fixed __int64 in missions table

This commit is contained in:
EmosewaMC 2022-03-29 19:47:27 -07:00
parent 9f16284595
commit 1783904cb6

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@ -3,6 +3,7 @@
// Custom Classes
#include "CDTable.h"
#include <map>
#include <cstdint>
/*!
\file CDMissionsTable.hpp
@ -17,9 +18,9 @@ struct CDMissions {
int UISortOrder; //!< The UI Sort Order for the mission
int offer_objectID; //!< The LOT of the mission giver
int target_objectID; //!< The LOT of the mission's target
__int64 reward_currency; //!< The amount of currency to reward the player
int64_t reward_currency; //!< The amount of currency to reward the player
int LegoScore; //!< The amount of LEGO Score to reward the player
__int64 reward_reputation; //!< The reputation to award the player
int64_t reward_reputation; //!< The reputation to award the player
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
int reward_item1; //!< The first rewarded item
int reward_item1_count; //!< The count of the first item to be rewarded
@ -40,7 +41,7 @@ struct CDMissions {
int reward_maxwidget; //!< ???
int reward_maxwallet; //!< ???
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
__int64 reward_currency_repeatable; //!< The repeatable reward
int64_t reward_currency_repeatable; //!< The repeatable reward
int reward_item1_repeatable; //!< The first rewarded item
int reward_item1_repeat_count; //!< The count of the first item to be rewarded
int reward_item2_repeatable; //!< The second rewarded item
@ -55,7 +56,7 @@ struct CDMissions {
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
bool localize; //!< Whether or not to localize the mission
bool inMOTD; //!< In Match of the Day(?)
__int64 cooldownTime; //!< The mission cooldown time
int64_t cooldownTime; //!< The mission cooldown time
bool isRandom; //!< ???
std::string randomPool; //!< ???
int UIPrereqID; //!< ???