CombatChallenge: Fix exploding dummy

This commit is contained in:
David Markowitz 2023-11-06 14:49:53 -08:00
parent 797abb176a
commit 6795dd189c

View File

@ -1,6 +1,7 @@
#include "NtCombatChallengeExplodingDummy.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
@ -15,6 +16,17 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
}
void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto numTimesHit = self->GetVar<int32_t>(u"numTimesHit");
if (destroyableComponent && numTimesHit == 0) {
self->SetVar<int32_t>(u"numTimesHit", 1);
destroyableComponent->SetHealth(destroyableComponent->GetHealth() / 2);
return;
} else if (numTimesHit == 2) {
return;
}
self->SetVar<int32_t>(u"numTimesHit", 2);
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = Game::entityManager->GetEntity(challengeObjectID);
@ -28,5 +40,6 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}
self->Kill(attacker);
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake", self->GetObjectID(), 16.0f);
self->Smash(attacker->GetObjectID());
}