* merge ServerType and ServiceID enums
* rename eConnectionType to ServiceType in preparation for enum unification
* unify ServiceID and ServiceType enums
* shrink ServiceType to an 8-bit integer
* fix linux compilation error and update gamemsg test
* return to uint16_t
* Update dNet/AuthPackets.cpp
Use cast instead of padding
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Add default case to MasterServer.cpp
* move ref back to type
* Another formatting fix
* Fix comment to be more accurate
---------
Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* WIP
* get rid of redundent case and some formatting issues
* move some things around for cleaner diffs
* remove dead code that does nothing and add connection check
* fix whitespace
* address feedback
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still
* Address Feedback
* const
use cbegin, remove null checks
they are references now, they cant be null themselves
Change to reference instead of ptr
Remove getter
const
* allow duplicate request
without the reply you apparently need to re-log for some reason.
Update PlayerContainer.cpp