EmosewaMC
48264e2cf4
push
2023-04-30 21:30:41 -07:00
David Markowitz
10a2c24d5e
Add base MyStandings query
2023-04-26 02:10:57 -07:00
EmosewaMC
89f427ace0
Further work on leaderboards
2023-04-18 01:26:35 -07:00
EmosewaMC
08220d6852
Remove extra includes
2023-04-17 15:22:44 -07:00
EmosewaMC
42870028e4
Remove complex migration
...
Only shooting gallery had a value put in the wrong column. All others were either already correct or unimplemented.
2023-04-17 15:19:13 -07:00
David Markowitz
fcb088d263
Further work on leaderboards
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- Modularize tests
- Add migrations
- Fix switch case so it actually breaks
- Add in missing writes
- Beginning work on custom migration to move the leaderboard to the final state
2023-04-17 01:16:23 -07:00
EmosewaMC
ed2639ce4e
Use inline functions
2023-04-14 01:32:52 -07:00
David Markowitz
41355cea58
Add remaining enum types
2023-04-13 21:55:09 -07:00
David Markowitz
c91f0d16b3
Get it compiling, add a test and optimize heavily
2023-04-13 00:45:03 -07:00
EmosewaMC
c02963013b
first draft
2023-04-12 21:57:58 -07:00
David Markowitz
4734996c7c
Resolve most compiler warnings ( #1053 )
2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV ( #1049 )
...
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume
* Add Ninja Sensie Script for alpha FV
and migration
* Fix private var casing
* And ninja wild scripts
they keep making me add more things
* address feedback
---------
Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
Gie "Max" Vanommeslaeghe
9c721abebb
Merge pull request #1050 from DarkflameUniverse/pickup-scripts
...
Implements all the pickup scripts
2023-04-12 16:19:13 +02:00
David Markowitz
268155fc98
Fix more invisible enemy issues ( #1052 )
2023-04-11 00:42:12 -07:00
Aaron Kimbre
d2d075ef52
remove debug log
2023-04-09 13:50:26 -05:00
Aaron Kimbre
09e9bb2c15
fix scripts
...
split speed out to use target as caster
fix armor skill
2023-04-09 13:21:57 -05:00
Aaron Kimbre
bed269ffbe
Merge branch 'main' into pickup-scripts
2023-04-09 12:11:54 -05:00
Aaron Kimbrell
2cf92a16d2
Add scripts for a few wild creatures ( #1051 )
...
ignore frog script
2023-04-09 10:17:05 -05:00
Aaron Kimbre
87e36aaf72
remove log
2023-04-09 09:40:57 -05:00
Aaron Kimbre
172b398b7b
fix consolidation
...
add speed buff
2023-04-09 09:38:56 -05:00
Aaron Kimbre
5cdff8bcaf
Simplify
...
tested that things still work as intended
2023-04-09 08:54:14 -05:00
Aaron Kimbre
9e4de544a6
fix
2023-04-09 01:10:23 -05:00
Aaron Kimbre
37fe935a3a
Implements all the old pickup scripts
...
Testsed to make sure they work
Tested to make sure existing script works still
killing it immedialtely is live accurate, the timer was not accurate
2023-04-08 22:07:25 -05:00
David Markowitz
33f9e9c8cb
Allow case insensitive commands ( #1047 )
2023-04-08 15:45:45 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
...
* Finall fix invisible enemies
* Add garbage collection
* Add comment
* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Gie "Max" Vanommeslaeghe
3202b5a36e
Merge pull request #1042 from EmosewaMC/FixSkills
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Fix SwitchMultiple incorrect handling
2023-04-03 20:52:22 +02:00
Gie "Max" Vanommeslaeghe
d25b7729b6
Merge pull request #1043 from DarkflameUniverse/update-change-orientation-behavior
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Fix and fully implement ChangeOrientation behavior
2023-04-03 20:51:39 +02:00
Aaron Kimbre
930735860b
use z axis
2023-04-03 13:10:51 -05:00
David Markowitz
426a84daf9
Update InterruptBehavior.cpp
2023-04-03 09:37:29 -07:00
Aaron Kimbre
dffcbcd4d4
cleanup
2023-04-03 08:29:39 -05:00
Aaron Kimbre
a5ff93351d
remove empty line
...
remove undeeded header
2023-04-03 08:25:47 -05:00
Aaron Kimbre
1fb086ccbd
Fully implement Change orientation
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fix bug where you would always look at self
added to_angle handline
2023-04-03 08:21:23 -05:00
David Markowitz
b8251c06b8
Fix incorrect SwitchMultiple handling
2023-04-03 04:11:02 -07:00
David Markowitz
a26f29baf6
Fix some models not disassembling into bricks ( #1041 )
2023-04-02 23:26:44 -07:00
Aaron Kimbre
595afe42e5
fix the lookat
2023-04-02 22:37:24 -05:00
David Markowitz
54d8c45b52
Don't interrupt players
2023-04-02 18:05:42 -07:00
David Markowitz
801ca69778
Fix nameplate command ( #1040 )
2023-04-01 18:30:08 -07:00
David Markowitz
49d695a153
Remove extra bit in BasicAttackBehavior write ( #1039 )
2023-04-01 02:45:29 -07:00
David Markowitz
152c8ea712
Add npc ( #1038 )
2023-03-31 16:50:17 -05:00
David Markowitz
cbef4a140e
Fix Spider Queen boss battle crash ( #1034 )
2023-03-30 06:01:15 -07:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers ( #989 )
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* Implement some trigger event calls
and command handlers
* add zone summary dimissed GM
* break and remove log
* some cleanup in Gather Targets
and blocking out
* fix default value of unlock for play cinematic
* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior
* tryparse for nipoint3
* totally didn't forget to include it
* bleh c++ is blah
* ???
* address feedback
* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum ( #996 )
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* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations
* fix GM level for some slash commands
* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled ( #1026 )
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* Allow name billboards to be toggled
* Allow name billboards to be toggled
* Add comments
* Move logic to Character
* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization ( #1023 )
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* CDClient cleanup and optimization
- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux
* Re-add unused table
Convert tables to singletons
- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
bd79e9433c
Increase Battle of Nimbus Station end of match timer to 60 seconds ( #1018 )
...
as per the live script
This is now the third time this has been updated lol
2023-03-17 02:48:47 -07:00
David Markowitz
2bcf862f93
Development inventory command improvements ( #1022 )
2023-03-14 05:50:12 -07:00
David Markowitz
c3723371cf
Patch divide by zero when advancing waypoints ( #1020 )
2023-03-14 04:12:26 -07:00
David Markowitz
137a5e5c3d
Players no longer respawn if they were alive at the end of Battle of Nimbus Station ( #1017 )
2023-03-12 07:21:27 -07:00
David Markowitz
a532bc15d8
Fix zombie bug ( #1014 )
2023-03-08 07:32:03 -06:00
Aaron Kimbrell
ff0336793c
add stun immunity script ( #1015 )
...
several summons use this script to be immune to stuns
2023-03-08 07:31:45 -06:00