dest->GetHealth() == 0;
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}
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// Replace static_cast with dynamic_cast
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void Entity::AddLootItem(const Loot::Info& info) {
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if (!IsPlayer()) return;
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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droppedLoot.insert(std::make_pair(info.id, info));
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auto* player = dynamic_cast<Player*>(this);
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if (player) player->GetDroppedLoot().insert(std::make_pair(info.id, info)); // Move this to Player
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}
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// Replace static_cast with dynamic_cast
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@ -1079,73 +1073,80 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
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auto* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
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auto* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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auto* player = dynamic_cast<Player*>(this);
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if (!player) return;
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auto& droppedLoot = player->GetDroppedLoot();
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// See if there is some faster way to do this.
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for (const auto& [lootObjId, loot] : droppedLoot) {
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if (lootObjId != objectID) continue;
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->TrackLOTCollection(loot.lot);
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auto lootIterator = droppedLoot.find(objectID);
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if (lootIterator == droppedLoot.end()) return;
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const auto& [objId, loot] = *lootIterator;
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const CDObjects& object = objectsTable->GetByID(loot.lot);
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if (object.id != 0 && object.type == "Powerup") {
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const auto lootLot = loot.lot;
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auto skills = skillsTable->Query([lootLot](CDObjectSkills entry) {return (entry.objectTemplate == lootLot); });
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for (const auto& skill : skills) {
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auto* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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auto behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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// This should take a skillID, not a behaviorID.
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SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->TrackLOTCollection(loot.lot);
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auto* missionComponent = GetComponent<MissionComponent>();
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const CDObjects& object = objectsTable->GetByID(loot.lot);
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if (object.id != 0 && object.type == "Powerup") {
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const auto lootLot = loot.lot;
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auto skills = skillsTable->Query([lootLot](CDObjectSkills entry) { return (entry.objectTemplate == lootLot); });
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auto* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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for (const auto& skill : skills) {
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auto behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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// This should take a skillID, not a behaviorID.
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SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
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if (missionComponent) missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
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}
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} else {
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inventoryComponent->AddItem(loot.lot, loot.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
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auto* missionComponent = GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
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}
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} else {
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inventoryComponent->AddItem(loot.lot, loot.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
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}
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droppedLoot.erase(objectID);
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droppedLoot.erase(lootIterator);
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}
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// This functions name is misleading and should not modify the number of dropped coins.
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// A separate function, PickupCoins should modify that.
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// Replace static_cast with dynamic_cast
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bool Entity::CanPickupCoins(const uint64_t& count) {
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bool Entity::CanPickupCoins(const uint64_t& count) const {
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if (!IsPlayer()) return false;
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auto* player = static_cast<Player*>(this);
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auto droppedCoins = player->GetDroppedCoins();
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if (count > droppedCoins) {
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return false;
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} else {
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player->SetDroppedCoins(droppedCoins - count);
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return true;
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}
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const auto* player = dynamic_cast<const Player*>(this);
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return count <= player->GetDroppedCoins();
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}
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void Entity::PickupCoins(const uint64_t& count) {
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if (!IsPlayer()) return;
