* Implement Precompiled Headers
* fix cmake
* Fix modular builds not returning parts
Modular builds would not search inventory A for their corresponding item and by default would only look in the models bag. This PR forces the item to be looked for in the inventory its coming from (inventoryA) as a second resort before doing the final search in the default inventory of the item.
Tested modular building a car and a rocket and when replacing parts the part that was already placed was returned to the inventory correctly.
* Push equipped items upon entering build mode
Fixes an issue where leaving build mode anywhere would not re-equip your items. This also implements the feature to set your stats back to full, as was done in the live game.
Tested exiting build mode on a property with full venture gear and all gear was re-equipped and stats were set to the expected values.
* Fix item collection missions
Item collection missions are only supposed to take items should they be in the items inventory or the hidden inventory and no others. This change removes the global inventory find of items and only removes it from the two inventories that items get taken from in live, ITEMS and HIDDEN
Tested completing mission 470 and 477 as well as 622 and the correct items were taken or not taken, based on the inventory the target item was in.
Added support for Items to have a loot source attached to them when dropped or rolled. This fixes the issue where achievements would give the item before it appeared in the achievement window.
* Grammatical changes in comments
* Grammatical fixes in comments
Small grammatical fixes found in comments throughout the code.
* Added descriptions to functions
Added descriptions to functions that didn't have them to keep the code well documented
* Created RacingTaskParam.h
Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.
* Updated magic numbers in Mission.cpp
Updated magic numbers in Mission.cpp to a meaningful name.
* Implemented racing smashable task progression
Previously, races did not progress tasks for smashing Entities. Now all achievements tracking smashables track them correctly. This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).
* Updated race imagination task progression
Race imagination now no longer uses a magic number when passed to missionComponent. Instead we use a number defined in an enum located in RacingTaskParam.h
* Updated Race task checks
Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions. Tasks that track placing on tracks and races overall now properly complete. Tasks that count how many missions in a zone are completed now function. Tasks that track race completions in multiple areas now function.
* Updated RacingControlComponent.cpp
Fixed any tasks that required 3 players to now require 3 or more players in a race to progress. This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds. Updated magic numbers sent into missionComponent->Progress to an enum created in this PR. Fixed some indentation.
* Fixed a grammatical error in variable name
Fixed a grammatical error in the enum for task params