DarkflameServer/tests/dGameTests/CMakeLists.txt

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CMake
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set(DGAMETEST_SOURCES
"GameDependencies.cpp"
)
add_subdirectory(dComponentsTests)
list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
add_subdirectory(dGameMessagesTests)
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Add the executable. Remember to add all tests above this!
add_executable(dGameTests ${DGAMETEST_SOURCES})
if(APPLE)
add_custom_target(dGameTestsLink
${CMAKE_COMMAND} -E copy $<TARGET_FILE:mariadb_cpp_connector> ${CMAKE_CURRENT_BINARY_DIR})
add_dependencies(dGameTests dGameTestsLink)
endif()
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
# Discover the tests
gtest_discover_tests(dGameTests)