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auto* player = dynamic_cast<Player*>(this);
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if (!player) return;
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const auto droppedCoins = player->GetDroppedCoins();
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if (count <= droppedCoins) player->SetDroppedCoins(droppedCoins - count);
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}
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// Replace static_cast with dynamic_cast
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void Entity::RegisterCoinDrop(const uint64_t& coinsDropped) {
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if (!IsPlayer()) return;
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auto* player = static_cast<Player*>(this);
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auto* player = dynamic_cast<Player*>(this);
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if (!player) return;
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player->SetDroppedCoins(player->GetDroppedCoins() + coinsDropped);
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}
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void Entity::AddChild(Entity* child) {
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m_IsParentChildDirty = true;
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if (std::find(m_ChildEntities.begin(), m_ChildEntities.end(), child) == m_ChildEntities.end()) m_ChildEntities.push_back(child);
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if (std::find(m_ChildEntities.begin(), m_ChildEntities.end(), child) != m_ChildEntities.end()) return;
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m_ChildEntities.push_back(child);
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}
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void Entity::RemoveChild(Entity* child) {
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if (!child) return;
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uint32_t entityPosition = 0;
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auto toRemove = std::remove(m_ChildEntities.begin(), m_ChildEntities.end(), child);
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if (toRemove != m_ChildEntities.end()) m_IsParentChildDirty = true;
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m_ChildEntities.erase(toRemove, m_ChildEntities.end());
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if (toRemove != m_ChildEntities.end()) {
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m_ChildEntities.erase(toRemove, m_ChildEntities.end());
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m_IsParentChildDirty = true;
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}
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}
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void Entity::RemoveParent() {
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if (m_ParentEntity) m_IsParentChildDirty = true;
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else Game::logger->Log("Entity", "Attempted to remove parent from(objid:lot) (%llu:%i) when no parent existed", GetObjectID(), GetLOT());
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else Game::logger->Log("Entity", "WARNING: Attempted to remove parent from(objid:lot) (%llu:%i) when no parent existed", GetObjectID(), GetLOT());
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this->m_ParentEntity = nullptr;
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}
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@ -1164,13 +1165,8 @@ bool Entity::HasTimer(const std::string& name) {
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return possibleTimer != m_Timers.end();
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}
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void Entity::CancelCallbackTimers() {
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m_CallbackTimers.clear();
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}
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void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
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EntityManager::Instance()->ScheduleForKill(this);
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if (murderer) m_ScheduleKiller = murderer;
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}
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@ -1180,10 +1176,10 @@ void Entity::CancelTimer(const std::string& name) {
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});
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m_Timers.erase(m_Timers.begin(), toErase);
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}
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// ### LEFT OFF HERE ###
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void Entity::CancelAllTimers() {
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m_Timers.clear();
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m_CallbackTimers.clear();
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CancelCallbackTimers();
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}
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bool Entity::IsPlayer() const {
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@ -1207,22 +1203,8 @@ Entity* Entity::GetOwner() const {
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return const_cast<Entity*>(this);
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}
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const NiPoint3& Entity::GetDefaultPosition() const {
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return m_DefaultPosition;
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}
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const NiQuaternion& Entity::GetDefaultRotation() const {
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return m_DefaultRotation;
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}
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void Entity::SetOwnerOverride(const LWOOBJID& value) {
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m_OwnerOverride = value;
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}
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void Entity::SetObservers(int8_t value) {
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if (value < 0) {
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value = 0;
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}
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if (value < 0) value = 0;
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m_Observers = value;
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}
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@ -1241,7 +1223,7 @@ bool Entity::IsSleeping() const {
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return m_IsGhostingCandidate && m_Observers == 0;
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}
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// The following 3 should share a base component class so we can else if it.
