* Split out BehaviorMessage class changes from PR #1452
* remove <string_view> inclusion in ActionContext.h
* add the arguments nullptr check back in
* remove redundant std::string constructor calls
* Update AddStripMessage.cpp - change push_back to emplace_back
* Add addstrip handling
add SendBehaviorBlocksToClient serialization
add id generation and auto updating
add behaviorlisttoclient serialization
* fix crash
happened if you added state 0 and 6 and nothing in between
* Section off code
Use proper encapsulation to hide code away and only let specific objects do certain jobs.
* Organize serialization
Section off into operational chunks
Write data at the level most appropriate
* Remove and simplify BlockDefinitions
Remove pointer usage for BlockDefinitions and move to optional.
* ControlBehaviors: Add addaction handling
* re-organization
remove const from return value
change to int from uint
use generic methods to reduce code clutter
* add strip ui position handling
* add split strip functionality
* fix issues
fix an issue where if you were on an empty state, the server would allow you to remain on that state
fix an issue where the ui would not open on the previously opened state
fix an issue where deleting strips in order caused the wrong strips to be deleted
* update how you remove behaviors from models
* Add remove actions and rename
* migrate actions
* update action and rearrange strip
* merge strips
* add and move to inventory
* Remove dead code
* simplify code
* nits and move finish MoveToInventory
constify serialize
further include path fixes
use const, comments
fix amf message
Update ModelComponent.cpp
replace operator subscript with at
* Update ModelComponent.cpp
* Update MigrateActionsMessage.h
* const
* Move to separate translation units
* include amf3
its precompiled, but just in case