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...

18 Commits

Author SHA1 Message Date
jadebenn
a36b611367 conceptualizing 2024-12-24 00:41:37 -06:00
jadebenn
85eb5a7261 testing iteration 2024-12-17 22:06:41 -06:00
jadebenn
93dcfddac5 try to fix CI failures on Windows and MacOS 2024-12-17 01:10:17 -06:00
jadebenn
82f510c642 syntax 2024-12-17 01:02:30 -06:00
jadebenn
ae4d9c4bcb rename object ID method to match existing 2024-12-17 00:57:25 -06:00
jadebenn
b9e4aa5344 fix struct/class declaration mismatch 2024-12-17 00:55:22 -06:00
jadebenn
eab57e4022 documentation and cleanup 2024-12-17 00:25:29 -06:00
jadebenn
179f0cf32d Merge branch 'main' of https://github.com/DarkflameUniverse/DarkflameServer into ecs-experiment 2024-12-17 00:13:59 -06:00
jadebenn
427b7c1047 initial implementation 2024-12-17 00:13:14 -06:00
David Markowitz
e1c20192f7 fix: Implement missing survival tooltip script (#1679)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area
2024-12-16 13:35:36 -06:00
David Markowitz
0f8c5b436d fix: implement enemy clear threat script (#1678)
* brother

* use some better logic
2024-12-15 23:44:57 -06:00
Aaron Kimbrell
53242ad5d5 Merge pull request #1680 from DarkflameUniverse/warn
fix: warnings
2024-12-15 22:45:52 -06:00
David Markowitz
a8919c8c14 Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-12-14 21:14:07 -08:00
David Markowitz
5ff121612e use a cast
fix warning

remove pragma

we dont need this tbh
2024-12-14 17:55:41 -08:00
jadebenn
afc2966507 make polymorphic component storage type 2024-12-14 13:47:35 -06:00
Aaron Kimbrell
34618607c3 Merge pull request #1675 from DarkflameUniverse/invisible-items
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-11 11:32:20 -06:00
Jett
02b76adb7a Replace keygen with CyberChef (#1677) 2024-12-11 16:58:37 +00:00
David Markowitz
3beb414b55 good enough
the client code for this is a mess and should load everything at once or use non race condition code
2024-12-10 19:10:54 -08:00
61 changed files with 1040 additions and 115 deletions

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@@ -3,7 +3,7 @@ CLIENT_PATH=./client
# Updates NET_VERSION in CMakeVariables.txt
NET_VERSION=171022
# make sure this is a long random string
# grab a "SHA 256-bit Key" from here: https://keygen.io/
# generate a "SHA 256-bit Key" from here: https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')
ACCOUNT_MANAGER_SECRET=
# Should be the externally facing IP of your server host
EXTERNAL_IP=localhost

1
.gitignore vendored
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@@ -4,6 +4,7 @@ RelWithDebInfo/
docker/configs
# Third party libraries
thirdparty/magic_enum
thirdparty/mysql/
thirdparty/mysql_linux/
CMakeVariables.txt

3
.gitmodules vendored
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@@ -14,6 +14,3 @@
path = thirdparty/mariadb-connector-cpp
url = https://github.com/mariadb-corporation/mariadb-connector-cpp.git
ignore = dirty
[submodule "thirdparty/magic_enum"]
path = thirdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git

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@@ -110,6 +110,23 @@ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
find_package(MariaDB)
# Fetch third party dependencies
set(DLU_THIRDPARTY_SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty)
include(FetchContent)
FetchContent_Declare(
magic_enum
SYSTEM
# SOURCE_DIR ${DLU_THIRDPARTY_SOURCE_DIR}/magic_enum
GIT_REPOSITORY https://github.com/Neargye/magic_enum.git
GIT_TAG v0.9.7
)
FetchContent_MakeAvailable(magic_enum)
include(CMakePrintHelpers)
cmake_print_properties(TARGETS magic_enum::magic_enum PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES)
# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
@@ -252,7 +269,6 @@ include_directories(
"tests/dGameTests/dComponentsTests"
SYSTEM
"thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source"
"thirdparty/tinyxml2"
"thirdparty/recastnavigation"
@@ -303,6 +319,7 @@ file(
# Add our library subdirectories for creation of the library object
add_subdirectory(dCommon)
add_subdirectory(dDatabase)
add_subdirectory(dECS)
add_subdirectory(dChatFilter)
add_subdirectory(dNet)
add_subdirectory(dScripts) # Add for dGame to use
@@ -313,7 +330,7 @@ add_subdirectory(dPhysics)
add_subdirectory(dServer)
# Create a list of common libraries shared between all binaries
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum::magic_enum")
# Add platform specific common libraries
if(UNIX)