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const NiPoint3& Entity::GetPosition() const {
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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@ -1354,36 +1336,6 @@ void Entity::SetRotation(const NiQuaternion& rotation) {
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EntityManager::Instance()->SerializeEntity(this);
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}
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// Move to header
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bool Entity::GetBoolean(const std::u16string& name) const {
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return GetVar<bool>(name);
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}
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// Move to header
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int32_t Entity::GetI32(const std::u16string& name) const {
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return GetVar<int32_t>(name);
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}
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// Move to header
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int64_t Entity::GetI64(const std::u16string& name) const {
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return GetVar<int64_t>(name);
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}
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// Move to header
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void Entity::SetBoolean(const std::u16string& name, const bool value) {
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SetVar(name, value);
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}
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// Move to header
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void Entity::SetI32(const std::u16string& name, const int32_t value) {
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SetVar(name, value);
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}
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// Move to header
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void Entity::SetI64(const std::u16string& name, const int64_t value) {
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SetVar(name, value);
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}
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bool Entity::HasVar(const std::u16string& name) const {
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auto hasVar = std::find_if(m_Settings.begin(), m_Settings.end(), [&name](const LDFBaseData* data) {
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return data->GetKey() == name;
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@ -1391,11 +1343,6 @@ bool Entity::HasVar(const std::u16string& name) const {
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return hasVar != m_Settings.end();
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}
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// Move to header
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void Entity::SetNetworkId(const uint16_t id) {
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m_NetworkID = id;
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}
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std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
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auto toRemove = std::remove_if(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), [this](const LWOOBJID& id) {
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return EntityManager::Instance()->GetEntity(id) == nullptr;
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@ -2,6 +2,7 @@
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#define __ENTITY__H__
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#include <memory>
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#include <functional>
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#include <unordered_map>
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#include <vector>
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@ -110,14 +111,14 @@ public:
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void SetObservers(const int8_t value);
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const uint16_t GetNetworkId() const { return m_NetworkID; }
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void SetNetworkId(const uint16_t id);
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void SetNetworkId(const uint16_t id) { m_NetworkID = id; }
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Entity* GetOwner() const;
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void SetOwnerOverride(const LWOOBJID& value);
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void SetOwnerOverride(const LWOOBJID& value) { m_OwnerOverride = value; };
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const NiPoint3& GetDefaultPosition() const;
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const NiPoint3& GetDefaultPosition() const { return m_DefaultPosition; };
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const NiQuaternion& GetDefaultRotation() const;
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const NiQuaternion& GetDefaultRotation() const { return m_DefaultRotation; };
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const float GetDefaultScale() const { return m_Scale; }
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@ -178,7 +179,7 @@ public:
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void OnCinematicUpdate(Entity* self, Entity* sender, const eCinematicEvent event, const std::u16string& pathName,
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const float pathTime, const float totalTime, const int32_t waypoint);
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void NotifyObject(Entity* sender, const std::string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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void NotifyObject(Entity* sender, const std::u16string& name, const int32_t param1 = 0, const int32_t param2 = 0);
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void OnEmoteReceived(const int32_t emote, Entity* target);
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void OnUse(Entity* originator);
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@ -202,14 +203,15 @@ public:
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void Smash(const LWOOBJID source = LWOOBJID_EMPTY, const eKillType killType = eKillType::VIOLENT, const std::u16string& deathType = u"");
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void Kill(Entity* murderer = nullptr);
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void AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const;
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback);
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void AddDieCallback(const std::function<void()>& callback);
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void AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) { m_PhantomCollisionCallbacks.push_back(callback); };
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void AddDieCallback(const std::function<void()>& callback) { m_DieCallbacks.push_back(callback); };
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void Resurrect();
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void AddLootItem(const Loot::Info& info);
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void PickupItem(const LWOOBJID& objectID);
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bool CanPickupCoins(const uint64_t& count);
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bool CanPickupCoins(const uint64_t& count) const;
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void PickupCoins(const uint64_t& count);
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void RegisterCoinDrop(const uint64_t& count);
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void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
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@ -230,13 +232,13 @@ public:
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//Retroactively corrects the model vault size due to incorrect initialization in a previous patch.
