This commit is contained in:
jadebenn 2024-12-17 00:13:59 -06:00
commit 179f0cf32d
27 changed files with 381 additions and 67 deletions

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@ -97,6 +97,8 @@
#include "CDSkillBehaviorTable.h"
#include "CDZoneTableTable.h"
#include <ranges>
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
@ -286,8 +288,9 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
@ -330,16 +333,19 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>();
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS) > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
@ -2161,7 +2167,19 @@ void Entity::SetRespawnPos(const NiPoint3& position) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnPos(position);
}
void Entity::SetRespawnRot(const NiQuaternion& rotation) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetRespawnRot(rotation);
}
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}
}
return 0;
}

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@ -107,6 +107,11 @@ public:
const SystemAddress& GetSystemAddress() const;
// Returns the collision group for this entity.
// Because the collision group is stored on a base component, this will look for a physics component
// then return the collision group from that.
int32_t GetCollisionGroup() const;
/**
* Setters
*/

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@ -16,6 +16,7 @@
#include "DestroyableComponent.h"
#include <algorithm>
#include <ranges>
#include <sstream>
#include <vector>
@ -27,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@ -37,6 +38,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
m_Disabled = false;
m_SkillEntries = {};
m_SoftTimer = 5.0f;
m_ForcedTetherTime = 0.0f;
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
@ -170,6 +172,17 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
GameMessages::SendStopFXEffect(m_Parent, true, "tether");
m_TetherEffectActive = false;
}
m_ForcedTetherTime -= deltaTime;
if (m_ForcedTetherTime >= 0) return;
}
for (auto entry = m_RemovedThreatList.begin(); entry != m_RemovedThreatList.end();) {
entry->second -= deltaTime;
if (entry->second <= 0.0f) {
entry = m_RemovedThreatList.erase(entry);
} else {
++entry;
}
}
if (m_SoftTimer <= 0.0f) {
@ -287,40 +300,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
}
if (!m_TetherEffectActive && m_OutOfCombat && (m_OutOfCombatTime -= deltaTime) <= 0) {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
TetherLogic();
m_OutOfCombat = false;
m_OutOfCombatTime = 0.0f;
@ -499,7 +479,7 @@ std::vector<LWOOBJID> BaseCombatAIComponent::GetTargetWithinAggroRange() const {
const auto distance = Vector3::DistanceSquared(m_Parent->GetPosition(), other->GetPosition());
if (distance > m_AggroRadius * m_AggroRadius) continue;
if (distance > m_AggroRadius * m_AggroRadius || m_RemovedThreatList.contains(id)) continue;
targets.push_back(id);
}
@ -626,6 +606,7 @@ const NiPoint3& BaseCombatAIComponent::GetStartPosition() const {
void BaseCombatAIComponent::ClearThreat() {
m_ThreatEntries.clear();
m_Target = LWOOBJID_EMPTY;
m_DirtyThreat = true;
}
@ -806,3 +787,55 @@ void BaseCombatAIComponent::Wake() {
m_dpEntity->SetSleeping(false);
m_dpEntityEnemy->SetSleeping(false);
}
void BaseCombatAIComponent::TetherLogic() {
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && destroyableComponent->HasFaction(4)) {
auto serilizationRequired = false;
if (destroyableComponent->GetHealth() != destroyableComponent->GetMaxHealth()) {
destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
serilizationRequired = true;
}
if (destroyableComponent->GetArmor() != destroyableComponent->GetMaxArmor()) {
destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
serilizationRequired = true;
}
if (serilizationRequired) {
Game::entityManager->SerializeEntity(m_Parent);
}
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 6270, u"tether", "tether");
m_TetherEffectActive = true;
m_TetherTime = 3.0f;
}
// Speed towards start position
if (m_MovementAI != nullptr) {
m_MovementAI->SetHaltDistance(0);
m_MovementAI->SetMaxSpeed(m_PursuitSpeed);
m_MovementAI->SetDestination(m_StartPosition);
}
}
void BaseCombatAIComponent::ForceTether() {
SetTarget(LWOOBJID_EMPTY);
m_ThreatEntries.clear();
TetherLogic();
m_ForcedTetherTime = m_TetherTime;
SetAiState(AiState::aggro);
}
void BaseCombatAIComponent::IgnoreThreat(const LWOOBJID threat, const float value) {
m_RemovedThreatList[threat] = value;
SetThreat(threat, 0.0f);
m_Target = LWOOBJID_EMPTY;
}

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@ -224,6 +224,16 @@ public:
*/
void Wake();
// Force this entity to tether and ignore all other actions
void ForceTether();
// heals the entity to full health and armor
// and tethers them to their spawn point
void TetherLogic();
// Ignore a threat for a certain amount of time
void IgnoreThreat(const LWOOBJID target, const float time);
private:
/**
* Returns the current target or the target that currently is the largest threat to this entity
@ -382,6 +392,12 @@ private:
*/
bool m_DirtyStateOrTarget = false;
// The amount of time the entity will be forced to tether for
float m_ForcedTetherTime = 0.0f;
// The amount of time a removed threat will be ignored for.
std::map<LWOOBJID, float> m_RemovedThreatList;
/**
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
* @return whether this entity is a mech

