* Move away from constructor queries
Fix up other large tables to have proper backup lookups
Revert "idk im just dumb ig"
This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.
idk im just dumb ig
* Fix slow components registry lookup
* add define for cdclient cache all
* Huge loot namespace rework
- Remove all excess memory usage
- do not cache components registry
- cache loot matrices on startup of the destroyable component
- convert loot singleton class to a namespace
- rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables)
- Memory usage reduced by 10%+ across the board
* cache rebuild matrix
* Database: move reading to own function
Also change name of cache to PascalCase
* Database: Move common function rading
* Move away from constructor queries
Fix up other large tables to have proper backup lookups
Revert "idk im just dumb ig"
This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.
idk im just dumb ig
* Fix slow components registry lookup
* add define for cdclient cache all
* Update CDBehaviorParameterTable.cpp
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code
* address feedback
* fix newline
* oops
* remove header
* fix default and const for
* he said make it a reference too, not just const
Clean up macros
more tomorrow
Cleanup and optimize CDActivities table
Remove unused include
Further work on CDActivityRewards
Update MasterServer.cpp
Further animations work
Activities still needs work for a better PK.
fix type
All of these replacements worked
Create internal interface for animations
Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
* CDClient cleanup and optimization
- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux
* Re-add unused table
Convert tables to singletons
- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
* Mounts -v2
* fix stun state and make comments a bit nicer
* remove extra serilization
* update the char position a bit more correctly
* make vehicles face thr player's direction
* address feedback
* fix compiling for real this time
* removed uneeded check
* Update CMake configuration for easier maintenance
* Incorrect casing fix
* Move package requirement
* Update CTest linking
* Add logs to the CMake
* Add linking for common libraries
Added linking for common libraries in tests subdirectory.
* Move test subdirectory higher up for some reason
* Whitespace a log removal
Missed new line
* Add dCommon to dChatFilter
* Update library output dir
* Correct libBcrypt
* Further refactor CMake behaviour
* Repair bad comments and update library defines
* Revert to old include directory method
* Implement platform defines
* Add missing include
Mac needs a specific include for defining platform. Does not compile without this.
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace
it with CDClientDatabase::CreatePreppedStmt().
This prevents a developer from accidently using %s, or incorrectly
passing std::string, and causing a silent error.
- Added World, Chat and Auth servers as deps to Master
- Added "windows-default" CMake preset so that CMake didn't error out on Windows
- Added NOMINMAX define above cpplinq include