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@@ -371,7 +371,7 @@ at once. For that:
- Download the [.env.example](.env.example) file and place it next to `client` with the file name `.env`
- You may get warnings that this name starts with a dot, acknowledge those, this is intentional. Depending on your operating system, you may need to activate showing hidden files (e.g. Ctrl-H in Gnome on Linux) and/or file extensions ("File name extensions" in the "View" tab on Windows).
- Update the `ACCOUNT_MANAGER_SECRET` and `MARIADB_PASSWORD` with strong random passwords.
- Use a password generator like <https://keygen.io>
- Use a password generator <https://gchq.github.io/CyberChef/#recipe=Pseudo-Random_Number_Generator(256,'Hex')>
- Avoid `:` and `@` characters
- Once the database user is created, changing the password will not update it, so the server will just fail to connect.
- Set `EXTERNAL_IP` to your LAN IP or public IP if you want to host the game for friends & family

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@@ -70,5 +70,6 @@ else ()
endif ()
target_link_libraries(dCommon
PUBLIC magic_enum::magic_enum
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
INTERFACE dDatabase)

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@@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace MessageType {
enum class Game : uint16_t {

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@@ -1,7 +1,7 @@
#pragma once
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace MessageType {
enum class World : uint32_t {

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@@ -2,7 +2,7 @@
#define __STRINGIFIEDENUM_H__
#include <string>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
namespace StringifiedEnum {
template<typename T>

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@@ -5,7 +5,7 @@
#include <cstdint>
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
static const uint8_t NUMBER_OF_INVENTORIES = 17;
/**

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@@ -2,12 +2,6 @@ add_subdirectory(CDClientDatabase)
add_subdirectory(GameDatabase)
add_library(dDatabase STATIC "MigrationRunner.cpp")
add_custom_target(conncpp_dylib
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${PROJECT_BINARY_DIR})
add_dependencies(dDatabase conncpp_dylib)
target_include_directories(dDatabase PUBLIC ".")
target_link_libraries(dDatabase
PUBLIC dDatabaseCDClient dDatabaseGame)
PUBLIC magic_enum::magic_enum dDatabaseCDClient dDatabaseGame)

15
dECS/CMakeLists.txt Normal file
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@@ -0,0 +1,15 @@
set(gcc_like_cxx "$<COMPILE_LANG_AND_ID:CXX,ARMClang,AppleClang,Clang,GNU,LCC>")
set(msvc_cxx "$<COMPILE_LANG_AND_ID:CXX,MSVC>")
add_library(dECS STATIC
"Core.h"
"Iter.h"
"Core.cpp"
"System.cpp"
)
target_include_directories(dECS PUBLIC .)
target_link_libraries(dECS PRIVATE dCommon magic_enum::magic_enum)
target_compile_options(dECS PRIVATE
"$<${gcc_like_cxx}:$<BUILD_INTERFACE:-Wall;-Wextra>>"
"$<${msvc_cxx}:$<BUILD_INTERFACE:/W3>>"
)

70
dECS/Core.cpp Normal file
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@@ -0,0 +1,70 @@
#include <atomic>
#include <magic_enum/magic_enum_containers.hpp>
#include <eReplicaComponentType.h>
#include "Core.h"
namespace dECS {
struct WorldData {
using CompSignature = magic_enum::containers::bitset<eReplicaComponentType>;
using CompMap = std::unordered_map<LWOOBJID, CompSignature>;
using CompStorage = std::unordered_map<eReplicaComponentType, std::unique_ptr<IStorage>>;
std::atomic<LWOOBJID> nextId = 1;
CompMap map;
CompStorage data;
};
World::World() : m_World{ std::make_shared<WorldData>() } {};
Entity World::MakeEntity() {
return Entity{ m_World->nextId.fetch_add(1, std::memory_order::relaxed),
m_World };
}
void* Entity::AddComponent(const eReplicaComponentType kind, const StorageConstructor storageConstructor) {
if (auto w = m_World.lock()) {
// Add to kind signature
w->map[m_Id].set(kind, true);
// Get or add storage
auto storageIt = w->data.find(kind);
if (storageIt == w->data.cend()) {
bool inserted = false;
std::tie(storageIt, inserted) = w->data.try_emplace(kind, storageConstructor());
if (!inserted) throw "storage emplacement failure";
}
auto& storage = *storageIt->second;
// Return reference if already mapped, otherwise add component
auto compIt = storage.rowMap.find(m_Id);
if (compIt == storage.rowMap.cend()) {
const auto curSize = storage.rowMap.size();
storage.rowMap.emplace(m_Id, curSize);
return storage.emplace_back();
}
const auto row = compIt->second;
return storage.at(row);
}
return nullptr;
}
const void* Entity::GetComponent(const eReplicaComponentType kind) const {
if (auto const w = m_World.lock()) {
// Check that the entity has this component
if (!w->map[m_Id].test(kind)) return nullptr;
// Get the location where it's stored
const auto& storage = *w->data.at(kind);
const auto it = storage.rowMap.find(m_Id);
if (it == storage.rowMap.cend()) return nullptr;
const auto row = it->second;
return storage.at(row);
}
return nullptr;
}
void* Entity::GetComponent(const eReplicaComponentType kind) {
// Casting away const for this overload is safe, if not at all pretty
return const_cast<void*>(std::as_const(*this).GetComponent(kind));
}
}