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@ -15,7 +15,7 @@
#include "LevelProgressionComponent.h"
#include "eStateChangeType.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : PhysicsComponent(entity) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
m_Velocity = {};
m_AngularVelocity = {};
m_InJetpackMode = false;

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@ -23,7 +23,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity);
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

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@ -1,7 +1,7 @@
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Velocity = NiPoint3Constant::ZERO;
m_AngularVelocity = NiPoint3Constant::ZERO;
m_IsOnGround = true;

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@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity);
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -27,7 +27,7 @@
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

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@ -30,7 +30,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent);
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
~PhantomPhysicsComponent() override;
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -14,10 +14,21 @@
#include "EntityInfo.h"
PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_Position = NiPoint3Constant::ZERO;
m_Rotation = NiQuaternionConstant::IDENTITY;
m_DirtyPosition = false;
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable) {
auto* info = physicsComponentTable->GetByID(componentId);
if (info) {
m_CollisionGroup = info->collisionGroup;
}
}
if (m_Parent->HasVar(u"CollisionGroupID")) m_CollisionGroup = m_Parent->GetVar<int32_t>(u"CollisionGroupID");
}
void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

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@ -15,7 +15,7 @@ class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent);
PhysicsComponent(Entity* parent, int32_t componentId);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@ -25,6 +25,9 @@ public:
const NiQuaternion& GetRotation() const { return m_Rotation; }
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
@ -37,6 +40,8 @@ protected:
NiQuaternion m_Rotation;
bool m_DirtyPosition;
int32_t m_CollisionGroup{};
};
#endif //!__PHYSICSCOMPONENT__H__

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@ -12,7 +12,7 @@
#include "dpShapeSphere.h"
#include"EntityInfo.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent) : PhysicsComponent(parent) {
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();
m_Scale = m_Parent->GetDefaultScale();

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@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent);
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
void Update(const float deltaTime) override;

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@ -13,7 +13,7 @@
#include "Entity.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componentID) : PhysicsComponent(parent) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
m_Position = m_Parent->GetDefaultPosition();
m_Rotation = m_Parent->GetDefaultRotation();

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@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(Entity* parent, uint32_t componentID);
SimplePhysicsComponent(Entity* parent, int32_t componentID);
~SimplePhysicsComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -6338,6 +6338,40 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
bitStream.Write(objectId);
bitStream.Write(MessageType::Game::UPDATE_INVENTORY_UI);
SEND_PACKET;
}
void GameMessages::DisplayTooltip::Send() const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target);
bitStream.Write(msgId);
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
SEND_PACKET;
}

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@ -11,6 +11,7 @@
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
#include "MessageType/Game.h"
class AMFBaseValue;
class Entity;
@ -20,6 +21,7 @@ class User;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
class LDFBaseData;
enum class eAnimationFlags : uint32_t;
@ -47,6 +49,15 @@ enum class eCameraTargetCyclingMode : int32_t {
};
namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
virtual void Send() const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
};
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
@ -680,6 +691,22 @@ namespace GameMessages {
// This is a client gm however its default values are exactly what we need to get around the invisible inventory item issues.
void SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress& sysAddr);
struct DisplayTooltip : public GameMsg {
DisplayTooltip() : GameMsg(MessageType::Game::DISPLAY_TOOLTIP) {}
bool doOrDie{};
bool noRepeat{};
bool noRevive{};
bool isPropertyTooltip{};
bool show{};
bool translate{};
int32_t time{};
std::u16string id{};
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Send() const override;
};
};
#endif // GAMEMESSAGES_H

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@ -8,7 +8,6 @@ class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(const AMFArrayValue& arguments);

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@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
return inventoryComponent->GetLotCount(value) >= count;
case PreconditionType::DoesNotHaveItem:
return inventoryComponent->IsEquipped(value) < count;
return inventoryComponent->IsEquipped(value) && count > 0;
case PreconditionType::HasAchievement:
if (missionComponent == nullptr) return false;
return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;

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@ -2,6 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"BankInteractServer.cpp"
"BaseInteractDropLootServer.cpp"
"Binoculars.cpp"
"EnemyClearThreat.cpp"
"ExplodingAsset.cpp"
"FrictionVolumeServer.cpp"
"ForceVolumeServer.cpp"

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@ -0,0 +1,25 @@
#include "EnemyClearThreat.h"
#include "BaseCombatAIComponent.h"
#include "PhysicsComponent.h"
void EnemyClearThreat::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
const auto colGroup = target->GetCollisionGroup();
if (colGroup == 12) { // enemy
auto* const baseCombatAiComponent = target->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) return;
baseCombatAiComponent->ClearThreat();
baseCombatAiComponent->ForceTether();
} else if (colGroup == 10) { // player
const auto enemies = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::BASE_COMBAT_AI);
for (const auto& enemy : enemies) {
auto* const baseCombatAiComponent = enemy->GetComponent<BaseCombatAIComponent>();
if (!baseCombatAiComponent) continue;
baseCombatAiComponent->IgnoreThreat(target->GetObjectID(), 3.0f);
}
}
}