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void RetroactiveVaultSize();
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bool GetBoolean(const std::u16string& name) const;
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int32_t GetI32(const std::u16string& name) const;
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int64_t GetI64(const std::u16string& name) const;
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bool GetBoolean(const std::u16string& name) const { return GetVar<bool>(name); };
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int32_t GetI32(const std::u16string& name) const { return GetVar<int32_t>(name); };
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int64_t GetI64(const std::u16string& name) const { return GetVar<int64_t>(name); };
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void SetBoolean(const std::u16string& name, bool value);
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void SetI32(const std::u16string& name, int32_t value);
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void SetI64(const std::u16string& name, int64_t value);
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void SetBoolean(const std::u16string& name, bool value) { SetVar<bool>(name, value); }
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void SetI32(const std::u16string& name, int32_t value) { SetVar<int32_t>(name, value); };
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void SetI64(const std::u16string& name, int64_t value) { SetVar<int64_t>(name, value); };
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bool HasVar(const std::u16string& name) const;
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@ -5318,6 +5318,7 @@ void GameMessages::HandlePickupCurrency(RakNet::BitStream* inStream, Entity* ent
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auto* ch = entity->GetCharacter();
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if (entity->CanPickupCoins(currency)) {
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entity->PickupCoins(currency);
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||||
ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::PICKUP);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "AmBridge.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void AmBridge::OnStartup(Entity* self) {
|
||||
|
||||
@ -14,7 +15,7 @@ void AmBridge::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
|
||||
auto* console = consoles[0];
|
||||
|
||||
console->NotifyObject(self, "BridgeBuilt");
|
||||
console->NotifyObject(self, u"BridgeBuilt");
|
||||
|
||||
self->AddTimer("SmashBridge", 50);
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void AmDrawBridge::OnStartup(Entity* self) {
|
||||
self->SetNetworkVar(u"InUse", false);
|
||||
@ -72,8 +73,8 @@ void AmDrawBridge::OnTimerDone(Entity* self, std::string timerName) {
|
||||
}
|
||||
}
|
||||
|
||||
void AmDrawBridge::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "BridgeBuilt") {
|
||||
void AmDrawBridge::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"BridgeBuilt") {
|
||||
self->SetVar(u"BridgeID", sender->GetObjectID());
|
||||
|
||||
self->AddTimer("SmashEffectBridge", 45);
|
||||
|
@ -7,7 +7,7 @@ public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnUse(Entity* self, Entity* user) override;
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
|
||||
void MoveBridgeDown(Entity* self, Entity* bridge, bool down);
|
||||
void NotifyDie(Entity* self, Entity* other);
|
||||
|
@ -10,7 +10,7 @@ void AmSkullkinDrillStand::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(new dpEntity(self->GetObjectID(), { 6, 14, 6 }), "knockback");
|
||||
}
|
||||
|
||||
void AmSkullkinDrillStand::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
void AmSkullkinDrillStand::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@ class AmSkullkinDrillStand : public CppScripts::Script
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
|
||||
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NjRailPostServer.h"
|
||||
#include "QuickBuildComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void NjRailPostServer::OnStartup(Entity* self) {
|
||||
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
|
||||
@ -9,11 +10,11 @@ void NjRailPostServer::OnStartup(Entity* self) {
|
||||
}
|
||||
}
|
||||
|
||||
void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1,
|
||||
void NjRailPostServer::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1,
|
||||
int32_t param2) {
|
||||
if (name == "PostRebuilt") {
|
||||
if (name == u"PostRebuilt") {
|
||||
self->SetNetworkVar<bool>(NetworkNotActiveVariable, false);
|
||||
} else if (name == "PostDied") {
|
||||
} else if (name == u"PostDied") {
|
||||
self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
|
||||
}
|
||||
}
|
||||