180
dECS/Core.h Normal file
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@@ -0,0 +1,180 @@
#pragma once
#include <cstdint>
#include <memory>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <vector>
class Component;
enum class eReplicaComponentType : uint32_t;
using LWOOBJID = int64_t;
namespace dECS {
// template <typename C>
// concept IsComponent = std::derived_from<C, Component>;
// Data structures
struct WorldData;
class World;
template <typename... Cs>
class System;
class Entity;
struct IStorage;
template <typename C>
class Storage;
using WorldPtr = std::shared_ptr<WorldData>;
using WeakWorldPtr = std::weak_ptr<WorldData>;
class World {
public:
World();
[[nodiscard]]
Entity MakeEntity();
template <typename... Cs>
[[nodiscard]]
System<Cs...> MakeSystem() {
return System<Cs...>{};
}
template <typename... Cs, typename S>
[[nodiscard]]
System<Cs...> MakeSystem(S&& name) {
return System<Cs...>{ std::forward<S>(name) };
}
private:
WorldPtr m_World;
};
template <typename... Cs>
class System {
public:
friend System World::MakeSystem<Cs...>();
template <typename... Ts, typename S>
friend System<Ts...> World::MakeSystem(S&&);
/*template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), ObjId, Cs...>
void ForEach(Fn&& f) {
for (ObjId i = 0; i < mT.size(); ++i) {
auto& c = mT[i];
f(i, std::get<Cs>(c)...);
}
}*/
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void ForEach(Fn&& fn) {
std::tuple<Cs...> comps; // some sort of iterator that returns a tuple each 'step?'
for (size_t i = 0; i < 5; ++i) {
fn(std::get<Cs>(comps)...);
}
}
private:
System() = default;
template <typename S>
explicit System(S&& name)
: m_name{ std::forward<S>(name) }
{}
std::string m_name;
};
class Entity {
public:
friend Entity World::MakeEntity();
using StorageConstructor = std::function<std::unique_ptr<IStorage>()>;
[[nodiscard]]
constexpr LWOOBJID GetObjectID() const noexcept {
return m_Id;
}
[[maybe_unused]]
void* AddComponent(eReplicaComponentType, StorageConstructor);
template <typename C>
[[maybe_unused]]
C* AddComponent() {
return static_cast<C*>(AddComponent(C::ComponentType, std::make_unique<Storage<C>>));
}
[[nodiscard]]
const void* GetComponent(eReplicaComponentType) const;
[[nodiscard]]
void* GetComponent(eReplicaComponentType);
template <typename C>
[[nodiscard]]
const C* GetComponent() const {
return static_cast<const C*>(GetComponent(C::ComponentType));
}
template <typename C>
[[nodiscard]]
C* GetComponent() {
return static_cast<C*>(GetComponent(C::ComponentType));
}
private:
Entity(const LWOOBJID id, const WeakWorldPtr world)
: m_Id{ id }
, m_World { world }
{}
LWOOBJID m_Id;
WeakWorldPtr m_World;
};
struct IStorage {
using RowMap = std::unordered_map<LWOOBJID, size_t>;
virtual ~IStorage() = default;
[[nodiscard]]
virtual void* at(size_t) = 0;
[[nodiscard]]
virtual const void* at(size_t) const = 0;
[[nodiscard]]
virtual void* emplace_back() = 0;
RowMap rowMap;
};
template <typename C>
class Storage : public IStorage {
public:
[[nodiscard]]
void* at(const size_t index) override {
return static_cast<void*>(&m_Vec.at(index));
}
[[nodiscard]]
const void* at(const size_t index) const override {
return static_cast<const void*>(&m_Vec.at(index));
}
[[nodiscard]]
void* emplace_back() override {
return static_cast<void*>(&m_Vec.emplace_back());
}
private:
std::vector<C> m_Vec;
};
}

12
dECS/Iter.h Normal file
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@@ -0,0 +1,12 @@
#include "Core.h"
namespace dECS {
class Iter {
public:
[[nodiscard]]
bool Next();
private:
WeakWorldPtr m_World;
};
}

52
dECS/System.cpp Normal file
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@@ -0,0 +1,52 @@
#include "PetComponent.h"
#include "MovementAIComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
using Pet = PetComponent;
using Mission = MissionComponent;
using MovementAI = MovementAIComponent;
struct Position : NiPoint3 {};
struct Treasure {};
namespace decs {
template <typename... Cs>
class System {
public:
template <typename Fn>
void each(Fn&& fn) {
fn();
}
};
class Scene {
public:
template <typename... Cs>
System<Cs...> system() {
return System<Cs...>{};
}
};
}
void run() {
auto scene = decs::Scene{};
scene.system<Pet>()
.each([](Pet& pet) {
});
scene.system<Pet, MovementAI>()
.each([](Pet& pet, MovementAI& move) {
});
scene.system<Pet, const Mission, const Position>()
.each([](Pet& pet, Mission const& mission, Position const& pos) {
auto const digUnlocked = mission.GetMissionState(842) == eMissionState::COMPLETE;
auto const treasurePos = PetDigServer::GetClosestTreasure(pos);
});
}

