Commit Graph

190 Commits

Author SHA1 Message Date
Jett
9e032223eb Remove unused MD5 functions and fixed memory leak 2021-12-12 15:53:19 +00:00
Jett
830cf22beb Calculate FDB checksum in chunks 2021-12-12 15:14:04 +00:00
Wincent Holm
d7294bda55
Merge pull request #187 from Nordegraf/fix-nstokenconsole-exchangerate
increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks
2021-12-12 08:44:15 +01:00
Jett
49c1cb3aff Implement FDB Checksum
- Added config option `check_fdb`
- Added check in WorldServer.cpp
- Added raw MD5 function in MD5.cpp and MD5.h
2021-12-12 03:41:11 +00:00
Niklas Conen
834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
Moonbase fix
2021-12-11 19:39:24 +01:00
Wincent Holm
95d1c65011
Merge pull request #180 from OogwayUniverse/coin_exploit
Patched coin exploit
2021-12-11 17:40:59 +01:00
wincent
bb508e91c1 Update the code style
When applied this commit updates the code style used when validating coin pickups.
2021-12-11 17:33:54 +01:00
Jett
94e32a5773 replace the other double cast 2021-12-11 14:24:25 +00:00
Jett
6427b097ab Replace two casts with one 2021-12-11 14:22:39 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
c8991666d2 Potential solution 2021-12-11 10:46:45 +00:00
Mick
e31dc35733
Merge pull request #170 from OogwayUniverse/minifig_editing 2021-12-11 10:50:44 +01:00
Mick
5767ebea38
Merge pull request #132 from StefanH-AT/readme-note-delete-script-pak 2021-12-11 10:48:26 +01:00
Jett
6500b62c52 Minifig editing 2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac to improve (broken) 2021-12-09 21:06:01 +00:00
Mick
82a1c8a765
Merge pull request #147 from Daystar1998/main
Fix spelling
2021-12-09 18:20:41 +01:00
Mick
1f083cb168
Merge pull request #136 from MickVermeulen/main
Add issue templates
2021-12-09 18:18:24 +01:00
Mick
51600a5329
Merge pull request #134 from DarkflameUniverse/fix-sentry-faction
Update BaseEnemyMech script to change the default faction
2021-12-09 18:17:55 +01:00
Mick
140c736bef
Merge pull request #130 from DarkflameUniverse/contributing-commit-guidelines
Update CONTRIBUTING.md to include commit guidelines
2021-12-09 18:17:41 +01:00
Mick Vermeulen
9b085faf07 Add issue templates
Added issue templates to aid with the structural submission of issues.
2021-12-09 18:17:19 +01:00
Jett
e4de42659e Update Entity.cpp 2021-12-09 13:56:07 +00:00
Jett
bd609dfc90 Add ship shake to not log about being missing
This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
Matthew Day
50512cdef8 Fix spelling 2021-12-09 03:17:08 -06:00
Matthew Day
8c16127115 Fix spelling 2021-12-08 23:31:58 -06:00
Mick Vermeulen
f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00
Stefan Heinz
fdd4e3cc80
Add note to readme for troubleshooting tips with script editing 2021-12-08 18:22:05 +01:00
Mick Vermeulen
e91222b504 Update CONTRIBUTING.md to include commit guidelines
Added commit guidelines to CONTRIBUTING.md to aid people in writing proper
commits.
2021-12-08 18:11:12 +01:00
Avery
a923a2baa7
Merge pull request #116 from DarkflameUniverse/revert-83-main
Revert "separate AgSpaceStuff and AgShipShake"
2021-12-07 18:14:26 -08:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
Mick
5281253f66
Merge pull request #83 from red031000/main
separate AgSpaceStuff and AgShipShake
2021-12-07 21:53:42 +01:00
red031000
7bead89e39
fix a bug with timer erasing 2021-12-07 20:50:09 +00:00
red031000
002f3b6c0e
separate AgSpaceStuff and AgShipShake 2021-12-07 20:50:09 +00:00
Mick
a873de5e9e
Merge pull request #68 from Ramen2X/main
Make 0_initial.sql compatible with MySQL
2021-12-07 21:48:44 +01:00
Wincent Holm
73ef2e6c59
Merge pull request #91 from JoachimFlottorp/FixChat
Pull Request to fix chat messages
2021-12-07 21:35:55 +01:00
wincent
e967bf2398 Updated solution 2021-12-07 21:03:55 +01:00
TomNordesen
eede772b53 Nice Commit! :) 2021-12-07 20:43:42 +01:00
TomNordesen
bcb0454916 fixed 2021-12-07 20:38:05 +01:00
TomNordesen
d2fe15679c Nice Commit! :) 2021-12-07 20:35:12 +01:00
TomNordesen
c48f4b08a2 Nice Commit! :) 2021-12-07 20:19:47 +01:00
TomNordesen
bfcce19649 Nice Commit! :) 2021-12-07 19:58:24 +01:00
Avery
0db954fa72
Update README.md 2021-12-07 12:15:57 -05:00
Gie "Max" Vanommeslaeghe
6e33f5e545
Merge pull request #88 from OogwayUniverse/windows
Windows fixes (needs proper ZCompresion fix in the future)
2021-12-07 17:30:37 +01:00
Gie "Max" Vanommeslaeghe
eab32c68f3
Update CONTRIBUTING.md 2021-12-07 16:36:38 +01:00
TomNordesen
fe5814d5ba Nice Commit! :) 2021-12-07 16:31:53 +01:00
Jett
393cce885b Windows fixes
- "Fixed" segfault
- Fixed logger not actually logging time
2021-12-07 11:12:29 +00:00
Mick
b580f19825
Merge pull request #2 from StefanH-AT/readme-cmake-version
Add note to readme about cmake version to build
2021-12-07 10:22:26 +01:00