DarkflameServer/dGame/LeaderboardManager.h

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#ifndef __LEADERBOARDMANAGER__H__
#define __LEADERBOARDMANAGER__H__
#include <map>
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#include <memory>
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#include <string_view>
#include <vector>
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#include "Singleton.h"
#include "dCommonVars.h"
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#include "LDFFormat.h"
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namespace sql {
class ResultSet;
};
namespace RakNet {
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class BitStream;
};
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class Score {
public:
Score() {
primaryScore = 0;
secondaryScore = 0;
tertiaryScore = 0;
}
Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
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this->primaryScore = primaryScore;
this->secondaryScore = secondaryScore;
this->tertiaryScore = tertiaryScore;
}
bool operator<(const Score& rhs) const {
return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
}
bool operator>(const Score& rhs) const {
return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
}
void SetPrimaryScore(const float score) { primaryScore = score; }
float GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const float score) { secondaryScore = score; }
float GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const float score) { tertiaryScore = score; }
float GetTertiaryScore() const { return tertiaryScore; }
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private:
float primaryScore;
float secondaryScore;
float tertiaryScore;
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};
using GameID = uint32_t;
class Leaderboard {
public:
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// Enums for leaderboards
enum InfoType : uint32_t {
Top, // Top 11 all time players
MyStanding, // Ranking of the current player
Friends // Ranking between friends
};
enum Type : uint32_t {
ShootingGallery,
Racing,
MonumentRace,
FootRace,
UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score.
Survival,
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SurvivalNS,
Donations,
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None
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};
Leaderboard() = delete;
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
~Leaderboard();
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/**
* @brief Resets the leaderboard state and frees its allocated memory
*
*/
void Clear();
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/**
* Serialize the Leaderboard to a BitStream
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
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void Serialize(RakNet::BitStream* bitStream) const;
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/**
* Builds the leaderboard from the database based on the associated gameID
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*
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* @param resultStart The index to start the leaderboard at. Zero indexed.
* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
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void SetupLeaderboard(uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
* Sends the leaderboard to the client specified by targetID.
*/
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void Send(const LWOOBJID targetID) const;
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// Helper function to get the columns, ordering and insert format for a leaderboard
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static const std::string_view GetOrdering(Type leaderboardType);
private:
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// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
// to send it to a client.
void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
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using LeaderboardEntry = std::vector<LDFBaseData*>;
using LeaderboardEntries = std::vector<LeaderboardEntry>;
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LeaderboardEntries entries;
LWOOBJID relatedPlayer;
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GameID gameID;
InfoType infoType;
Leaderboard::Type leaderboardType;
bool weekly;
};
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namespace LeaderboardManager {
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void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
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void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern std::map<GameID, Leaderboard::Type> leaderboardCache;
};
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#endif //!__LEADERBOARDMANAGER__H__