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@@ -97,6 +97,8 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include <ranges>
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
@@ -286,8 +288,9 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
@@ -330,16 +333,19 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>();
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
@@ -2161,7 +2167,19 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnPos(position);
}
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}
}
return 0;
}

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@@ -107,6 +107,11 @@ public:
const SystemAddress& GetSystemAddress() const;
// Returns the collision group for this entity.
// Because the collision group is stored on a base component, this will look for a physics component
// then return the collision group from that.
int32_t GetCollisionGroup() const;
/**
* Setters
*/

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@@ -55,7 +55,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"VerifyBehavior.cpp")
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics magic_enum::magic_enum)
target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
PRIVATE

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@@ -16,6 +16,7 @@
#include "DestroyableComponent.h"
#include <algorithm>
#include <ranges>
#include <sstream>
#include <vector>
@@ -27,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -37,6 +38,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
m_Disabled = false;
m_SkillEntries = {};
m_SoftTimer = 5.0f;
m_ForcedTetherTime = 0.0f;
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
@@ -170,6 +172,17 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
GameMessages::SendStopFXEffect(m_Parent, true, "tether");
m_TetherEffectActive = false;
}
m_ForcedTetherTime -= deltaTime;
if (m_ForcedTetherTime >= 0) return;
}
for (auto entry = m_RemovedThreatList.begin(); entry != m_RemovedThreatList.end();) {
entry->second -= deltaTime;
if (entry->second <= 0.0f) {
entry = m_RemovedThreatList.erase(entry);
} else {
++entry;
}
}
if (m_SoftTimer <= 0.0f) {
@@ -287,40 +300,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
}
if (!m_TetherEffectActive && m_OutOfCombat && (m_OutOfCombatTime -= deltaTime) <= 0) {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
TetherLogic();
m_OutOfCombat = false;
m_OutOfCombatTime = 0.0f;
@@ -499,7 +479,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
if (distance > m_AggroRadius * m_AggroRadius) continue;
if (distance > m_AggroRadius * m_AggroRadius || m_RemovedThreatList.contains(id)) continue;
targets.push_back(id);
}
@@ -626,6 +606,7 @@ const NiPoint3& BaseCombatAIComponent::GetStartPosition() const {
void BaseCombatAIComponent::ClearThreat() {
m_ThreatEntries.clear();
m_Target = LWOOBJID_EMPTY;
m_DirtyThreat = true;
}
@@ -806,3 +787,55 @@ void BaseCombatAIComponent::Wake() {
m_dpEntity->SetSleeping(false);
m_dpEntityEnemy->SetSleeping(false);
}
void BaseCombatAIComponent::TetherLogic() {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
}
void BaseCombatAIComponent::ForceTether() {
SetTarget(LWOOBJID_EMPTY);
m_ThreatEntries.clear();
TetherLogic();
m_ForcedTetherTime = m_TetherTime;
SetAiState(AiState::aggro);
}
void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float value) {
m_RemovedThreatList[threat] = value;
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}

View File

@@ -224,6 +224,16 @@ public:
*/
void Wake();
// Force this entity to tether and ignore all other actions
void ForceTether();
// heals the entity to full health and armor
// and tethers them to their spawn point
void TetherLogic();
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity
@@ -382,6 +392,12 @@ private:
*/
bool m_DirtyStateOrTarget = false;
// The amount of time the entity will be forced to tether for
float m_ForcedTetherTime = 0.0f;
// The amount of time a removed threat will be ignored for.
std::map<LWOOBJID, float> m_RemovedThreatList;
/**
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
* @return whether this entity is a mech

View File

@@ -79,4 +79,4 @@ target_include_directories(dComponents PUBLIC "."
)
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents INTERFACE dBehaviors)
target_link_libraries(dComponents PUBLIC magic_enum::magic_enum INTERFACE dBehaviors)

View File

@@ -1,18 +1,5 @@
#include "Component.h"
Component::Component(Entity* parent) {
m_Parent = parent;
}
Component::~Component() {
}
Entity* Component::GetParent() const {
return m_Parent;
}
void Component::Update(float deltaTime) {
}

View File

@@ -2,6 +2,10 @@
#include "tinyxml2.h"
namespace RakNet {
class BitStream;
};
class Entity;
/**
@@ -9,14 +13,15 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent);
virtual ~Component();
Component() = default;
Component(Entity* parent) : m_Parent{ parent } {}
virtual ~Component() = default;
/**
* Gets the owner of this component
* @return the owner of this component
*/
Entity* GetParent() const;
Entity* GetParent() const { return m_Parent; }
/**
* Updates the component in the game loop

View File

@@ -15,7 +15,7 @@
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : PhysicsComponent(entity) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
m_Velocity = {};
m_AngularVelocity = {};
m_InJetpackMode = false;

View File

@@ -23,7 +23,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity);
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

View File

@@ -1,7 +1,7 @@
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Velocity = NiPoint3Constant::ZERO;
m_AngularVelocity = NiPoint3Constant::ZERO;
m_IsOnGround = true;