@ -24,7 +25,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (relatedRail == nullptr)
|
||||
return;
|
||||
|
||||
relatedRail->NotifyObject(self, "PostRebuilt");
|
||||
relatedRail->NotifyObject(self, u"PostRebuilt");
|
||||
|
||||
if (self->GetVar<bool>(NotActiveVariable))
|
||||
return;
|
||||
@ -35,7 +36,7 @@ void NjRailPostServer::OnRebuildNotifyState(Entity* self, eRebuildState state) {
|
||||
if (relatedRail == nullptr)
|
||||
return;
|
||||
|
||||
relatedRail->NotifyObject(self, "PostDied");
|
||||
relatedRail->NotifyObject(self, u"PostDied");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
class NjRailPostServer : public CppScripts::Script {
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) override;
|
||||
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
||||
private:
|
||||
Entity* GetRelatedRail(Entity* self);
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "Entity.h"
|
||||
#include "RenderComponent.h"
|
||||
|
||||
void CatapultBaseServer::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "BouncerBuilt") {
|
||||
void CatapultBaseServer::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"BouncerBuilt") {
|
||||
// start a timer for the arm to player the with bouncer animation
|
||||
self->AddTimer("PlatAnim", .75);
|
||||
|
||||
@ -46,7 +46,7 @@ void CatapultBaseServer::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (bouncer == nullptr) return;
|
||||
|
||||
// bounce all players
|
||||
bouncer->NotifyObject(bouncer, "bounceAllInProximity"); // Likely to trigger server side bounce, bodging this
|
||||
bouncer->NotifyObject(bouncer, u"bounceAllInProximity"); // Likely to trigger server side bounce, bodging this
|
||||
// add a delay to play the animation
|
||||
self->AddTimer("launchAnim", .3);
|
||||
} else if (timerName == "resetArm") {
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
class CatapultBaseServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
|
||||
void OnTimerDone(Entity* self, std::string timerName) override;
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "CatapultBouncerServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@ -10,6 +11,6 @@ void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
|
||||
|
||||
for (auto* obj : base) {
|
||||
obj->NotifyObject(self, "BouncerBuilt");
|
||||
obj->NotifyObject(self, u"BouncerBuilt");
|
||||
}
|
||||
}
|
||||
|
@ -12,11 +12,9 @@ class InvalidScript;
|
||||
enum class eMissionState : int32_t;
|
||||
enum class ePetTamingNotifyType : uint32_t;
|
||||
enum class eRebuildState : uint32_t;
|
||||
enum class eCinematicEvent : uint32_t;
|
||||
|
||||
namespace CppScripts {
|
||||
|
||||
extern std::unique_ptr<InvalidScript> invalidScript;
|
||||
extern std::map<std::string, CppScripts::Script*> m_Scripts;
|
||||
/**
|
||||
* Base class for all scripts. Includes virtual methods to be overridden to handle LUA equivelent events.
|
||||
*
|
||||
@ -76,7 +74,7 @@ namespace CppScripts {
|
||||
*
|
||||
* Equivalent to 'function onNotifyObject(self, msg)'
|
||||
*/
|
||||
virtual void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) {};
|
||||
virtual void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) {};
|
||||
|
||||
/**
|
||||
* Invoked upon a player exiting the modular build minigame.
|
||||
@ -363,6 +361,8 @@ namespace CppScripts {
|
||||
*/
|
||||
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
|
||||
};
|
||||
|
||||
Script* GetScript(Entity* parent, const std::string& scriptName);
|
||||
|
||||
extern std::unique_ptr<InvalidScript> invalidScript;
|
||||
extern std::map<std::string, CppScripts::Script*> m_Scripts;
|
||||
};
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
@ -16,7 +17,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftUp");
|
||||
objects[0]->NotifyObject(self, u"ConsoleLeftUp");
|
||||
}
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
@ -25,7 +26,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftDown");
|
||||
objects[0]->NotifyObject(self, u"ConsoleLeftDown");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -41,7 +42,7 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleLeftActive");
|
||||
objects[0]->NotifyObject(self, u"ConsoleLeftActive");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "eTerminateType.h"
|
||||
#include "eRebuildState.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
@ -16,7 +17,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightUp");
|
||||
objects[0]->NotifyObject(self, u"ConsoleRightUp");
|
||||
}
|
||||
} else if (state == eRebuildState::RESETTING) {
|
||||
self->SetVar(u"IAmBuilt", false);
|
||||
@ -25,7 +26,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightDown");
|
||||
objects[0]->NotifyObject(self, u"ConsoleRightDown");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -41,7 +42,7 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
|
||||
