* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit
Tested that the BFF limit works and that the new friend limit works as well
* fix typo
* fix member variable naming
* Ugc: Make it so we dont bin the model
Users must dismantle the model as opposed to accidentally picking it up in model mode
* Fix editing model in brick mode
* PropEntrance: Remove debug log
* feat: use more zoneTable options
Allow setting framrate for the zone
Allow setting if pets are allowed in the zone
Allow setting if mounts are allowed in a zone
Allow disabling saving location to a zone
* address feedback
* Added cooldown handling
* Made most of the logs hidden outside of debug mode
* removed weird submodule
* kill this phantom submodule
* updated to reflect reviewed feedback
* Added IsCooldownImmune() method to DestroyableComponent
* friggin typo
* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests
* add trailing linebreak
* another typo :(
* flipped cooldown test order (not leaving immune)
* Clean up comment and add DestroyableComponent test
* Note for running as system service
Note for running as system service
* Additional detailing of linux service.
* Added darkflame.service file
changed readme to reference new file
Tested that, if a user has followed the guide and turned UGCUSE3DSERVICES from 1 to 0, the do not get booted to login for having a rocket with a subkey in their inventory.
Add bouncer logic
Ugc: Use random Id
* Visiblity and effect records
* Recorder will catch effects from behaviors
* Documentation for setting up a scene to play automatically.
* Documentation for server-side preconditions.
* re-add x and z checking for height
Now that we have better navmeshes, this will result in much better results and as such we can re-enable this check.
* Always run navmesh extraction
waste of time most of the time, but no other way to force update to the meshes easily.
* Navmeshes Version 2
- Add all missing zones
- Drastically improve several zones and their navmeshes, cleaning them up, making them more accurate and generally using more features of detour/recast.
* Update CMakeLists.txt
* update meshes
* Navmesh: Add pet cove navmesh
* Navmesh: Fix navmesh for fv