View File

@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity);
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -1141,6 +1141,25 @@ void InventoryComponent::AddItemSkills(const LOT lot) {
SetSkill(slot, skill);
}
void InventoryComponent::FixInvisibleItems() {
const auto numberItemsLoadedPerFrame = 12.0f;
const auto callbackTime = 0.125f;
const auto arbitaryInventorySize = 300.0f; // max in live + dlu is less than 300, seems like a good number.
auto* const items = GetInventory(eInventoryType::ITEMS);
if (!items) return;
// Add an extra update to make sure the client can see all the items.
const auto something = static_cast<int32_t>(std::ceil(items->GetItems().size() / arbitaryInventorySize)) + 1;
LOG_DEBUG("Fixing invisible items with %i updates", something);
for (int32_t i = 1; i < something + 1; i++) {
// client loads 12 items every 1/8 seconds, we're adding a small hack to fix invisible inventory items due to closing the news screen too fast.
m_Parent->AddCallbackTimer((arbitaryInventorySize / numberItemsLoadedPerFrame) * callbackTime * i, [this]() {
GameMessages::SendUpdateInventoryUi(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
});
}
}
void InventoryComponent::RemoveItemSkills(const LOT lot) {
const auto info = Inventory::FindItemComponent(lot);

View File

@@ -404,6 +404,8 @@ public:
void UpdateGroup(const GroupUpdate& groupUpdate);
void RemoveGroup(const std::string& groupId);
void FixInvisibleItems();
~InventoryComponent() override;
private:

View File

@@ -27,7 +27,7 @@
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

View File

@@ -30,7 +30,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent);
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
~PhantomPhysicsComponent() override;
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -14,10 +14,21 @@
#include "EntityInfo.h"
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_Position = NiPoint3Constant::ZERO;
m_Rotation = NiQuaternionConstant::IDENTITY;
m_DirtyPosition = false;
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable) {
auto* info = physicsComponentTable->GetByID(componentId);
if (info) {
m_CollisionGroup = info->collisionGroup;
}
}
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
}
void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

View File

@@ -15,7 +15,7 @@ class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent);
PhysicsComponent(Entity* parent, int32_t componentId);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -25,6 +25,9 @@ public:
const NiQuaternion& GetRotation() const { return m_Rotation; }
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
@@ -37,6 +40,8 @@ protected:
NiQuaternion m_Rotation;
bool m_DirtyPosition;
int32_t m_CollisionGroup{};
};
#endif //!__PHYSICSCOMPONENT__H__

View File

@@ -12,7 +12,7 @@
#include "dpShapeSphere.h"
#include"EntityInfo.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

View File

@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent);
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
void Update(const float deltaTime) override;

View File

@@ -13,7 +13,7 @@
#include "Entity.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();

View File

@@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(Entity* parent, uint32_t componentID);
SimplePhysicsComponent(Entity* parent, int32_t componentID);
~SimplePhysicsComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -6,7 +6,7 @@ set(DGAME_DGAMEMESSAGES_SOURCES
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages
PUBLIC dDatabase
PUBLIC magic_enum::magic_enum dDatabase
INTERFACE dGameBase # TradingManager
)
target_include_directories(dGameMessages PUBLIC "."

View File

@@ -104,6 +104,18 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
break;
}
// Currently not actually used for our implementation, however its used right now to get around invisible inventory items in the client.
case MessageType::Game::SELECT_SKILL: {
auto var = entity->GetVar<bool>(u"dlu_first_time_load");
if (var) {
entity->SetVar<bool>(u"dlu_first_time_load", false);
InventoryComponent* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) inventoryComponent->FixInvisibleItems();
}
break;
}
case MessageType::Game::PLAYER_LOADED: {
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
entity->SetPlayerReadyForUpdates();

View File

@@ -982,7 +982,7 @@ void GameMessages::SendResurrect(Entity* entity) {
destroyableComponent->SetImagination(imaginationToRestore);
}
}
});
});
CBITSTREAM;
CMSGHEADER;
@@ -5080,6 +5080,12 @@ void GameMessages::HandleSetFlag(RakNet::BitStream& inStream, Entity* entity) {
auto character = entity->GetCharacter();
if (character) character->SetPlayerFlag(iFlagID, bFlag);
// This is always set the first time a player loads into a world from character select
// and is used to know when to refresh the players inventory items so they show up.
if (iFlagID == ePlayerFlag::IS_NEWS_SCREEN_VISIBLE && bFlag) {
entity->SetVar<bool>(u"dlu_first_time_load", true);
}
}
void GameMessages::HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity) {
@@ -5147,12 +5153,12 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* en
}
if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1"
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
|| !player->GetCharacter()
|| !player->GetCharacter()->GetPlayerFlag(ePlayerFlag::DLU_SKIP_CINEMATICS)) return;
player->AddCallbackTimer(0.5f, [player]() {
if (!player) return;
GameMessages::SendEndCinematic(player->GetObjectID(), u"", player->GetSystemAddress());
});
});
}
void GameMessages::HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity) {
@@ -6324,3 +6330,48 @@ void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::UPDATE_INVENTORY_UI);
SEND_PACKET;
}
void GameMessages::DisplayTooltip::Send() const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target);
bitStream.Write(msgId);
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
SEND_PACKET;
}

