DarkflameServer/dMasterServer/CMakeLists.txt

21 lines
692 B
CMake
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set(DMASTERSERVER_SOURCES
"InstanceManager.cpp"
"PersistentIDManager.cpp"
"Start.cpp"
)
add_library(dMasterServer ${DMASTERSERVER_SOURCES})
add_executable(MasterServer "MasterServer.cpp")
feat: Make use of CMake presets to enable easy switching between debug and release configurations on all platforms (#1439) * Add MSVC optimization flags * test moving flags to json * Update CMakePresets.json * testing * trying more variations on the flags * third test * testing if these even have any effect * ditto * final(?) try for now * ONE MORE TIME * trying 'init' flags instead * export the compile commands so I can see if they're having any effect * move out g++ O2 flag * add Linux debug preset * update CMake presets * edit macos presets * try adding build types back to mac * macos refuses to work :( * try using compiler flags for mac instead * fix typo in windows preset * build reorganization and experimental clang support * temporarily remove macos build for testing purposes * updated cmake workflows * unexclude toolchain dir * update .gitignore * fix build directory issue * edit build script * update cmake configs * attempted docker fix * try zero-initializinng this struct to solve docker issue * try fixing macos build * one last MacOS try for the night * try disabling an apple-specific build rule * more fiddling with mac test builds * try and narrow down the macos build failure cause * try stripping out all the custom macos test logic again * I'm really just throwing everything to the wall and seeing what sticks * more macos tinkering * implib * try manual link directory specification * save me * aaaaaaaaa * paths paths paths * Revert "paths paths paths" This reverts commit 9a7d86aa6c59e73de27fbcda2111f7a1472008f4. * Revert "aaaaaaaaa" This reverts commit 338279c396e7c4a78174929a0aaf5205f2c026e6. * Revert "save me" This reverts commit bd73aa21a9cd1625f7cf567ab5b56bde46c0af0e. * Revert "try manual link directory specification" This reverts commit 0c2d40632ee5df9c241532d8bf62de9969e47f51. * Revert "implib" This reverts commit d41349d6edada6a041c64971730eed1c51af14c5. * Revert "more macos tinkering" This reverts commit 829ec35b57983ad4444d90ab780fff95a8b47608. * Revert "I'm really just throwing everything to the wall and seeing what sticks" This reverts commit 1a05b027fe822a94e5a6b70e6c744623d6a98e61. * Revert "try stripping out all the custom macos test logic again" This reverts commit cc15a26ce80ff9cfec5f1a94b0c00c42e1832c55. * Revert "try and narrow down the macos build failure cause" This reverts commit 5fd86833fa6e421860496c3626415ab70c93a795. * Revert "more fiddling with mac test builds" This reverts commit 0f843c02c90b2aa5f0c211e19c47b00798c295c8. * Revert "try disabling an apple-specific build rule" This reverts commit 45ec66e97605e3ea5b0a76f6eed0ec6f955c1675. * back to debug messages * see if this re-breaks mac * are these messages actually somehow fixing the issue? * was not actually fixed * add debug messages (again) * debug try 2 * change runtime output dir * rename gcc to gnu * expand cmake presets * fix preset * change defaults * altered cmake configuration scripts * disable /WX on MSVC * update github actions * update build presets * change gnu and clang build directories to enable consistent artifact generation * add RelWithDebInfo presets and move -Werror flag into presets.json * use DLU_CONFIG_DIR envvar * CMakePresets indentation * temp fix for MSVC debug builds
2024-11-18 01:03:54 +00:00
target_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_include_directories(dMasterServer PUBLIC "."
"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h
${PROJECT_SOURCE_DIR}/dServer/ # BinaryPathFinder.h
)
target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
target_link_libraries(MasterServer ${COMMON_LIBRARIES} bcrypt dMasterServer dServer)
if(WIN32)
add_dependencies(MasterServer WorldServer AuthServer ChatServer)
endif()