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
||||
|
||||
if (!objects.empty()) {
|
||||
objects[0]->NotifyObject(self, "ConsoleRightActive");
|
||||
objects[0]->NotifyObject(self, u"ConsoleRightActive");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,37 +8,37 @@ void FvFacilityBrick::OnStartup(Entity* self) {
|
||||
self->SetVar(u"ConsoleRIGHTtActive", false);
|
||||
}
|
||||
|
||||
void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
|
||||
auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
|
||||
auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
|
||||
|
||||
if (name == "ConsoleLeftUp") {
|
||||
if (name == u"ConsoleLeftUp") {
|
||||
GameMessages::SendStopFXEffect(self, true, "LeftPipeOff");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2775, u"create", "LeftPipeEnergy");
|
||||
} else if (name == "ConsoleLeftDown") {
|
||||
} else if (name == u"ConsoleLeftDown") {
|
||||
self->SetVar(u"ConsoleLEFTActive", false);
|
||||
|
||||
GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy");
|
||||
GameMessages::SendStopFXEffect(self, true, "LeftPipeOn");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2774, u"create", "LeftPipeOff");
|
||||
} else if (name == "ConsoleLeftActive") {
|
||||
} else if (name == u"ConsoleLeftActive") {
|
||||
self->SetVar(u"ConsoleLEFTActive", true);
|
||||
|
||||
GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2776, u"create", "LeftPipeOn");
|
||||
}
|
||||
|
||||
else if (name == "ConsoleRightUp") {
|
||||
else if (name == u"ConsoleRightUp") {
|
||||
GameMessages::SendStopFXEffect(self, true, "RightPipeOff");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2778, u"create", "RightPipeEnergy");
|
||||
} else if (name == "ConsoleRightDown") {
|
||||
} else if (name == u"ConsoleRightDown") {
|
||||
self->SetVar(u"ConsoleRIGHTActive", false);
|
||||
|
||||
GameMessages::SendStopFXEffect(self, true, "RightPipeEnergy");
|
||||
GameMessages::SendStopFXEffect(self, true, "RightPipeOn");
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 2777, u"create", "RightPipeOff");
|
||||
} else if (name == "ConsoleRightActive") {
|
||||
} else if (name == u"ConsoleRightActive") {
|
||||
self->SetVar(u"ConsoleRIGHTActive", true);
|
||||
|
||||
GameMessages::SendStopFXEffect(self, true, "RightPipeOff");
|
||||
|
@ -5,7 +5,7 @@ class FvFacilityBrick : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
||||
int32_t param3) override;
|
||||
};
|
||||
|
@ -5,9 +5,9 @@ void WildNinjaBricks::OnStartup(Entity* self) {
|
||||
self->AddToGroups("Ninjastuff");
|
||||
}
|
||||
|
||||
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,6 @@
|
||||
class WildNinjaBricks : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
};
|
||||
|
||||
|
@ -9,27 +9,27 @@ void WildNinjaSensei::OnStartup(Entity* self) {
|
||||
void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
|
||||
if (timerName == "CraneStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, u"Crane");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("TigerStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"crane");
|
||||
} else if (timerName == "TigerStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, u"Tiger");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("MantisStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
} else if (timerName == "MantisStart") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, u"Mantis");
|
||||
self->AddTimer("Bow", 15.5f);
|
||||
self->AddTimer("CraneStart", 25);
|
||||
GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
} else if (timerName == "Bow") {
|
||||
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
|
||||
for (auto ninja : ninjas) ninja->NotifyObject(self, u"Bow");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
}
|
||||
}
|
||||
|
@ -1,14 +1,15 @@
|
||||
#include "WildNinjaStudent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void WildNinjaStudent::OnStartup(Entity* self) {
|
||||
self->AddToGroups("Ninjastuff");
|
||||
GameMessages::SendPlayAnimation(self, u"bow");
|
||||
}
|
||||
|
||||
void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
else if (name == "Bow") GameMessages::SendPlayAnimation(self, u"bow");
|
||||
void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
|
||||
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
|
||||
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
|
||||
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
|
||||
else if (name == u"Bow") GameMessages::SendPlayAnimation(self, u"bow");
|
||||
}
|
||||
|
@ -4,6 +4,6 @@
|
||||
class WildNinjaStudent : public CppScripts::Script {
|
||||
public:
|
||||
void OnStartup(Entity* self) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
void OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1 = 0, int32_t param2 = 0) override;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user