Commit Graph

1570 Commits

Author SHA1 Message Date
jadebenn
1a05b027fe I'm really just throwing everything to the wall and seeing what sticks 2024-04-06 17:18:41 -05:00
jadebenn
cc15a26ce8 try stripping out all the custom macos test logic again 2024-04-06 17:09:45 -05:00
jadebenn
5fd86833fa try and narrow down the macos build failure cause 2024-04-06 16:54:53 -05:00
jadebenn
0f843c02c9 more fiddling with mac test builds 2024-04-06 16:47:19 -05:00
jadebenn
45ec66e976 try disabling an apple-specific build rule 2024-04-06 16:29:29 -05:00
jadebenn
6e41423dc3 one last MacOS try for the night 2024-04-06 04:01:07 -05:00
jadebenn
bc79a17ddb try fixing macos build 2024-04-06 03:50:41 -05:00
jadebenn
d6031ce9f5 try zero-initializinng this struct to solve docker issue 2024-04-06 03:04:52 -05:00
jadebenn
24cbd94a80 attempted docker fix 2024-04-06 02:34:36 -05:00
jadebenn
7812f27330 Merge branch 'main' into MSVCCompilerFlags 2024-04-05 23:32:29 -05:00
jadebenn
ef8029d46f update cmake configs 2024-04-05 23:30:26 -05:00
jadebenn
04a7bc2b8d edit build script 2024-04-05 21:00:23 -05:00
jadebenn
9fc6b4e973 fix build directory issue 2024-04-05 18:10:09 -05:00
jadebenn
a19afaaab0 update .gitignore 2024-04-05 18:06:37 -05:00
jadebenn
426d34a0aa unexclude toolchain dir 2024-04-05 17:58:19 -05:00
jadebenn
9ce7d9043c updated cmake workflows 2024-04-05 17:55:02 -05:00
jadebenn
db5c10c331 temporarily remove macos build for testing purposes 2024-04-05 16:58:00 -05:00
jadebenn
f7da00ff89 Merge branch 'MSVCCompilerFlags' of https://github.com/jadebenn/DarkflameServer into MSVCCompilerFlags 2024-04-05 16:51:39 -05:00
jadebenn
145f97cfdc build reorganization and experimental clang support 2024-04-05 16:50:39 -05:00
jadebenn
18c27b14c8
disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe
const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
jadebenn
661e0939b7
fix typo in windows preset 2024-04-03 22:13:11 -05:00
jadebenn
018e5707d7 try using compiler flags for mac instead 2024-04-03 20:30:33 -05:00
jadebenn
81e5f059d5 macos refuses to work :( 2024-04-03 20:20:31 -05:00
jadebenn
a3d70197f2 try adding build types back to mac 2024-04-03 20:13:37 -05:00
jadebenn
005d439a4a edit macos presets 2024-04-03 19:58:44 -05:00
jadebenn
bba825f0c8 update CMake presets 2024-04-03 19:48:20 -05:00
David Markowitz
24de0e5fdb
Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
jadebenn
199c8224a5 Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags 2024-04-03 19:00:39 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593
update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a
update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989
Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d
Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a
unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263
rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
1e09ec92e3
Update PlayerContainer.cpp (#1513)
Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.

Tested that I can still send and receive friend requests
2024-03-26 06:20:45 -05:00
David Markowitz
2b253a8248
fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86
chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9
update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
jadebenn
35ce8771e5
chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502)
* chore: supress warnings on external library headers and actually get rid of the last old-style casts

* remove commented out section I forgot

* update cmake required version to 3.25 unless we can find another way to do this

* update readme

* Update CMakeLists.txt
2024-03-17 20:48:09 -05:00
David Markowitz
b9092a3cce
update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
0b4f70a76b
Update StoryBoxInteractServer.cpp (#1500)
Update StoryBoxInteractServer.cpp
2024-03-08 19:29:40 -06:00
David Markowitz
4bc4624bc9
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
jadebenn
6e3b5acede
chore: Less verbose name for enum underlying type casts (#1494)
* Less verbose name for enum underlying type casts

* Remove redundant call
2024-03-06 23:45:04 -06:00