View File

@@ -11,6 +11,7 @@
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
class AMFBaseValue;
class Entity;
@@ -20,6 +21,7 @@ class User;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
class LDFBaseData;
enum class eAnimationFlags : uint32_t;
@@ -47,6 +49,15 @@ enum class eCameraTargetCyclingMode : int32_t {
};
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
virtual void Send() const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
};
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
@@ -677,6 +688,25 @@ namespace GameMessages {
void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
struct DisplayTooltip : public GameMsg {
DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
bool doOrDie{};
bool noRepeat{};
bool noRevive{};
bool isPropertyTooltip{};
bool show{};
bool translate{};
int32_t time{};
std::u16string id{};
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Send() const override;
};
};
#endif // GAMEMESSAGES_H

View File

@@ -24,6 +24,7 @@ target_include_directories(dInventory PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
)
target_link_libraries(dInventory PUBLIC magic_enum::magic_enum)
target_precompile_headers(dInventory REUSE_FROM dGameBase)
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185

View File

@@ -8,7 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

View File

@@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count;
return inventoryComponent->IsEquipped(value) && count > 0;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;

View File

@@ -4,7 +4,7 @@
#define _VARIADIC_MAX 10
#include "dCommonVars.h"
#include "dNetCommon.h"
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
enum class ServerType : uint32_t;
enum class eLoginResponse : uint8_t;

View File

@@ -8,7 +8,7 @@ set(DNET_SOURCES "AuthPackets.cpp"
"ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet PRIVATE bcrypt MD5)
target_link_libraries(dNet PUBLIC magic_enum::magic_enum PRIVATE bcrypt MD5)
target_include_directories(dNet PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"

View File

@@ -2,6 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"BankInteractServer.cpp"
"BaseInteractDropLootServer.cpp"
"Binoculars.cpp"
"EnemyClearThreat.cpp"
"ExplodingAsset.cpp"
"FrictionVolumeServer.cpp"
"ForceVolumeServer.cpp"

View File

@@ -0,0 +1,25 @@
#include "EnemyClearThreat.h"
#include "BaseCombatAIComponent.h"
#include "PhysicsComponent.h"
void EnemyClearThreat::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto colGroup = target->GetCollisionGroup();
if (colGroup == 12) { // enemy
auto* const baseCombatAiComponent = target->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) return;
baseCombatAiComponent->ClearThreat();
baseCombatAiComponent->ForceTether();
} else if (colGroup == 10) { // player
const auto enemies = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BASE_COMBAT_AI);
for (const auto& enemy : enemies) {
auto* const baseCombatAiComponent = enemy->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) continue;
baseCombatAiComponent->IgnoreThreat(target->GetObjectID(), 3.0f);
}
}
}

View File

@@ -0,0 +1,11 @@
#ifndef ENEMYCLEARTHREAT_H
#define ENEMYCLEARTHREAT_H
#include "CppScripts.h"
class EnemyClearThreat : public CppScripts::Script {
public:
void OnCollisionPhantom(Entity* self, Entity* target) override;
};
#endif //!ENEMYCLEARTHREAT_H

View File

@@ -327,6 +327,8 @@
#include "VisToggleNotifierServer.h"
#include "LupGenericInteract.h"
#include "WblRobotCitizen.h"
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include <map>
#include <string>
@@ -686,8 +688,22 @@ namespace {
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
};
std::set<std::string> g_ExcludedScripts = {
"scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua",
"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua",
"scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua",
"scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua",
"scripts\\ai\\WILD\\L_WILD_GF_FROG.lua",
"scripts\\empty.lua",
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
};
};
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
@@ -699,14 +715,8 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
const auto itrTernary = scriptLoader.find(scriptName);
Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn;
if (script == &InvalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua") ||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
if (script == &InvalidToReturn && !scriptName.empty() && !g_ExcludedScripts.contains(scriptName)) {
LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}
g_Scripts[scriptName] = script;