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@ -0,0 +1,11 @@
#ifndef ENEMYCLEARTHREAT_H
#define ENEMYCLEARTHREAT_H
#include "CppScripts.h"
class EnemyClearThreat : public CppScripts::Script {
public:
void OnCollisionPhantom(Entity* self, Entity* target) override;
};
#endif //!ENEMYCLEARTHREAT_H

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@ -327,6 +327,8 @@
#include "VisToggleNotifierServer.h"
#include "LupGenericInteract.h"
#include "WblRobotCitizen.h"
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include <map>
#include <string>
@ -686,8 +688,22 @@ namespace {
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
};
std::set<std::string> g_ExcludedScripts = {
"scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua",
"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua",
"scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua",
"scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua",
"scripts\\ai\\WILD\\L_WILD_GF_FROG.lua",
"scripts\\empty.lua",
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
};
};
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
@ -699,14 +715,8 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
const auto itrTernary = scriptLoader.find(scriptName);
Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn;
if (script == &InvalidToReturn) {
if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua") ||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
if (script == &InvalidToReturn && !scriptName.empty() && !g_ExcludedScripts.contains(scriptName)) {
LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}
g_Scripts[scriptName] = script;

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@ -0,0 +1,81 @@
#include "AgSpiderBossMessage.h"
#include "Entity.h"
#include "GameMessages.h"
#include "RenderComponent.h"
Box AgSpiderBossMessage::GetBox(Entity* self) const {
return self->GetVar<Box>(u"box");
}
void AgSpiderBossMessage::SetBox(Entity* self, const Box& box) const {
self->SetVar(u"box", box);
}
void AgSpiderBossMessage::MakeBox(Entity* self) const {
auto box = GetBox(self);
if (box.boxTarget == LWOOBJID_EMPTY || box.isDisplayed || box.boxSelf == LWOOBJID_EMPTY) return;
box.isDisplayed = true;
SetBox(self, box);
self->AddTimer("BoxTimer", box.boxTime);
const auto* const tgt = Game::entityManager->GetEntity(box.boxTarget);
if (!tgt) return;
GameMessages::DisplayTooltip tooltip;
tooltip.target = tgt->GetObjectID();
tooltip.sysAddr = tgt->GetSystemAddress();
tooltip.show = true;
tooltip.text = box.boxText;
tooltip.time = box.boxTime * 1000; // to ms
tooltip.Send();
}
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target || !target->IsPlayer()) return;
auto box = GetBox(self);
// knockback the target
auto forward = target->GetRotation().GetForwardVector();
box.boxTarget = target->GetObjectID();
GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
RenderComponent::PlayAnimation(target, "knockback-recovery");
forward.y += 15;
forward.x *= 100;
forward.z *= 100;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
if (box.isTouch || box.isDisplayed) return;
box.boxSelf = self->GetObjectID();
box.isTouch = true;
box.boxText = u"%[SPIDER_CAVE_MESSAGE]";
SetBox(self, box);
self->AddTimer("EventTimer", 0.1f);
}
void AgSpiderBossMessage::OnOffCollisionPhantom(Entity* self, Entity* target) {
if (!target) return;
auto box = GetBox(self);
box.isTouch = false;
box.Reset();
SetBox(self, box);
}
void AgSpiderBossMessage::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "BoxTimer") {
auto box = GetBox(self);
box.isDisplayed = false;
SetBox(self, box);
ResetBox(self);
} else if (timerName == "EventTimer") {
auto box = GetBox(self);
MakeBox(self);
}
}
void AgSpiderBossMessage::ResetBox(Entity* self) const {
auto box = GetBox(self);
box.Reset();
SetBox(self, box);
}

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@ -0,0 +1,37 @@
#ifndef AGSPIDERBOSSMESSAGE_H
#define AGSPIDERBOSSMESSAGE_H
#include "CppScripts.h"
struct Box {
LWOOBJID boxTarget{};
bool isDisplayed{};
bool isTouch{};
bool isFirst{};
LWOOBJID boxSelf{};
std::u16string boxText{};
int32_t boxTime{ 1 };
void Reset() {
boxTarget = LWOOBJID_EMPTY;
isDisplayed = false;
isTouch = false;
isFirst = false;
boxSelf = LWOOBJID_EMPTY;
boxText.clear();
boxTime = 1;
}
};
class AgSpiderBossMessage : public CppScripts::Script {
public:
Box GetBox(Entity* self) const;
void SetBox(Entity* self, const Box& box) const;
void MakeBox(Entity* self) const;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void ResetBox(Entity* self) const;
};
#endif //!AGSPIDERBOSSMESSAGE_H

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@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgSpiderBossMessage.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"