Commit Graph

1249 Commits

Author SHA1 Message Date
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Gie "Max" Vanommeslaeghe
de1ddd3125
Merge pull request #1019 from EmosewaMC/inventoryTypeCorrections
Correct incorrect inventory types
2023-04-23 12:49:43 +02:00
David Markowitz
58951dced0
Remove all need for a local ugc server (#1054) 2023-04-22 12:32:32 -07:00
Aaron Kimbrell
2e284eb2ce
Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
* Works, but AOE is broken

* Address Feedback

* fix typo
2023-04-18 12:48:03 -05:00
David Markowitz
da6ca82ae2
add missing overrides (#1060) 2023-04-18 01:40:33 -05:00
Aaron Kimbrell
f60ea40acc
Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
fbfa778d3d
Patch ghosting exclusions (#1059) 2023-04-17 14:19:26 -05:00
David Markowitz
4734996c7c
Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
308d56968a Use epsilon comparison 2023-04-11 22:25:02 -07:00
David Markowitz
268155fc98
Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
Aaron Kimbre
d2d075ef52 remove debug log 2023-04-09 13:50:26 -05:00
Aaron Kimbre
09e9bb2c15 fix scripts
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
Aaron Kimbre
bed269ffbe Merge branch 'main' into pickup-scripts 2023-04-09 12:11:54 -05:00
Aaron Kimbrell
2cf92a16d2
Add scripts for a few wild creatures (#1051)
ignore frog script
2023-04-09 10:17:05 -05:00
Aaron Kimbre
87e36aaf72 remove log 2023-04-09 09:40:57 -05:00
Aaron Kimbre
172b398b7b fix consolidation
add speed buff
2023-04-09 09:38:56 -05:00
Aaron Kimbre
5cdff8bcaf Simplify
tested that things still work as intended
2023-04-09 08:54:14 -05:00
Aaron Kimbre
9e4de544a6 fix 2023-04-09 01:10:23 -05:00
Aaron Kimbre
37fe935a3a Implements all the old pickup scripts
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands (#1047) 2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b use z axis 2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp 2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4 cleanup 2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d remove empty line
remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd Fully implement Change orientation
fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8 Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6
Fix some models not disassembling into bricks (#1041) 2023-04-02 23:26:44 -07:00
Aaron Kimbre
595afe42e5 fix the lookat 2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52 Don't interrupt players 2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778
Fix nameplate command (#1040) 2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153
Remove extra bit in BasicAttackBehavior write (#1039) 2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712
Add npc (#1038) 2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e
Fix Spider Queen boss battle crash (#1034) 2023-03-30 06:01:15 -07:00
David Markowitz
47445ada54 Fix Wingreaper birds not moving
Fix an issue where the Wingreaper birds no longer moved.  The client seems to do the following:
Default speed set to 10.0f
Check the PhysicsComponent table for the column speed and if it exists set speed to that value and if the value was null set it to the default again.
2023-03-27 01:13:34 -07:00
David Markowitz
426bc963fe Add Animation Table logic 2023-03-26 05:18:45 -07:00
David Markowitz
1e4e1b914c Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-03-26 03:00:21 -07:00
David Markowitz
b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
Aaron Kimbre
15988afb4c hey it compiles 2023-03-20 21:14:52 -05:00
Aaron Kimbre
5e9a956bed Merge branch 'main' into item-component 2023-03-20 21:05:58 -05:00
Aaron Kimbre
c2d5be0e5d include 2023-03-20 20:59:11 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c
Increase Battle of Nimbus Station end of match timer to 60 seconds (#1018)
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00