View File

@@ -0,0 +1,81 @@
#include "AgSpiderBossMessage.h"
#include "Entity.h"
#include "GameMessages.h"
#include "RenderComponent.h"
Box AgSpiderBossMessage::GetBox(Entity* self) const {
return self->GetVar<Box>(u"box");
}
void AgSpiderBossMessage::SetBox(Entity* self, const Box& box) const {
self->SetVar(u"box", box);
}
void AgSpiderBossMessage::MakeBox(Entity* self) const {
auto box = GetBox(self);
if (box.boxTarget == LWOOBJID_EMPTY || box.isDisplayed || box.boxSelf == LWOOBJID_EMPTY) return;
box.isDisplayed = true;
SetBox(self, box);
self->AddTimer("BoxTimer", box.boxTime);
const auto* const tgt = Game::entityManager->GetEntity(box.boxTarget);
if (!tgt) return;
GameMessages::DisplayTooltip tooltip;
tooltip.target = tgt->GetObjectID();
tooltip.sysAddr = tgt->GetSystemAddress();
tooltip.show = true;
tooltip.text = box.boxText;
tooltip.time = box.boxTime * 1000; // to ms
tooltip.Send();
}
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target || !target->IsPlayer()) return;
auto box = GetBox(self);
// knockback the target
auto forward = target->GetRotation().GetForwardVector();
box.boxTarget = target->GetObjectID();
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
RenderComponent::PlayAnimation(target, "knockback-recovery");
forward.y += 15;
forward.x *= 100;
forward.z *= 100;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
if (box.isTouch || box.isDisplayed) return;
box.boxSelf = self->GetObjectID();
box.isTouch = true;
box.boxText = u"%[SPIDER_CAVE_MESSAGE]";
SetBox(self, box);
self->AddTimer("EventTimer", 0.1f);
}
void AgSpiderBossMessage::OnOffCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
auto box = GetBox(self);
box.isTouch = false;
box.Reset();
SetBox(self, box);
}
void AgSpiderBossMessage::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "BoxTimer") {
auto box = GetBox(self);
box.isDisplayed = false;
SetBox(self, box);
ResetBox(self);
} else if (timerName == "EventTimer") {
auto box = GetBox(self);
MakeBox(self);
}
}
void AgSpiderBossMessage::ResetBox(Entity* self) const {
auto box = GetBox(self);
box.Reset();
SetBox(self, box);
}

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@@ -0,0 +1,37 @@
#ifndef AGSPIDERBOSSMESSAGE_H
#define AGSPIDERBOSSMESSAGE_H
#include "CppScripts.h"
struct Box {
LWOOBJID boxTarget{};
bool isDisplayed{};
bool isTouch{};
bool isFirst{};
LWOOBJID boxSelf{};
std::u16string boxText{};
int32_t boxTime{ 1 };
void Reset() {
boxTarget = LWOOBJID_EMPTY;
isDisplayed = false;
isTouch = false;
isFirst = false;
boxSelf = LWOOBJID_EMPTY;
boxText.clear();
boxTime = 1;
}
};
class AgSpiderBossMessage : public CppScripts::Script {
public:
Box GetBox(Entity* self) const;
void SetBox(Entity* self, const Box& box) const;
void MakeBox(Entity* self) const;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void ResetBox(Entity* self) const;
};
#endif //!AGSPIDERBOSSMESSAGE_H

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@@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgSpiderBossMessage.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"

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@@ -13,7 +13,7 @@ target_include_directories(WorldServer PRIVATE
"${PROJECT_SOURCE_DIR}/dServer" # BinaryPathFinder.h
)
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
target_link_libraries(WorldServer PUBLIC ${COMMON_LIBRARIES}
dScripts
dGameBase
dComponents

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@@ -6,4 +6,5 @@ include(GoogleTest)
# Add the subdirectories
add_subdirectory(dCommonTests)
add_subdirectory(dECSTests)
add_subdirectory(dGameTests)

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@@ -8,7 +8,7 @@
#include "Game.h"
#include "MessageType/Game.h"
#include "MessageType/World.h"
#include "magic_enum.hpp"
#include <magic_enum/magic_enum.hpp>
#define ENUM_EQ(e, y, z)\
LOG("%s %s", StringifiedEnum::ToString(static_cast<e>(y)).data(), #z);\

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@@ -0,0 +1,9 @@
add_executable(dECSTests
"TestECS.cpp"
)
# Link needed libraries
target_link_libraries(dECSTests PRIVATE dCommon dGame dECS GTest::gtest_main)
# Discover the tests
gtest_discover_tests(dECSTests)

220
tests/dECSTests/TestECS.cpp Normal file
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@@ -0,0 +1,220 @@
#include <cstdint>
#include <cstddef>
#include <span>
#include <optional>
#include <gtest/gtest.h>
#include "Core.h"
#include <dComponents/Component.h>
#include <eReplicaComponentType.h>
using namespace dECS;
namespace TestECS {
using LegacyComponent = ::Component;
namespace Component {
using enum eReplicaComponentType;
void* NULL_PARENT = nullptr;
struct Legacy : public LegacyComponent {
static constexpr eReplicaComponentType ComponentType = CHANGLING;
Legacy() = default;
void Update(float deltaTime) {
std::printf("Legacy updated!\n");
}
};
struct Invalid {
static constexpr eReplicaComponentType ComponentType = INVALID;
int value;
};
struct Destroyable {
static constexpr eReplicaComponentType ComponentType = DESTROYABLE;
using FactionId = int32_t;
float health;
float maxHealth;
float armor;
float maxArmor;
float imag;
float maxImag;
uint32_t damageToAbsorb;
bool immune;
bool gmImmune;
bool shielded;
float actualMaxHealth;
float actualMaxArmor;
float actualMaxImagination;
std::vector<FactionId> factionIds;
bool smashable;
};
}
struct IFakeSystem {
virtual ~IFakeSystem() = default;
[[nodiscard]]
constexpr virtual size_t Count() const noexcept = 0;
constexpr virtual void EmplaceBack() = 0;
};
template <typename... Cs>
struct FakeSystem : public IFakeSystem {
template <typename C>
using Storage = std::vector<std::remove_const_t<C>>;
std::tuple<Storage<Cs>...> data;
[[nodiscard]]
constexpr size_t Count() const noexcept override {
return std::get<0>(data).size();
}
constexpr void EmplaceBack() override {
(std::get<Storage<Cs>>(data).emplace_back(), ...);
}
template <typename C>
requires std::disjunction_v<std::is_same<C, Cs>...>
[[nodiscard]]
std::span<C> Get() {
return std::get<Storage<C>>(data);
}
template <typename C>
requires std::disjunction_v<std::is_same<C, Cs>...>
[[nodiscard]]
std::span<const C> Get() const {
return std::get<Storage<C>>(data);
}
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void ForEach(Fn&& fn);
};
class FakeIter {
public:
constexpr FakeIter(const IFakeSystem& fakeSys) noexcept
: m_System{ fakeSys }
{}
[[nodiscard]]
constexpr bool Next() {
return m_Count++ > m_System.Count();
}
private:
size_t m_Count;
const IFakeSystem& m_System;
};
template <typename... Cs>
template <typename Fn>
requires std::is_invocable_r_v<void, Fn(Cs...), Cs...>
void FakeSystem<Cs...>::ForEach(Fn&& fn){
for (size_t i = 0; i < Count(); ++i) {
fn(Get<Cs>()[i]...);
}
}
}
// Test that entity IDs increment correctly
TEST(ECSTest, IncrementEntityIdsSingleThread) {
auto w = World{};
auto ea = w.MakeEntity();
ASSERT_EQ(ea.GetObjectID(), 1);
auto eb = w.MakeEntity();
ASSERT_EQ(eb.GetObjectID(), 2);
auto ec = w.MakeEntity();
ASSERT_EQ(ec.GetObjectID(), 3);
}
// Test adding and getting components
TEST(ECSTest, MakeOneEntityAndAddComponents) {
using namespace TestECS::Component;
auto w = World{};
auto e = w.MakeEntity();
ASSERT_EQ(e.GetObjectID(), 1);
// add component
auto* const testCompPtr = e.AddComponent<Invalid>();
ASSERT_NE(testCompPtr, nullptr);
ASSERT_EQ(testCompPtr->ComponentType, Invalid::ComponentType);
ASSERT_EQ(testCompPtr->value, 0);
testCompPtr->value = 15;
// try getting the same component we just added
auto* const gotTestCompPtr = e.GetComponent<Invalid>();
ASSERT_NE(gotTestCompPtr, nullptr);
ASSERT_EQ(gotTestCompPtr, testCompPtr);
ASSERT_NE(gotTestCompPtr->value, 0);
ASSERT_EQ(gotTestCompPtr->value, 15);
}
// Test world scoping
TEST(ECSTest, WorldScope) {
using namespace TestECS::Component;
auto e = std::optional<dECS::Entity>{};
{
auto w = World{};
e.emplace(w.MakeEntity());
ASSERT_EQ(e->GetObjectID(), 1);
// add component within scope
auto* const cPtr = e->AddComponent<Invalid>();
ASSERT_NE(cPtr, nullptr);
}
// Attempting to access this component should return nullptr
// now that the world has gone out of scope
ASSERT_EQ(e->GetComponent<Invalid>(), nullptr);
}
// Create and iterate over a system
TEST(ECSTest, CreateAndIterateOverSystem) {
using namespace TestECS::Component;
auto w = World{};
auto s = w.MakeSystem<Destroyable, const Invalid>("DestInvalid");
size_t count = 0;
s.ForEach([&](Destroyable& d, const Invalid& i) {
std::printf("i = %ld: d.health = %f\n", ++count, d.health);
d.health += 1;
});
}
TEST(ECSTest, FakeIterationForTestingPurposes) {
using namespace TestECS;
using namespace TestECS::Component;
auto s = FakeSystem<Legacy, Destroyable>{};
auto const r = 2 + std::rand() % 8;
for (size_t i = 0; i < r; ++i) {
s.EmplaceBack();
}
size_t count = 0;
s.ForEach([&](Legacy& l, Destroyable& d) {
l.Update(0.0f);
std::printf("i = %ld: d.health = %f\n", ++count, d.health);
d.health += 1;
});
std::printf("Total count = %ld\n", count);
ASSERT_EQ(r, count);
}

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@@ -34,9 +34,6 @@ target_include_directories(bcrypt PRIVATE "libbcrypt/src")
# Source code for sqlite
add_subdirectory(SQLite)
# Source code for magic_enum
add_subdirectory(magic_enum)
# Create our third party library objects
add_subdirectory(raknet)

Submodule thirdparty/magic_enum deleted from e55b9b54d5