.. |
AchievementCacheKey.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
ActivityComponent.cpp
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chore: update noninformative comments to be informative (#1407)
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2024-01-10 20:57:41 -08:00 |
ActivityComponent.h
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fix: activity id not using overridden id (#1400)
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2024-01-07 07:43:53 -06:00 |
BaseCombatAIComponent.cpp
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chore: Assorted pet improvements (#1402)
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2024-01-08 15:32:09 -08:00 |
BaseCombatAIComponent.h
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chore: Eradicate C-style casts and further clean up some code (#1361)
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2023-12-27 22:18:20 -06:00 |
BouncerComponent.cpp
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
BouncerComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
BuffComponent.cpp
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
BuffComponent.h
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crash and log fix (#1382)
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2024-01-03 06:52:11 +00:00 |
BuildBorderComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
BuildBorderComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
CharacterComponent.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
CharacterComponent.h
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
CMakeLists.txt
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Add ghost component (#1409)
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2024-01-12 13:18:28 -06:00 |
CollectibleComponent.cpp
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
CollectibleComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
Component.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
Component.h
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
ControllablePhysicsComponent.cpp
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feat: use more zoneTable options (#1273)
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2023-11-14 07:02:17 -06:00 |
ControllablePhysicsComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
DestroyableComponent.cpp
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
DestroyableComponent.h
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Adding damage cooldown/"invincibility frames" as in Live (#1276)
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2023-11-12 05:53:03 -06:00 |
DonationVendorComponent.cpp
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refactor: Database abstraction and organization of files (#1274)
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2023-11-17 18:47:18 -06:00 |
DonationVendorComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
GhostComponent.cpp
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move to unordered_set
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2024-01-13 01:30:47 -08:00 |
GhostComponent.h
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move to unordered_set
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2024-01-13 01:30:47 -08:00 |
HavokVehiclePhysicsComponent.cpp
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chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
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2023-12-04 09:20:41 -06:00 |
HavokVehiclePhysicsComponent.h
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Remove deps from dNet (#1401)
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2024-01-07 08:05:57 +01:00 |
InventoryComponent.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
InventoryComponent.h
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feat: implement consume item behavior (#1098)
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2023-11-14 19:38:52 -06:00 |
ItemComponent.cpp
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
ItemComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
LevelProgressionComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
LevelProgressionComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
LUPExhibitComponent.cpp
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fix: LUP Exhibit component type and use delta compression on serialization (#1365)
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2023-12-28 22:24:45 -06:00 |
LUPExhibitComponent.h
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fix: LUP Exhibit component type and use delta compression on serialization (#1365)
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2023-12-28 22:24:45 -06:00 |
MinigameComponent.cpp
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chore: rename zonecontrolcomp to minigamecontrolcomp
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2023-12-04 20:59:08 -06:00 |
MiniGameControlComponent.cpp
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chore: rename zonecontrolcomp to minigamecontrolcomp
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2023-12-04 20:59:08 -06:00 |
MiniGameControlComponent.h
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chore: rename zonecontrolcomp to minigamecontrolcomp
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2023-12-04 20:59:08 -06:00 |
MissionComponent.cpp
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chore: Eradicate C-style casts and further clean up some code (#1361)
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2023-12-27 22:18:20 -06:00 |
MissionComponent.h
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fix: add Nexus Tower missing scripts (#1349)
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2023-12-22 23:53:21 -08:00 |
MissionOfferComponent.cpp
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fix: mission offering (#1359)
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2023-12-26 15:45:10 -08:00 |
MissionOfferComponent.h
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fix: mission offering (#1359)
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2023-12-26 15:45:10 -08:00 |
ModelComponent.cpp
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feat: partially functioning property behavior ui (no saving or loading yet) (#1384)
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2024-01-03 07:34:38 -06:00 |
ModelComponent.h
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feat: partially functioning property behavior ui (no saving or loading yet) (#1384)
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2024-01-03 07:34:38 -06:00 |
ModuleAssemblyComponent.cpp
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chore: Eradicate C-style casts and further clean up some code (#1361)
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2023-12-27 22:18:20 -06:00 |
ModuleAssemblyComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
MovementAIComponent.cpp
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chore: Small movementAiComponent cleanup (#1145)
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2023-08-03 21:38:04 -05:00 |
MovementAIComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
MovingPlatformComponent.cpp
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
MovingPlatformComponent.h
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
MultiZoneEntranceComponent.cpp
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fix #1194 (#1196)
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2023-09-19 05:59:02 -05:00 |
MultiZoneEntranceComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PetComponent.cpp
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chore: Assorted pet improvements (#1402)
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2024-01-08 15:32:09 -08:00 |
PetComponent.h
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chore: Assorted pet improvements (#1402)
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2024-01-08 15:32:09 -08:00 |
PhantomPhysicsComponent.cpp
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Remove std::couts littered throughout the base (#1313)
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2023-11-21 18:04:23 -08:00 |
PhantomPhysicsComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PlayerForcedMovementComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PlayerForcedMovementComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PossessableComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessableComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PossessorComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessorComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PropertyComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
PropertyComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PropertyEntranceComponent.cpp
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
PropertyEntranceComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
PropertyManagementComponent.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
PropertyManagementComponent.h
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properties: fix visiting multiple owned by same person (#1325)
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2023-12-01 10:13:01 -06:00 |
PropertyVendorComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
PropertyVendorComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
ProximityMonitorComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ProximityMonitorComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
QuickBuildComponent.cpp
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chore: continue work on removing raw packet reading (#1404)
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2024-01-07 02:02:27 -06:00 |
QuickBuildComponent.h
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
RacingControlComponent.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
RacingControlComponent.h
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fix: Racing end of race leaderboards now work (#1317)
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2023-11-24 01:46:26 -08:00 |
RacingSoundTriggerComponent.h
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fix: Implement proper Sound trigger component serialization (#1160)
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2023-08-06 15:38:12 -05:00 |
RacingStatsComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
RailActivatorComponent.cpp
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
RailActivatorComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
RenderComponent.cpp
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chore: continue work on removing raw packet reading (#1404)
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2024-01-07 02:02:27 -06:00 |
RenderComponent.h
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fix: make include paths consistent (#1390)
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2024-01-05 06:33:52 -06:00 |
RigidbodyPhantomPhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
RigidbodyPhantomPhysicsComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
RocketLaunchpadControlComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
RocketLaunchpadControlComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
ScriptedActivityComponent.h
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chore: make scripted activity derived from activity (#1363)
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2023-12-28 19:11:19 -06:00 |
ShootingGalleryComponent.cpp
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fix: shooting gallery bugs (#1347)
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2023-12-23 17:50:14 +00:00 |
ShootingGalleryComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
SimplePhysicsComponent.cpp
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
SimplePhysicsComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
SkillComponent.cpp
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chore: Eradicate C-style casts and further clean up some code (#1361)
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2023-12-27 22:18:20 -06:00 |
SkillComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
SoundTriggerComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
SoundTriggerComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
SwitchComponent.cpp
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
SwitchComponent.h
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
TriggerComponent.cpp
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Add a player manager
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2024-01-12 04:33:36 -08:00 |
TriggerComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
VendorComponent.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
VendorComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |