DarkflameServer/dCommon/dEnums/eGameMessageType.h

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#ifndef __EGAMEMESSAGETYPE__H__
#define __EGAMEMESSAGETYPE__H__
#include <cstdint>
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
#include "magic_enum.hpp"
enum class eGameMessageType : uint16_t {
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
GET_POSITION = 0,
GET_ROTATION = 1,
GET_LINEAR_VELOCITY = 2,
GET_ANGULAR_VELOCITY = 3,
GET_FORWARD_VELOCITY = 4,
GET_PLAYER_FORWARD = 5,
GET_FORWARD_VECTOR = 6,
SET_POSITION = 7,
SET_LOCAL_POSITION = 8,
SET_ROTATION = 9,
SET_LINEAR_VELOCITY = 10,
MODIFY_LINEAR_VELOCITY = 11,
SET_ANGULAR_VELOCITY = 12,
MODIFY_ANGULAR_VELOCITY = 13,
DEFLECT = 14,
SEND_POSITION_UPDATE = 15,
SET_OBJECT_SCALE = 16,
GET_OBJECT_SCALE = 17,
TIMED_SCALE_FINISHED = 18,
TELEPORT = 19,
TOGGLE_PLAYER_FWD_TO_CAMERA = 20,
LOCK_PLAYER_ROT_TO_CAMERA = 21,
UNLOCK_PLAYER_ROT_FROM_CAMERA = 22,
TOGGLE_PLAYER_ROT_LOCK_TO_MOUSE = 23,
LOCK_PLAYER_ROT_TO_MOUSE = 24,
UNLOCK_PLAYER_ROT_FROM_MOUSE = 25,
SET_PLAYER_CONTROL_SCHEME = 26,
GET_PLAYER_CONTROL_SCHEME = 27,
RESET_PLAYER_CONTROL_SCHEME = 28,
PLAYER_TO_PREVIOUS_CONTROL_SCHEME = 29,
DROP_CLIENT_LOOT = 30,
GET_SPEED = 34,
GET_ROT_SPEED = 35,
IS_DEAD = 36,
DIE = 37,
REQUEST_DIE = 38,
ADD_OBJECT = 39,
PLAY_EMOTE = 41,
PRELOAD_ANIMATION = 42,
PLAY_ANIMATION = 43,
ANIMATION_COMPLETE = 44,
ENABLE_HIGHLIGHT = 45,
DISABLE_HIGHLIGHT = 46,
GET_ANIMATION_NAMES = 47,
CONTROL_BEHAVIORS = 48,
BLEND_PRIMARY_ANIMATION = 52,
SET_OFFSCREEN_ANIMATION = 53,
GET_MOVEMENT_INPUT_VALUES = 54,
SWAP_TEXTURE = 55,
SWAP_COLOR = 56,
ATTACH_HAIR = 57,
GET_ENTITY_STRUCT = 58,
SET_ENTITY_STRUCT = 59,
SET_ATTR = 60,
GET_ATTR = 61,
ON_HIT = 62,
HIT_OR_HEAL_RESULT = 63,
SHOW_ATTACK = 64,
GO_TO = 65,
GET_CONFIG_DATA = 66,
SET_CONFIG_DATA = 68,
GET_INVENTORY_EXTRA_INFO = 69,
GET_DISPLAY_NAME = 70,
GET_NAME = 71,
SET_NAME = 72,
IS_NAME_LOCALIZED = 73,
GET_HAIR_COLOR = 74,
SET_HAIR_COLOR = 75,
GET_HAIR_STYLE = 76,
SET_HAIR_STYLE = 77,
GET_HEAD = 78,
SET_HEAD = 79,
GET_TORSO = 80,
SET_TORSO = 81,
GET_LEGS = 82,
SET_LEGS = 83,
SET_PROXIMITY_RADIUS = 84,
PROXIMITY_UPDATE = 85,
GET_PROXIMITY_OBJECTS = 86,
UNSET_PROXIMITY_RADIUS = 87,
CLEAR_PROXIMITY_RADIUS = 88,
GET_PROXIMITY_DATA = 89,
SET_PROXIMITY_RADIUS_ICON = 90,
TOGGLE_TAC_ARC = 93,
CAST_SKILL = 95,
CAST_LOCAL_SKILL = 96,
ECHO_LOCAL_SKILL = 97,
QUEUE_AI_SKILL = 98,
ADD_THREAT_RATING = 99,
GET_THREAT_RATING = 100,
CLEAR_THREAT_LIST = 103,
GET_TIME_FOR_NPC_SKILL = 111,
ENEMY_HEAL_NOTIFICATION = 112,
RESET_SCRIPTED_AI_STATE = 113,
ENABLE_COMBAT_AI_COMPONENT = 114,
COMBAT_AI_FORCE_TETHER = 115,
SUSPEND_MOVEMENT_AI = 116,
NOTIFY_SCRIPT_VARS_INITIALIZED = 117,
ECHO_START_SKILL = 118,
START_SKILL = 119,
CASTER_DEAD = 120,
VERIFY_ACK = 121,
ADD_PENDING_VERIFY = 122,
MAP_SKILL = 123,
SELECT_SKILL = 124,
CAST_ACTIVE_SKILL = 125,
MODIFY_SKILL_COOLDOWN = 126,
ADD_SKILL = 127,
REMOVE_SKILL = 128,
LOG = 129,
LOG_CHAT = 130,
SET_MAX_CURRENCY = 131,
GET_MAX_CURRENCY = 132,
SET_CURRENCY = 133,
GET_CURRENCY = 134,
ADD_PENDING_CURRENCY = 136,
PICKUP_CURRENCY = 137,
SERVER_DELETE_LOOT_ITEM = 138,
PICKUP_ITEM = 139,
TEAM_PICKUP_ITEM = 140,
CLIENT_DELETE_LOOT_ITEM = 141,
CLIENT_SET_LOOT_ITEM_FFA = 143,
COLLISION_PHANTOM = 144,
OFF_COLLISION_PHANTOM = 145,
COLLISION_PROXIMITY = 146,
OFF_COLLISION_PROXIMITY = 147,
COLLISION = 148,
OFF_COLLISION = 149,
GET_SKILLS = 150,
CLEAR_FX_SINGLE_EFFECT = 152,
GET_FX_EXIST_EFFECT = 153,
PLAY_FX_EFFECT = 154,
STOP_FX_EFFECT = 155,
CLEAR_FX_ALL_CREATE_EFFECTS = 156,
UPDATE_FX_ALL_CREATE_EFFECTS = 157,
REQUEST_RESURRECT = 159,
RESURRECT = 160,
UPDATE_FROM_GHOST = 162,
FETCH_GHOST = 163,
KFM_LOADED = 164,
NIF_LOADED = 165,
HKX_LOADED = 166,
MOVE_TO_DELETE_QUEUE = 167,
RESTORE_FROM_DELETE_QUEUE = 168,
IS_ENEMY = 169,
GET_FACTION = 170,
SET_IMAGINATION = 171,
GET_IMAGINATION = 172,
SET_MAX_IMAGINATION = 173,
GET_MAX_IMAGINATION = 174,
MODIFY_IMAGINATION = 175,
MODIFY_MAX_IMAGINATION = 176,
SET_HEALTH = 177,
GET_HEALTH = 178,
SET_MAX_HEALTH = 179,
GET_MAX_HEALTH = 180,
MODIFY_HEALTH = 181,
MODIFY_MAX_HEALTH = 182,
SET_ARMOR = 183,
GET_ARMOR = 184,
SET_MAX_ARMOR = 185,
GET_MAX_ARMOR = 186,
MODIFY_ARMOR = 187,
MODIFY_MAX_ARMOR = 188,
POP_HEALTH_STATE = 190,
PUSH_EQUIPPED_ITEMS_STATE = 191,
POP_EQUIPPED_ITEMS_STATE = 192,
SET_GM_LEVEL = 193,
GET_GM_LEVEL = 194,
ADD_STATUS_EFFECT = 196,
REMOVE_STATUS_EFFECT = 197,
SET_STUNNED = 198,
GET_STUNNED = 199,
SET_STUN_IMMUNITY = 200,
GET_STUN_IMMUNITY = 201,
KNOCKBACK = 202,
SET_VISIBLE = 203,
GET_VISIBLE = 204,
REPORT_ITEM_INFO = 205,
GET_REBUILD_STATE = 207,
REBUILD_CANCEL = 209,
REBUILD_START = 211,
ENABLE_REBUILD = 213,
SKILL_FAILURE = 214,
IS_ATTACK_STANCE = 216,
SET_OBJECT_RENDER = 217,
REQUEST_MAPPED_SKILLS = 218,
UI_SELECT_MAPPED_SKILL = 219,
GET_INVENTORY_ITEM_IN_SLOT = 220,
GET_FIRST_INVENTORY_ITEM_BY_LOT = 221,
GET_SMALLEST_INVENTORY_STACK_BY_LOT = 222,
MOVE_ITEM_IN_INVENTORY = 224,
ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
GET_EQUIPPED_ITEMS = 229,
REMOVE_ITEM_FROM_INVENTORY = 230,
EQUIP_INVENTORY = 231,
UN_EQUIP_INVENTORY = 233,
EQUIP_ITEM = 234,
UN_EQUIP_ITEM = 235,
IS_ITEM_RESPOND = 236,
IS_ITEM_EQUIPPED = 237,
ATTACH_ITEM = 238,
DETACH_ITEM = 239,
GET_NODE = 240,
GET_LOT = 241,
IS_ITEM_EQUIPPABLE = 242,
GET_CURRENT_ANIMATION = 243,
GET_INV_ITEM_COUNT = 244,
POST_LOAD_EQUIP = 245,
SET_PHYSICS_ACTIVE_STATE = 246,
GET_CURRENT_SKILL_TAC_ARC = 247,
OFFER_MISSION = 248,
RESPOND_TO_MISSION = 249,
GET_MISSION_STATE = 250,
GET_MISSION_COMPLETE_TIMESTAMP = 251,
NOTIFY_MISSION = 254,
NOTIFY_MISSION_TASK = 255,
ARE_GFX_LOADED = 257,
ADDED_TO_WORLD = 258,
REMOVE_EXTRA_GFX_FROM_PIPE = 259,
HIDE_EQUIPED_WEAPON = 260,
UN_HIDE_EQUIPED_WEAPON = 261,
GET_ITEM_SLOT = 262,
IS_CHARACTER = 263,
SET_IMMUNITY = 264,
TOGGLE_TOOLTIPS = 266,
GET_TOOLTIPS_DISABLED = 267,
GET_BOUNDING_INFO = 268,
OVERRIDE_BOUNDING_RADIUS = 269,
GET_OFFSCREEN = 270,
USE_STATE_MACHINE = 271,
ADD_STATE = 272,
ADD_SUB_STATE = 273,
SET_STATE = 274,
SET_SUB_STATE = 275,
ADD_MESSAGE = 276,
RELOAD_SCRIPT = 277,
RELOAD_ALL_SCRIPTS = 278,
FRIEND_INVITE_MSG = 279,
ADD_FRIEND_REPOSNSE_MSG = 280,
REMOVE_FRIEND_RESPONSE_MSG = 281,
ADD_FRIEND_FROM_UI_MSG = 282,
GET_CACHED_FRIENDS_LIST_MSG = 283,
REQUEST_NEW_FRIENDS_LIST_MSG = 284,
REPOPULATE_FRIENDS_LIST_MSG = 285,
ADD_IGNORE_REPONSE_MSG = 286,
REMOVE_IGNORE_RESPONSE_MSG = 287,
ADD_IGNORE_FROM_UI_MSG = 288,
GET_CACHED_IGNORE_LIST_MSG = 289,
REQUEST_NEW_IGNORE_LIST_MSG = 290,
REMOVE_FRIEND_BY_NAME = 291,
REMOVE_IGNORE_BY_NAME = 292,
IS_PLAYER_IN_IGNORE_LIST_MSG = 293,
REPOPULATE_IGNORE_LIST_MSG = 294,
GET_INVENTORY_LIST = 295,
UPDATE_FRIEND_MSG = 296,
UPDATE_FRIEND_NAME_MSG = 297,
UPDATE_IGNORE_NAME_MSG = 298,
DEPARTED = 299,
ARRIVED = 300,
TEMPLATE_CHANGE_WAYPOINTS = 301,
CANCELLED = 302,
FLUSH_CACHED_GRAPHICS = 303,
FOLLOW_TARGET = 304,
TIMER_DONE = 305,
TIMER_CANCELLED = 306,
SET_TETHER_POINT = 307,
GET_TETHER_POINT = 308,
LEFT_TETHER_RADIUS = 309,
GET_SCRIPT_VARS_PTR = 310,
FACE_TARGET = 311,
ROTATE_BY_DEGREES = 312,
STRING_RENDERED = 313,
RESET_PRIMARY_ANIMATION = 314,
FACE_PLAY_STREAM = 315,
TORSO_PLAY_STREAM = 316,
CAN_PICKUP = 317,
GET_INVENTORY_SIZE = 318,
GET_INVENTORY_COUNT = 319,
GET_OBJECTS_IN_GROUP = 320,
HIDE_ITEM = 321,
IS_OBJECT_IN_FOV = 322,
GET_TYPE = 323,
TEAM_INVITE_MSG = 324,
TEAM_GET_SIZE = 325,
TEAM_REQUEST_SET_LOOT = 326,
TEAM_REMOVE_PLAYER_MSG = 327,
TEAM_UPDATE_PLAYER_NAME_MSG = 328,
SET_UPDATABLE = 329,
REQUEST_TEAM_UI_UPDATE = 330,
SET_COLLISION_GROUP = 331,
GET_COLLISION_GROUP = 332,
GET_ORIGINAL_COLLISION_GROUP = 333,
SET_COLLISION_GROUP_TO_ORIGINAL = 334,
GET_OBJECT_RADIUS = 335,
REBUILD_NOTIFY_STATE = 336,
GET_PLAYER_INTERACTION = 337,
SET_PLAYER_INTERACTION = 338,
FORCE_PLAYER_TO_INTERACT = 339,
GET_SELECTED_POTENTIAL_INTERACTION = 340,
SET_SELECTED_POTENTIAL_INTERACTION = 341,
GET_INTERACTION_DISTANCE = 342,
SET_INTERACTION_DISTANCE = 343,
CALCULATE_INTERACTION_DISTANCE = 344,
INTERACTION_ATTEMPT_FROM_OUT_OF_RANGE = 345,
SET_PICKING_TARGET = 346,
CLIENT_UNUSE = 347,
BEGIN_PET_INTERACTION = 348,
WANTS_INTERACTION_ICON = 349,
PROPERTY_EDIT_ICON_INTERACTION = 350,
PROPERTY_MODEL_INTERACTION = 351,
GET_INTERACTION_DETAILS = 352,
GET_DISABLED_INTERACTION_TYPES = 353,
GET_INTERACTION_INFO = 354,
INTERACTION_GAME_STATE_CHANGE = 355,
TOGGLE_INTERACTION_UPDATES = 356,
TERMINATE_INTERACTION = 357,
SERVER_TERMINATE_INTERACTION = 358,
GET_PLAYERS_TARGET_FOR_SELECTION = 359,
PROCESS_INTERACTION_UNDER_CURSOR = 360,
HANDLE_INTERACT_ACTION = 361,
ATTEMPT_INTERACTION = 362,
HANDLE_INTERACTION_CAMERA = 363,
REQUEST_USE = 364,
CLIENT_USE = 366,
GET_PLAYER_MULTI_INTERACTION = 367,
GET_MULTI_INTERACTION_STATE = 368,
VENDOR_OPEN_WINDOW = 369,
VENDOR_CLOSE_WINDOW = 370,
EMOTE_PLAYED = 371,
EMOTE_RECEIVED = 372,
BUY_FROM_VENDOR = 373,
SELL_TO_VENDOR = 374,
ADD_DONATION_ITEM = 375,
REMOVE_DONATION_ITEM = 376,
CONFIRM_DONATION_ON_PLAYER = 378,
CANCEL_DONATION_ON_PLAYER = 379,
TEAM_GET_LEADER = 380,
TEAM_GET_ON_WORLD_MEMBERS = 381,
TEAM_GET_ALL_MEMBERS = 382,
TEAM_SET_OFF_WORLD_FLAG = 383,
SET_TRANSPARENCY = 385,
GET_PREFERS_FADE = 386,
PROJECTILE_IMPACT = 387,
SET_PROJECTILE_PARAMS = 388,
SET_INVENTORY_SIZE = 389,
ACKNOWLEDGE_POSSESSION = 391,
SET_POSSESSED_OBJECT = 392,
CHANGE_POSSESSOR = 393,
GET_POSSESSION_TYPE = 395,
GET_POSSESSED_OBJECT = 396,
GET_POSSESSOR = 397,
IS_POSSESSED = 398,
ENABLE_ACTIVITY = 399,
SET_SHOOTING_GALLERY_PARAMS = 400,
OPEN_ACTIVITY_START_DIALOG = 401,
REQUEST_ACTIVITY_START_STOP = 402,
REQUEST_ACTIVITY_ENTER = 403,
REQUEST_ACTIVITY_EXIT = 404,
ACTIVITY_ENTER = 405,
ACTIVITY_EXIT = 406,
ACTIVITY_START = 407,
ACTIVITY_STOP = 408,
SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
ROTATE_TO_POINT = 410,
SHOOTING_GALLERY_FIRE = 411,
CALCULATE_FIRING_PARAMETERS = 412,
GET_MUZZLE_OFFSET = 413,
GET_ACTIVITY_POINTS = 414,
TEAM_IS_ON_WORLD_MEMBER = 415,
REQUEST_VENDOR_STATUS_UPDATE = 416,
VENDOR_STATUS_UPDATE = 417,
CANCEL_MISSION = 418,
RESET_MISSIONS = 419,
RENDER_COMPONENT_READY = 420,
SEND_MINIFIG_DECALS = 421,
PHYSICS_COMPONENT_READY = 422,
ENTER_STANDBY_MODE = 423,
LEAVE_STANDBY_MODE = 424,
NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
REQUEST_CONSUME_ITEM = 426,
CONSUME_CLIENT_ITEM = 427,
CLIENT_ITEM_CONSUMED = 428,
QUERY_STANDBY_MODE = 429,
GET_NI_BOUND = 430,
MISSION_FAILURE = 431,
GET_ANIMATION_TIME = 432,
GET_CURRENT_ACTIVITY = 434,
SET_EYEBROWS = 435,
GET_EYEBROWS = 436,
SET_EYES = 437,
GET_EYES = 438,
SET_MOUTH = 439,
GET_MOUTH = 440,
IS_OBJECT_SMASHABLE = 441,
SMASHABLE_STATE_CHANGED = 443,
USE_STATE_LOGGER = 444,
ROTATE_SUB_NODE = 445,
GET_SUB_NODE_POSITION = 446,
GET_SUB_NODE = 447,
UPDATE_SHOOTING_GALLERY_ROTATION = 448,
RENDER_FLOATING_TEXT = 449,
REQUEST2_D_TEXT_ELEMENT = 450,
UPDATE2_D_TEXT_ELEMENT = 451,
REMOVE2_D_TEXT_ELEMENT = 452,
SET_COLOR = 453,
GET_COLOR = 454,
HKX_CHARACTER_LOADED = 455,
ACTIVATE_PHYSICS = 457,
SET_ICON_ABOVE_HEAD = 458,
ADD_ICON_COMPOSITE = 459,
CLEAR_ICON_COMPOSITES = 460,
ICON_NIF_LOADED = 461,
ICON_KFM_LOADED = 462,
GET_OVERHEAD_ICON_PROPERTIES_FROM_PARENT = 463,
BOUNCE_PLAYER = 464,
SET_USER_CTRL_COMP_PAUSE = 466,
HAS_COLLIDED = 467,
GET_TOOLTIP_FLAG = 468,
SET_TOOLTIP_FLAG = 469,
GET_FLAG = 470,
SET_FLAG = 471,
NOTIFY_CLIENT_FLAG_CHANGE = 472,
CURSOR_ON = 473,
CURSOR_OFF = 474,
HELP = 475,
VENDOR_TRANSACTION_RESULT = 476,
PERFORM_SPECIAL_DEATH = 477,
GET_SHADER_ID = 478,
GET_RENDER_ENVIRONMENT = 479,
FINISHED_LOADING_SCENE = 480,
GET_SKILL_INFO = 481,
ACTIVITY_CANCEL = 482,
MISSION_USES_OBJECT = 483,
GET_POSITIONAL_ID = 484,
SET_COLLECTIBLE_STATUS = 485,
HAS_BEEN_COLLECTED = 486,
HAS_BEEN_COLLECTED_BY_CLIENT = 487,
GET_POS_UPDATE_STATS = 488,
GET_NUM_VIEWERS_SCOPING_THIS = 489,
GET_ACTIVITY_USER = 490,
GET_ALL_ACTIVITY_USERS = 491,
GET_MISSION_FOR_PLAYER = 492,
SET_FACTION = 493,
SET_PLATFORM_IDLE_STATE = 494,
DISPLAY_CHAT_BUBBLE = 495,
REQUEST_CHAT_BUBBLE_ELEMENT = 496,
GET_MISSION_DATA = 497,
SPAWN_PET = 498,
DESPAWN_PET = 499,
SET_LOCAL_SPACE_STATE = 500,
GET_LOCAL_SPACE_STATE = 501,
SET_POSITION_TO_LOCAL_POSITION = 502,
ALLOW_LOCAL_SPACE_UPDATE = 503,
TOGGLE_FREE_CAM_MODE = 504,
PLAYER_LOADED = 505,
PLAYER_ADDED_TO_WORLD_LOCAL = 506,
OBJECT_LOADED = 507,
GET_PLAYER_READY = 508,
PLAYER_READY = 509,
SET_SMASHABLE_PARAMS = 510,
IS_LOOTABLE_CHEST = 511,
LOOT_OPEN_WINDOW = 512,
LOOT_SELECTION_UPDATE = 513,
TAKE_LOOT_CHEST_ITEM = 514,
REQUEST_LINKED_MISSION = 515,
TRANSFER_TO_ZONE = 516,
TRANSFER_TO_ZONE_CHECKED_IM = 517,
SECURED_TRANSFER_TO_ZONE = 518,
INVALID_ZONE_TRANSFER_LIST = 519,
MISSION_DIALOGUE_OK = 520,
GET_OBJECT_IN_SCOPE = 521,
SET_LAUNCHED_STATE = 522,
P_CREATE_EFFECT_FINISHED = 523,
SMASHED_OBJECT = 524,
CHECK_SMASHCHAIN_OVERRIDE = 525,
DISPLAY_REBUILD_ACTIVATOR = 526,
TRANSFER_TO_LAST_NON_INSTANCE = 527,
SET_ACTIVE_LOCAL_CHARACTER_ID = 528,
DISPLAY_MESSAGE_BOX = 529,
MESSAGE_BOX_RESPOND = 530,
CHOICE_BOX_RESPOND = 531,
SERVER_SET_USER_CTRL_COMP_PAUSE = 532,
SET_CHARACTER_AUTO_RUN = 533,
FOLLOW_WAYPOINTS = 534,
SWAP_DECAL_AND_COLOR = 535,
CONTINUE_WAYPOINTS = 536,
SMASH = 537,
UN_SMASH = 538,
GET_IS_SMASHED = 539,
GET_UP_VECTOR = 540,
SET_GRAVITY_SCALE = 541,
SET_GRAVITY_SCALE_FOR_RIGID_BODY = 542,
STOP_MOVING = 543,
SET_PATHING_SPEED = 544,
SET_SHIELDED = 545,
SET_SHOOTING_GALLERY_RETICULE_EFFECT = 546,
PLACE_MODEL_RESPONSE = 547,
SET_DODGE_INFO = 548,
GET_DODGE_INFO = 549,
SET_SKILL_ATTACK_SPEED = 550,
GET_SKILL_COOLDOWN_GROUP = 551,
GET_INITIAL_SKILL_COOLDOWN = 552,
GET_SKILL_COOLDOWN_REMAINING = 553,
GET_GLOBAL_COOLDOWN = 554,
SET_GLOBAL_COOLDOWN = 555,
RESET_GLOBAL_COOLDOWN = 556,
FINDINVENTORY_ITEM = 558,
PATH_STUCK = 559,
SET_CURRENT_PATH = 560,
SET_JET_PACK_MODE = 561,
SET_JET_PACK_TIME = 562,
PET_FOLLOW_OWNER = 563,
PLAYER_DIED = 564,
REGISTER_PET_ID = 565,
REGISTER_PET_DBID = 566,
GET_PET_ID = 567,
SHOW_ACTIVITY_COUNTDOWN = 568,
DISPLAY_TOOLTIP = 569,
SET_PHANTOM_BASE = 570,
GET_MOTION_STATE = 571,
GET_MOTION_CONFIG = 572,
SET_ACTIVE_PROJECTILE_SKILL = 573,
INITIALIZE_MISSION_VISUALS = 574,
GET_MISSIONS = 575,
START_ACTIVITY_TIME = 576,
ADD_ACTIVITY_TIME = 577,
GUILD_GET_SIZE = 578,
GUILD_CAN_WE_INVITE = 579,
GUILD_CAN_WE_KICK = 580,
SET_CHAR_GUILD_INFO = 581,
GET_CHAR_GUILD_INFO = 582,
GET_CHAR_IS_IN_GUILD = 583,
RE_RENDER_NAME_BILLBOARD = 584,
IS_IN_LOCAL_CHAR_PROXIMITY = 585,
GUILD_SET_STATUS = 586,
GUILD_ADD_PLAYER = 587,
GUILD_REMOVE_PLAYER = 588,
GUILD_UPDATE_PLAYER_NAME = 589,
GUILD_SET_PLAYER_RANK = 590,
GUILD_SET_ONLINE_STATUS = 591,
GUILD_INVITE = 592,
REQUEST_GUILD_DATA = 593,
POPULATE_GUILD_DATA = 594,
GET_CACHED_GUILD_DATA = 595,
GUILD_RENDER_NAME = 596,
GET_IS_SUPPORTED = 600,
CHARACTER_SUPPORT_CHANGED = 601,
ACTIVITY_PAUSE = 602,
USE_NON_EQUIPMENT_ITEM = 603,
REQUEST_USE_ITEM_ON = 604,
REQUEST_USE_ITEM_ON_TARGET = 605,
USE_ITEM_ON = 606,
USE_ITEM_RESULT = 607,
GET_PARENT_OBJ = 608,
SET_PARENT_OBJ = 609,
GET_UPDATES_WITH_PARENT_POSITION = 610,
PARENT_REMOVED = 611,
PARENT_LEFT_SCOPE = 612,
PARENT_ENTERED_SCOPE = 613,
CHILD_LOADED = 614,
CHILD_REMOVED = 615,
CHILD_DETACHED = 616,
CHILD_ENTERED_SCOPE = 617,
CHILD_LEFT_SCOPE = 618,
GET_CHILD_OBJECTS = 619,
ZONE_TRANSFER_FINISHED = 621,
CHAT_CONNECTION_UPDATE = 622,
PLATFORM_AT_LAST_WAYPOINT = 623,
LOOT_TAKE_ALL = 624,
GET_EQUIPPED_ITEM_INFO = 625,
DISPLAY_GUILD_CREATE_BOX = 626,
GET_EDITOR_LEVEL = 627,
GET_ACCOUNT_ID = 628,
GET_LAST_LOGOUT = 629,
GET_LAST_PROP_MOD_DISPLAY_TIME = 630,
SET_LAST_PROP_MOD_DISPLAY_TIME = 631,
SHOW_ACTIVITY_SUMMARY = 632,
CAN_RECEIVE_ALL_REWARDS = 633,
GET_ACTIVITY_REWARD = 634,
LOOT_CLOSE_WINDOW = 635,
GET_BLUEPRINT_ID = 636,
NOTIFY_BLUEPRINT_UPDATE = 637,
FETCH_MODEL_METADATA_REQUEST = 638,
FETCH_MODEL_METADATA_RESPONSE = 639,
COMMAND_PET = 640,
PET_RESPONSE = 641,
GET_ICON_ABOVE_HEAD_STATE = 642,
GET_ICON_ABOVE_HEAD = 643,
ICON_FINISHED_LOADING = 644,
ADD_PET_STATE = 645,
REMOVE_PET_STATE = 646,
SET_PET_STATE = 647,
REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
SET_ON_TEAM = 650,
GET_PET_HAS_STATE = 651,
FIND_PROPERTY = 652,
SET_PET_MOVEMENT_STATE = 653,
GET_ITEM_TYPE = 654,
GET_ITEM_INFO_KEY = 655,
NOTIFY_OBJECT = 656,
IS_PET_WILD = 657,
CLIENT_NOTIFY_PET = 659,
NOTIFY_PET = 660,
NOTIFY_PET_TAMING_MINIGAME = 661,
START_SERVER_PET_MINIGAME_TIMER = 662,
CLIENT_EXIT_TAMING_MINIGAME = 663,
GET_BUILDMODE_ACTIVE = 664,
GET_PET_TAMING_MINIGAME_ACTIVE = 665,
PET_TAMING_OBJECT_PICKED = 666,
PET_TAMING_MINIGAME_RESULT = 667,
PET_TAMING_TRY_BUILD_RESULT = 668,
SET_PET_TAMING_MODEL = 669,
GET_PET_TAMING_MODEL = 670,
PET_ON_SWITCH = 671,
PET_OFF_SWITCH = 672,
NOTIFY_TAMING_BUILD_SUCCESS = 673,
NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
NOTIFY_TAMING_PUZZLE_SELECTED = 675,
GET_INSTRUCTION_COUNT = 676,
GET_IS_NPC = 677,
ACTIVATE_BUBBLE_BUFF = 678,
DECTIVATE_BUBBLE_BUFF = 679, // This is spelled wrong in the client, so we misspell it here.
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
EXHIBIT_VOTE = 680,
ADD_PET_TO_PLAYER = 681,
REMOVE_PET_FROM_PLAYER = 682,
REQUEST_SET_PET_NAME = 683,
SET_PET_NAME = 684,
PET_NAME_CHANGED = 686,
GET_PET_AT_INDEX = 687,
GET_LOT_FOR_PET_BY_DBID = 688,
GET_NAME_FOR_PET_BY_DBID = 689,
GET_ACTIVE_PET_OBJ_ID = 690,
GET_ACTIVE_PET_INVENTORY_OBJ_ID = 691,
SHOW_PET_ACTION_BUTTON = 692,
SET_EMOTE_LOCK_STATE = 693,
GET_EMOTE_LOCK_STATE = 694,
LEAVE_TEAM_MSG = 695,
TEAM_KICK_PLAYER_MSG = 697,
TEAM_SET_LEADER_SEND_MSG = 698,
USE_ITEM_ON_CLIENT = 699,
DOES_FORWARD_TARGET_CLICKING = 700,
CHECK_USE_REQUIREMENTS = 701,
USE_REQUIREMENTS_RESPONSE = 702,
USE_ITEM_REQUIREMENTS_RESPONSE = 703,
PET_ADDED_TO_WORLD = 704,
BOUNCER_TRIGGERED = 705,
EXHIBIT_QUERY_CURRENT_MODEL = 706,
EXHIBIT_QUERY_CURRENT_MODEL_RESPONSE = 707,
EXHIBIT_ATTEMPT_VOTE = 708,
EXHIBIT_VOTE_RESPONSE = 709,
EHIBIT_REQUERYMODELS = 710,
IS_SKILL_ACTIVE = 711,
TOGGLE_ACTIVE_SKILL = 712,
PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
EXHIBIT_GET_INFO = 714,
GET_PROPERTY_DATA = 715,
DOWNLOAD_PROPERTY_DATA = 716,
QUERY_PROPERTY_DATA = 717,
MODEL_MODERATION_ACTION = 719,
NOTIFY_SERVER_UGC_REVIEW_READY = 720,
NOTIFY_CLIENT_UGC_REVIEW_READY = 721,
OLD_USE_ITEM_ON = 722,
FIND_PROPERTY_FOR_SALE_RESPONSE = 723,
PROPERTY_EDITOR_BEGIN = 724,
PROPERTY_EDITOR_END = 725,
PROPERTY_EDITOR_SET_MODE = 726,
TOGGLE_TRIGGER = 727,
FIRE_EVENT = 728,
IS_MINIFIG_IN_A_BUBBLE = 729,
GET_ITEM_INFO = 730,
MISSION_NEEDS_LOT = 731,
STOP_PATHING = 732,
START_PATHING = 733,
ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
HAS_SKILL = 736,
NOTIFY_CLIENT_ZONE_OBJECT = 737,
MOVE_OBJECT = 738,
ROTATE_OBJECT = 739,
GET_SPAWNER_CONFIG_DATA = 740,
UPDATE_SPAWNER_CONFIG_DATA = 741,
TURN_AROUND = 743,
GO_FORWARD = 744,
GO_BACKWARD = 745,
UPDATE_REPUTATION = 746,
GET_REPUTATION = 747,
ADD_REPUTATION = 748,
UPDATE_PROPERTY_DATA = 749,
PROPERTY_RENTAL_RESPONSE = 750,
EXHIBIT_PLACEMENT_RESPONSE = 751,
SQUIRT_WITH_WATERGUN = 752,
GET_VOTES_LEFT = 753,
ADJUST_VOTES_LEFT = 754,
EVADE_TARGET = 755,
STOPPED_EVADING = 756,
GET_PET_HAS_ABILITY = 757,
REQUEST_PLATFORM_RESYNC = 760,
PLATFORM_RESYNC = 761,
PLAY_CINEMATIC = 762,
END_CINEMATIC = 763,
CINEMATIC_UPDATE = 764,
ATTACH_CAMERA_TO_RAIL = 765,
DETACH_CAMERA_FROM_RAIL = 766,
TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
SET_GHOST_REFERENCE_POSITION = 768,
GET_GHOST_REFERENCE_POSITION = 769,
FIRE_EVENT_SERVER_SIDE = 770,
GET_PET_ABILITY_OBJECT = 771,
TEAM_INVITE_MSG_FROM_UI = 772,
ADD_CAMERA_EFFECT = 773,
REMOVE_CAMERA_EFFECT = 774,
REMOVE_ALL_CAMERA_EFFECTS = 775,
GET_MY_PROPERTIES_IN_THIS_ZONE = 776,
IS_MODEL_WITHIN_PROPERTY_BOUNDS = 777,
PROPERTY_DATA_RESULTS = 778,
ON_UN_SERIALIZE = 779,
SCRIPT_NETWORK_VAR_UPDATE = 781,
ADD_OBJECT_TO_GROUP = 783,
REMOVE_OBJECT_FROM_GROUP = 784,
IS_OBJECT_STATIC = 785,
GET_HAS_MISSION = 786,
GET_MISSION_TARGET_LOT = 787,
GET_MISSION_OFFERER_LOT = 788,
USE_UNIQUE_ITEM = 789,
GET_IS_PET = 790,
DELETE_PROPERTY = 791,
CREATEMODEL_FROM_CLIENT = 792,
UPDATE_MODEL_FROM_CLIENT = 793,
DELETE_MODEL_FROM_CLIENT = 794,
SHOW_PROPERTY_BOUNDS = 795,
SET_PROPERTY_I_DS = 796,
PLAY_FACE_DECAL_ANIMATION = 797,
ADD_ACTIVITY_USER = 798,
REMOVE_ACTIVITY_USER = 799,
GET_NUM_ACTIVITY_USERS = 800,
ACTIVITY_USER_EXISTS = 801,
DO_COMPLETE_ACTIVITY_EVENTS = 805,
SET_ACTIVITY_PARAMS = 806,
SET_ACTIVITY_USER_DATA = 807,
GET_ACTIVITY_USER_DATA = 808,
DO_CALCULATE_ACTIVITY_RATING = 809,
ND_AUDIO_POST_SETUP = 812,
ND_AUDIO_PRE_SHUTDOWN = 813,
SET_ND_AUDION_LISTENER_STANCE = 814,
SET_UP_ND_AUDIO_EMIITTER = 815,
SHUT_DOWN_ND_AUDIO_EMITTER = 816,
METAIFY_ND_AUDIO_EMITTER = 817,
UN_METAIFY_ND_AUDIO_EMITTER = 818,
METAIFY_ND_AUDIO_EMITTERS = 819,
UN_METAIFY_ND_AUDIO_EMITTERS = 820,
PLAY_ND_AUDIO_EMITTER = 821,
STOP_ND_AUDIO_EMITTER = 822,
STOP_ND_AUDIO_EMITTER_ALL = 823,
SET_ND_AUDIO_EMITTER_PARAMETER = 824,
SET_ND_AUDIO_EMITTERS_PARAMETER = 825,
ND_AUDIO_CALLBACK = 826,
ACTIVATE_ND_AUDIO_MUSIC_CUE = 827,
DEACTIVATE_ND_AUDIO_MUSIC_CUE = 828,
FLASH_ND_AUDIO_MUSIC_CUE = 829,
SET_ND_AUDIO_MUSIC_PARAMETER = 830,
PLAY2_D_AMBIENT_SOUND = 831,
STOP2_D_AMBIENT_SOUND = 832,
PLAY3_D_AMBIENT_SOUND = 834,
STOP3_D_AMBIENT_SOUND = 835,
ACTIVATE_ND_AUDIO_MIXER_PROGRAM = 836,
DEACTIVATE_ND_AUDIO_MIXER_PROGRAM = 837,
UPDATE_ACTIVITY_LEADERBOARD = 838,
ACTIVITY_LEADERBOARD_UPDATED = 839,
ENTER_PROPERTY1 = 840,
ENTER_PROPERTY2 = 841,
PROPERTY_ENTRANCE_SYNC = 842,
SEND_PROPERTY_POPULATION_TO_CLIENT = 843,
SEN_PROPERTY_PLAQUE_VIS_UPDATE = 844,
PROPERTY_SELECT_QUERY = 845,
CREATE_POSITION_STRING = 848,
GET_PARALLEL_POSITION = 849,
PARSE_CHAT_MESSAGE = 850,
SET_MISSION_TYPE_STATE = 851,
GET_LOCATIONS_VISITED = 852,
GET_MISSION_TYPE_STATES = 853,
GET_TIME_PLAYED = 854,
SET_MISSION_VIEWED = 855,
HKX_VEHICLE_LOADED = 856,
SLASH_COMMAND_TEXT_FEEDBACK = 857,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
BROADCAST_TEXT_TO_CHATBOX = 858,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
VOTE_ON_PROPERTY = 862,
UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
NOTIFY_PLAYER_OF_PROPERTY_SUBMISSION = 865,
NOTIFY_PLAYER_OF_MODEL_SUBMISSION = 866,
PHYSICS_SYSTEM_LOADED = 867,
CLIENT_TRADE_REQUEST = 868,
SERVER_TRADE_REQUEST = 869,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
SERVER_TRADE_INVITE = 870,
CLIENT_TRADE_REPLY = 871,
SERVER_TRADE_REPLY = 872,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
SERVER_TRADE_INITIAL_REPLY = 873,
SERVER_TRADE_FINAL_REPLY = 874,
CLIENT_TRADE_UPDATE = 875,
SERVER_SIDE_TRADE_UPDATE = 876,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
SERVER_TRADE_UPDATE = 877,
CLIENT_TRADE_CANCEL = 878,
CLIENT_SIDE_TRADE_CANCEL = 879,
CLIENT_TRADE_ACCEPT = 880,
SERVER_SIDE_TRADE_ACCEPT = 881,
SERVER_SIDE_TRADE_CANCEL = 882,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
SERVER_TRADE_CANCEL = 883,
SERVER_TRADE_ACCEPT = 884,
GET_TRADE_INFO = 885,
KF_LOADED = 886,
BRICKS_LOADED = 887,
READY_FOR_UPDATES = 888,
SEND_READY_FOR_UPDATES = 889,
SET_LAST_CUSTOM_BUILD = 890,
GET_LAST_CUSTOM_BUILD = 891,
GET_STATUS_EFFECT_BY_ID = 892,
GET_ALL_STATUS_EFFECTS = 893,
CHILD_RENDER_COMPONENT_READY = 894,
NOTIFY_APPEARANCE_CHANGED_MSG = 895,
SET_PHYSICS_MOTION_STATE = 896,
GET_PHYSICS_MOTION_STATE = 897,
ATTACH_GRAYSCALE_EFFECT = 898,
ATTACH_FADE_EFFECT = 899,
ATTACH_CHANGE_RENDER_ENVIRONMENT_EFFECT = 900,
FORCE_MOVEMENT = 901,
CANCEL_FORCE_MOVEMENT = 902,
SET_IGNORE_PROJECTILE_COLLISION = 903,
GET_IGNORE_PROJECTILE_COLLISION = 904,
ORIENT_TO_OBJECT = 905,
ORIENT_TO_POSITION = 906,
ORIENT_TO_ANGLE = 907,
NOTIFY_CLIENT_UGC_MODEL_READY = 909,
NOTIFY_CLIENT_UGC_ICON_READY = 911,
PROPERTY_BUILD_MODE_CHANGED = 912,
PROPERTY_BUILD_MODE_UPDATE = 913,
PROPERTY_DELETION_ACTION = 914,
PROPERTY_MODERATION_STATUS_ACTION = 915,
PROPERTY_MODERATION_STATUS_ACTION_RESPONSE = 916,
PROPERTY_MODERATION_STATUS_UPDATE = 917,
PROPERTY_NEEDS_GM_ATTENTION = 918,
PROPERTY_MODERATION_CHANGED = 919,
INVENTORY_REFRESH_ITEM_DETAILS = 922,
INVENTORY_LOAD_CUSTOM_ICON = 923,
GET_STATUS_EFFECT_BY_TYPE = 924,
RELEASE_CHARGED_SKILL = 925,
PROPERTY_RELOAD_DB = 926,
SET_PLAYER_TARGET = 927,
GET_PLAYER_TARGET = 928,
LOCK_CAMERA_NETWORKED = 929,
MOVE_CAMERA_NETWORKED = 930,
REBUILD_ACTIVATED = 931,
BOUNCE_NOTIFICATION = 932,
REQUEST_CLIENT_BOUNCE = 934,
GET_RECENT_BOUNCED = 935,
SET_RECENT_BOUNCED = 936,
SET_ACTIVE_STATE = 937,
GET_ACTIVE_STATE = 938,
HAS_COMPONENT_TYPE = 939,
GET_COMPONENT_LIST = 940,
RESPONDS_TO_FACTION = 941,
BOUNCER_ACTIVE_STATUS = 942,
HF_ATTRIBUTES_PUSH = 943,
HF_ATTRIBUTES_PULL = 944,
HF_ATTRIBUTES_PATH_DISPLAY = 945,
HF_CONTROLS_PULL = 946,
HF_OBJECT_SELECTED = 947,
HF_PLACEHOLDER_UPDATE = 948,
HF_PLACEHOLDER_TOGGLE = 949,
HF_GET_ASSOCIATED_PATHS = 950,
HF_GETS_WANT_PATH = 951,
GET_RECENT_MOVEMENT_KEYS = 952,
TRACK_RECENT_MOVEMENT_KEYS = 953,
PHYSICS_MOVEMENT_NOTIFICATION_REQUEST = 954,
PHYSICS_MOVEMENT_NOTIFICATION = 955,
MOVE_INVENTORY_SINGLE = 956,
MOVE_INVENTORY_BATCH = 957,
MINI_GAME_SET_PARAMETERS = 958,
MINI_GAME_GET_TEAM_SKILLS = 961,
MINI_GAME_GET_TEAM_SCORE = 963,
MINI_GAME_GET_PLAYER_SCORE = 967,
MINI_GAME_GET_TEAM_COLOR = 972,
MINI_GAME_GET_TEAM_PLAYERS = 975,
MINI_GAME_UPDATE_CLIENT = 976,
MINI_GAME_GET_TEAM = 977,
MINI_GAME_GET_PARAMETERS = 978,
OBJECT_ACTIVATED_CLIENT = 980,
IS_RESURRECTING = 983,
GET_ITEM_OWNER = 984,
GET_STORED_CONFIG_DATA = 985,
SET_STORED_CONFIG_DATA = 986,
ON_PLAYER_RESSURECTED = 988,
PLAYER_RESURRECTION_FINISHED = 989,
TRANSFORM_CHANGELING_BUILD = 990,
RETURN_CHANGELING_BUILD_ID = 991,
SPEND_BRICK_INVENTORY_FOR_LXFML = 992,
BRICK_INVENTORY_FOR_LXFML_SPENT = 993,
REBUILD_BBB_AUTOSAVE_MSG = 995,
SET_BBB_AUTOSAVE = 996,
USE_BBB_INVENTORY = 998,
UN_USE_BBB_MODEL = 999,
BBB_LOAD_ITEM_REQUEST = 1000,
BBB_SAVE_REQUEST = 1001,
BBBLUP_SAVE_REQUEST = 1002,
BBB_GET_METADATA_SOURCE_ITEM = 1003,
BBB_RESET_METADATA_SOURCE_ITEM = 1004,
BBB_SAVE_RESPONSE = 1005,
PLAYER_EXIT = 1006,
SET_PVP_STATUS = 1008,
GET_PVP_STATUS = 1009,
IS_VALID_PVP_TARGET = 1010,
PVP_RENDER_NAME = 1011,
ATTACH_OBJECT = 1012,
DETACH_OBJECT = 1013,
BOUNCE_SUCCEEDED = 1014,
GET_GAME_OBJECT_POINTER = 1015,
PHANTOM_HKX_LOADED = 1016,
DELAY_CREATE_EFFECT = 1017,
CHOICE_BUILD_SELECTION_CONFIRMED = 1018,
NOTIFY_FADE_UP_VIS_COMPLETE = 1019,
ITEM_HAS_NEW_INFO = 1020,
RESET_SECONDARY_ANIMATION = 1021,
GET_PICK_TYPE = 1022,
SET_PICK_TYPE = 1023,
GET_PRIORITY_PICK_LIST_TYPE = 1024,
REQUEST_PICK_TYPE_UPDATE = 1025,
GET_OVERRIDE_PICK_TYPE = 1026,
REQUEST_DISPLAY_OBJECT_INFO = 1027,
REQUEST_SERVER_OBJECT_INFO = 1028,
REQUEST_OBJECT_INFO_AS_XML = 1029,
GET_OBJECT_REPORT_INFO = 1030,
GET_OBJECT_REPORT_WINDOW_CLOSE = 1031,
GET_OBJECT_REPORT_STATUS = 1032,
GET_MISSION_DATA_FOR_OBJECT_REPORT = 1033,
GET_OBJECT_ROLLOVER_INFO = 1034,
PERFORM_ZONE_ANALYSIS = 1035,
UPDATE_HK_VISUAL_IZATION = 1036,
CLEAR_ITEMS_OWNER = 1037,
APPLY_LINEAR_IMPULSE = 1038,
APPLY_ANGULAR_IMPULSE = 1039,
GET_CONTACT_NORMALS = 1040,
IS_WATCHING_FOR_EMOTE = 1041,
NOTIFY_CLIENT_OBJECT = 1042,
DISPLAY_ZONE_SUMMARY = 1043,
ZONE_SUMMARY_DISMISSED = 1044,
GET_PLAYER_ZONE_STATISTIC = 1045,
MODIFY_PLAYER_ZONE_STATISTIC = 1046,
APPLY_EXTERNAL_FORCE = 1049,
GET_APPLIED_EXTERNAL_FORCE = 1050,
ITEM_EQUIPPED = 1052,
ACTIVITY_STATE_CHANGE_REQUEST = 1053,
OVERRIDE_FRICTION = 1054,
ARRANGE_WITH_ITEM = 1055,
CHECK_CAN_BUILD_WITH_ITEM = 1056,
START_BUILDING_WITH_ITEM = 1057,
START_BUILD_SESSION = 1058,
FINISH_BUILD_SESSION = 1059,
DONE_BUILD_SESSION = 1060,
START_ARRANGING_WITH_ITEM = 1061,
FINISH_ARRANGING_WITH_ITEM = 1062,
DONE_ARRANGING_WITH_ITEM = 1063,
START_ARRANGE_MODE = 1064,
ARRANGE_MODE_WITH_ITEM = 1065,
FINISH_ARRANGE_MODE = 1066,
DONE_ARRANGE_MODE = 1067,
SET_BUILD_MODE = 1068,
BUILD_MODE_SET = 1069,
CONFIRM_BUILD_MODE = 1070,
BUILD_MODE_CONFIRMATION = 1071,
BUILD_EXIT_CONFIRMATION = 1072,
SET_BUILD_MODE_CONFIRMED = 1073,
BUILD_MODE_NOTIFICATION = 1074,
BUILD_MODE_NOTIFICATION_REPORT = 1075,
CLIENT_USE_MODULE_ON = 1076,
SET_MODEL_TO_BUILD = 1077,
SPAWN_MODEL_BRICKS = 1078,
CHECK_PRECONDITION = 1079,
CHECK_ALL_PRECONDITIONS = 1080,
NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
GET_IS_ITEM_EQUIPPED_BY_LOT = 1082,
GET_IS_ITEM_EQUIPPED_BY_ID = 1083,
GET_OBJECT_DIRECTION_VECTORS = 1084,
GET_CASTABLE_SKILLS = 1085,
CHOICEBUILD_COMPLETE = 1086,
GET_MISSION_CHAT = 1087,
GET_MISSION_AUDIO = 1088,
MODULE_EQUIPPED = 1089,
MODULE_DROPPED = 1090,
MODULE_PICKED_UP = 1091,
MODULE_INFO = 1092,
MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
MODULAR_BUILD_BEGIN = 1094,
MODULAR_BUILD_END = 1095,
MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
MODULAR_BUILD_FINISH = 1097,
SET_REGISTRATION_FOR_UI_UPDATE = 1114,
GO_TO_WAYPOINT = 1115,
ARRIVED_AT_DESIRED_WAYPOINT = 1116,
CHECK_WITHIN_BOUNDS = 1117,
ATTACH_TO_BUILD_ASSEMBLY = 1118,
SET_BUILD_ASSEMBLY = 1119,
RESET_BUILD_ASSEMBLY = 1120,
GET_INVENTORY_ITEM_INFO = 1125,
GET_ITEM_DETAILS = 1126,
GET_BUILD_ACTIVATOR = 1127,
GET_MISSION_ANIMATION = 1128,
MISSION_DIALOGUE_CANCELLED = 1129,
MODULE_ASSEMBLY_DB_DATA = 1130,
MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
MODULE_ASSEMBLY_QUERY_DATA = 1132,
MODULE_ASSEMBLY_HKX_LOADED = 1133,
MODULE_ASSEMBLY_NIF_LOADED = 1134,
MODULE_ASSEMBLY_MAIN_NIF_LOADED = 1135,
MODULE_ASSEMBLY_KFM_LOADED = 1136,
GET_PRECONDITION_INFO = 1137,
GET_MODEL_LOT = 1138,
ANIMATION_FINISHED_PRELOADING = 1139,
CHILD_BUILD_ASSEMBLY_COMPLETE = 1140,
CHARACTER_UNSERIALIZED = 1141,
CHARACTER_NEEDS_TRANSITION = 1142,
SET_NEEDS_TRANSITION = 1143,
ECHO_SYNC_SKILL = 1144,
SYNC_SKILL = 1145,
GET_BEHAVIOR_HANDLE = 1146,
ADD_OUTSTANDING_BEHAVIOR = 1147,
REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
OFF_WORLD_IMPACT_REQUEST = 1149,
SERVER_IMPACT_REQUEST = 1150,
DO_CLIENT_PROJECTILE_IMPACT = 1151,
MODULE_ASSEMBLY_PART_INFO = 1152,
GET_BUILD_TYPE = 1153,
CHECK_BUILD_TYPE = 1154,
MODULAR_BUILD_CONVERT_MODEL = 1155,
DO_NPC_SHOWCASE_MODEL_SUBMISSION = 1156,
GET_MISSION_I_DS_LIST = 1157,
SET_SHOWCASE_MISSION_NPC_VALS = 1158,
NOTIFY_SHOWCASE_MISSION_NP_COF_SUCCESS = 1159,
SEND_LUA_NOTIFICATION_REQUEST = 1160,
SEND_LUA_NOTIFICATION_CANCEL = 1161,
ACTIVATOR_TOGGLE = 1162,
MAKE_PHYSICS = 1163,
SET_RESPAWN_GROUP = 1164,
SET_PLAYER_ALLOWED_RESPAWN = 1165,
TOGGLE_SENDING_POSITION_UPDATES = 1166,
TOGGLE_RECEIVING_POSITION_UPDATES = 1167,
GET_ENEMY_PRECONDITIONS = 1168,
START_MODEL_VISUALIZATION = 1169,
PLACE_PROPERTY_MODEL = 1170,
PROPERTY_MODEL_PLACED = 1171,
OPEN_EXHIBIT_REPLACE_MODEL_UI = 1172,
REPLACE_SHOWCASEMODEL = 1173,
CLEAR_UI_HOOK_EXHIBIT_REPLACEMENT = 1174,
ATTACH_FLYTO_SCREEN_POS = 1175,
VEHICLE_GET_DEBUG_INFO = 1176,
VEHICLE_GET_MOVEMENT_INPUT_VALUES = 1177,
ACTIVITY_TIMER_SET = 1178,
ACTIVITY_TIMER_UPDATE = 1179,
ACTIVITY_TIMER_GET = 1180,
ACTIVITY_TIMER_STOP = 1181,
ACTIVITY_TIMER_DONE = 1182,
GET_ATTACK_PRIORITY = 1183,
UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
SET_LOSE_COINS_ON_DEATH = 1186,
LOAD_EFFECTS = 1187,
SET_CUSTOM_BUILD = 1188,
ACTIVITY_TIMER_RESET = 1189,
ACTIVITY_TIMER_STOP_ALL_TIMERS = 1190,
ACTIVITY_TIMER_MODIFY = 1191,
SET_KEYFRAM_TRANSFORM = 1192,
ADD_ACTIVITY_OWNER = 1193,
REMOVE_ACTIVITY_OWNER = 1194,
GET_CURRENT_ACTIVITY_OWNERS = 1195,
TOGGLE_SKILL_DEBUGGING = 1196,
PET_TAMING_TRY_BUILD = 1197,
REPORT_BUG = 1198,
REPORT_OFFENSIVE_MODEL = 1199,
REPORT_OFFENSIVE_PROPERTY = 1200,
GET_ACTIVITY_ID = 1201,
REQUEST_SMASH_PLAYER = 1202,
GET_TIMES_REQUESTED_SMASH = 1203,
RESPONSE_SMASH_PLAYER = 1204,
MODIFY_DAMAGE_ABSORPTION = 1205,
UNCAST_SKILL = 1206,
GET_SHOWCASE_MODEL_READY = 1207,
IS_SKILL_NEEDED = 1208,
GET_COMPONENT_DATA = 1209,
VEHICLE_SET_POWERSLIDE_METHOD = 1210,
SHOWS_NAMETAG = 1211,
FIRE_EVENT_CLIENT_SIDE = 1213,
GET_REQUIRES_NAME_RESUBMISSION = 1216,
SET_REQUIRES_NAME_RESUBMISSION = 1217,
TOGGLE_GM_INVIS = 1218,
GET_GM_INVIS = 1219,
KILLED_PLAYER = 1220,
GET_PICKUP_SKILLS = 1221,
GET_FACTION_SKILL = 1222,
CHANGE_OBJECT_WORLD_STATE = 1223,
GET_OBJECT_WORLD_STATE = 1224,
VISIBILITY_CHANGED = 1225,
MOTION_EFFECT_COMPLETE = 1226,
TOGGLE_FREEZE_MODE = 1227,
SHADER_RENDER_MSG_APPLIED = 1228,
PLAYER_RENAME_REQUEST = 1229,
VEHICLE_LOCK_INPUT = 1230,
VEHICLE_UNLOCK_INPUT = 1231,
SET_AIR_MOVEMENT = 1232,
MOVEMENT_STATE_CHANGED = 1233,
SKILL_MOVEMENT_CANCELLED = 1234,
AIR_MOVEMENT_COMPLETE = 1235,
CANCEL_AIR_MOVEMENT = 1236,
FORCE_MINIFIGURE_TEXTURE_UPDATE = 1237,
RESYNC_EQUIPMENT = 1238,
ADD_COMPONENT_TO_OBJECT = 1239,
VEHICLE_GET_MAX_GAME_SPEED = 1240,
VEHICLE_GET_MAX_GAME_SPEED_WITH_BOOST = 1241,
GET_SPEED_FACTOR = 1242,
FREEZE_INVENTORY = 1243,
ADD_STAT_TRIGGER = 1244,
ADD_STAT_TRIGGER_CHILD = 1245,
CHECK_TRIGGERS_AND_FIRE_IF_NEEDED = 1246,
STAT_EVENT_TRIGGERED = 1247,
GET_CURRENT_SPEED = 1248,
RACING_PLAYER_RANK_CHANGED = 1249,
RACING_PLAYER_WRONG_WAY_STATUS_CHANGED = 1250,
RACING_PLAYER_CROSSED_FINISH_LINE = 1251,
RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
RACING_SET_PLAYER_RESET_INFO = 1254,
RACING_PLAYER_INFO_RESET_FINISHED = 1255,
RACING_PLAYER_OUT_OF_TRACK_BOUNDS = 1256,
RACING_SYNC_INFO = 1257,
RACING_PLAYER_KEEP_ALIVE = 1258,
RACING_SERVER_KEEP_ALIVE = 1259,
LOCK_NODE_ROTATION = 1260,
GET_PHYSICS_COLLIDABLE = 1261,
SET_PHYSICS_COLOR_FOR_DEBUG = 1262,
GET_PHYSICS_COLOR_FOR_DEBUG = 1263,
SET_PHYSICS_TEXT_AND_STATE_FOR_DEBUG = 1264,
REQUEST_INFO_FOR_PHYSICS_DEBUGGER = 1265,
GET_COLLIDABLE_AT_ADDRESS = 1266,
REQUEST_SERVER_GET_COLLIDABLE_REPORT = 1267,
COLLISION_POINT_ADDED = 1268,
COLLISION_POINT_REMOVED = 1269,
SET_ATTACHED = 1270,
SET_DESTROYABLE_MODEL_BRICKS = 1271,
VEHICLE_SET_POWERSLIDE_LOCK_WHEELS = 1272,
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
SHOW_HEALTH_BAR = 1274,
GET_SHOWS_HEALTH_BAR = 1275,
NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
ENABLE_CLIENT_EQUIP_MODE = 1278,
CLIENT_EQUIP_MODE_WAS_CHANGED = 1279,
VEHICLE_GET_SPAWN_HEIGHT = 1281,
SET_NAME_BILLBOARD_STATE = 1284,
CHECK_TARGETING_REQUIREMENTS = 1285,
VEHICLE_CAN_WRECK = 1286,
ATTACH_RENDER_EFFECT = 1287,
DETACH_RENDER_EFFECT = 1288,
IS_PET_USING_ABILITY = 1289,
SET_BLOCKING = 1290,
GET_BLOCKING = 1291,
UPDATE_BLOCKING = 1292,
CHECK_DAMAGE_RESULTS = 1293,
GET_OBJECT_IS_IN_RENDER_PIPE = 1294,
ATTACH_MOTION_FX_ARC = 1295,
PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
GET_LAST_RESPAWN_CHECKPOINT = 1297,
GET_VEHICLE_DEBUG_COLLISIONS = 1298,
VISITING_PROPERTY = 1299,
HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE = 1301,
WORLD_CHECK_RESPONSE = 1302,
ADD_DAMAGE_REDUCTION = 1303,
REMOVE_DAMAGE_REDUCTION = 1304,
PROPERTY_CONTENTS_FROM_CLIENT = 1305,
GET_MODELS_ON_PROPERTY = 1306,
IS_SHOWCASE_DISPLAY_PEDESTAL = 1307,
MATCH_REQUEST = 1308,
MATCH_RESPONSE = 1309,
MATCH_UPDATE = 1310,
IS_DEFAULT_SKILL_ACTIVE = 1311,
PROPERTY_EDITOR_CARRY = 1312,
GET_LOOT_OWNER_ID = 1313,
GET_ENEMY_LOOT_TAG = 1314,
GET_NUM_SPAWNED_BRICKS = 1315,
SET_ITEM_EQUIP_TRANSFORM = 1316,
GET_ITEM_EQUIP_TRANSFORM = 1317,
GET_PROPERTY_BUDGET_INFO = 1318,
CHATBOX_IS_INIT = 1319,
GET_SPAWNED_I_DS = 1320,
GET_IMMUNITY = 1321,
GET_GM_IMMUNITY = 1322,
PROCESS_REMOTE_SLASH_COMMAND = 1323,
IS_FRIEND_MSG = 1324,
RACING_PLAYER_EVENT = 1325,
GET_PROPERTY_EDIT_VALID = 1326,
REFRESH_RENDER_ASSET = 1327,
VEHICLE_APPLY_STAT_CHANGE = 1328,
ZONE_LOADED_INFO = 1329,
B3_INTERFACE_ACTION = 1330,
RACING_STAT_MODIFIERS_FROM_CLIENT = 1332,
GET_RACING_STAT_MODIFIERS = 1333,
SET_RACING_STAT_MODIFIERS = 1334,
GET_RACING_LICENSE_LEVEL = 1335,
ADD_EQUIP_CAST = 1336,
SHOW_BILLBOARD_INTERACT_ICON = 1337,
CHANGE_IDLE_FLAGS = 1338,
GET_ANIMATION_FLAG = 1339,
VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1342,
NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1343,
VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION = 1346,
NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1347,
FORCE_UPDATE_ANIMATIONS = 1348,
MATCH_GET_DATA_FOR_PLAYER = 1349,
BUYBACK_FROM_VENDOR = 1350,
SET_INVENTORY_FILTER = 1351,
GET_INVENTORY_FILTER = 1352,
GET_INVENTORY_GROUPS = 1353,
GET_INVENTORY_GROUP = 1354,
UPDATE_INVENTORY_GROUP = 1355,
UPDATE_INVENTORY_UI = 1356,
UPDATE_INVENTORY_GROUP_CONTENTS = 1357,
CAN_REMOVE_ITEM_FROM_INVENTORY = 1362,
DRIVE_THIS_CAR = 1363,
VEHICLE_CAN_ADD_ACTIVE_BOOST = 1364,
VEHICLE_ADD_ACTIVE_BOOST = 1365,
SET_PROPERTY_ACCESS = 1366,
ZONE_PROPERTY_MODEL_PLACED = 1369,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
ZONE_PROPERTY_MODEL_ROTATED = 1370,
ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
ZONE_PROPERTY_MODEL_REMOVED = 1374,
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
GET_VERSIONING_INFO = 1381,
OPEN_UG_BEHAVIOR_UI = 1382,
VEHICLE_NOTIFY_HIT_SMASHABLE = 1383,
GET_TETHER_RADIUS = 1384,
VEHICLE_NOTIFY_HIT_EXPLODER = 1385,
CHECK_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1386,
REQUEST_NEAREST_ROCKET_LAUNCH_PRE_CONDITIONS = 1387,
CONFIGURE_RACING_CONTROL_CLIENT = 1389,
NOTIFY_RACING_CLIENT = 1390,
RACING_PLAYER_HACK_CAR = 1391,
RACING_PLAYER_LOADED = 1392,
RACING_CLIENT_READY = 1393,
POSSESSION_FINISHED_ATTACH = 1394,
UPDATE_CHAT_MODE = 1395,
VEHICLE_NOTIFY_FINISHED_RACE = 1396,
EQUIPPED_ITEM_STARTUP = 1397,
FACTION_TRIGGER_ITEM_EQUIPPED = 1400,
FACTION_TRIGGER_ITEM_UNEQUIPPED = 1401,
TOGGLE_PROPERTY_BEHAVIORS = 1402,
GET_UG_OBJECT_INFO = 1405,
RESET_PROPERTY_BEHAVIORS = 1406,
IS_PROPERTY_MODEL_RESET = 1407,
SET_UG_OBJECT_NAME_AND_DESCRIPTION = 1408,
SET_CONSUMABLE_ITEM = 1409,
VEHICLE_GET_CURRENT_LAP = 1410,
GET_UGID = 1411,
SET_UGID = 1412,
UGID_CHANGED = 1413,
RACING_GET_CURRENT_LAP_FOR_PLAYER = 1414,
SUB_ITEM_UN_EQUIPPED = 1415,
SET_CUSTOM_DROP_SHADOW_TEXTURE = 1416,
GET_PLAYER_KIT_FACTION = 1418,
USED_INFORMATION_PLAQUE = 1419,
RACING_ENABLE_WRONG_WAY_RESET = 1420,
RACING_TOGGLE_RUBBER_BANDING = 1421,
GET_RACING_CONTROL_DEBUG_INFO = 1422,
SET_PROPERTY_BOUNDS_VISIBILITY = 1423,
SET_PROPERTY_VENDOR_VISIBILITY = 1424,
SET_EQUIP_STATE = 1425,
NOTIFY_COMBAT_AI_STATE_CHANGE = 1426,
SET_PROPERTY_MODEL_INTERACTIVE = 1430,
SERVER_STATE_NOTIFY = 1431,
GET_SERVER_STATE = 1432,
GET_ICON_FOR_PROXIMITY = 1433,
GET_LEGO_CLUB_MEMBERSHIP_STATUS = 1434,
SET_STATUS_IMMUNITY = 1435,
GET_STATUS_IMMUNITY = 1436,
TEAM_IS_MEMBER = 1437,
ACTIVATE_BRICK_MODE = 1438,
GET_BUILD_OBJECT_ID = 1439,
SET_ANIMATION_ENABLED = 1444,
PAUSE_COOLDOWNS = 1446,
FORCE_UPDATE_RENDER_NODE = 1447,
SET_PET_NAME_MODERATED = 1448,
TOGGLE_STRAFE_MODE = 1449,
SET_SCHEME_SPEED_SCALE = 1450,
CANCEL_SKILL_CAST = 1451,
CHECK_PLAYER_ASSEMBLY_FOR_UNIQUE_MODULE_BY_LOT = 1454,
MODULE_ASSEMBLY_DB_DATA_TO_LUA = 1455,
IS_ALLY = 1458,
MODIFY_LEGO_SCORE = 1459,
GET_LEGO_SCORE = 1460,
GET_PLAYER_LEVEL = 1461,
NOTIFY_LEGO_SCORE_UPDATE = 1462,
SET_LEGO_SCORE = 1463,
UPDATE_BEHAVIOR_EXECUTION_DETAILS = 1466,
RESTORE_TO_POST_LOAD_STATS = 1468,
PICKUP_OBJECT_ERROR = 1469,
CHECK_AND_SHOW_INVENTORY_FULL_TIP = 1470,
SET_RAIL_MOVEMENT = 1471,
START_RAIL_MOVEMENT = 1472,
SET_UP_VECTOR = 1473,
CANCEL_RAIL_MOVEMENT = 1474,
GET_RAIL_INFO = 1475,
CLIENT_RAIL_MOVEMENT_READY = 1476,
PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
NOTIFY_RAIL_ACTOVATOR_STATE_CHANGE = 1478,
REQUEST_RAIL_ACTIVATOR_STATE = 1479,
NOTIFY_REWARD_MAILED = 1480,
UPDATE_PLAYER_STATISTIC = 1481,
IS_IN_COMBAT = 1482,
IS_PRIMITIVE_MODEL_MSG = 1483,
SCALE_PRIMITICE_MODEL_MSG = 1484,
MODIFY_GHOSTING_DISTANCE = 1485,
PRIMITIVE_MODEL_CHANGED_MSG = 1487,
GET_PROPRTY_CLONE_ID = 1488,
REQUEST_LEAVE_PROPERTY = 1489,
REQUERY_PROPERTY_MODELS = 1491,
GET_BEHAVIOR_COUNT = 1492,
UPDATE_BEHAVIOR_CONTROLS = 1493,
MODULE_ASSEMBLY_LXFML_LOADED = 1494,
REQUEST_ASSEMBLED_LXFML = 1495,
ASSEMBLED_LXFML_LOADED = 1496,
GET_REORIENT_UP_VECTOR = 1497,
MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
CHARACTER_DISCONNECT_BEFORE_CREATE = 1499,
SEND_LAUNCH_TO_PREVIOUS_ZONE_TO_CLIENT = 1500,
ROCKETLAUNCH_REQUEST_DEFAULT_MAP_ID = 1501,
BEGIN_LAUNCH = 1502,
PROCESS_CLAIM_CODES = 1503,
GET_LAST_ZONE_ID = 1504,
ADD_RUN_SPEED_MODIFIER = 1505,
REMOVE_RUN_SPEED_MODIFIER = 1506,
SKILL_EVENT_FIRED = 1507,
SEND_HOT_PROPERTY_DATA = 1510,
GET_HOT_PROPERTY_DATA = 1511,
GET_EQUIPPED_ITEMS_IN_SET = 1512,
IS_ITEM_IN_SET = 1513,
GET_INVENTORY_TYPE_FOR_LOT = 1514,
GET_BANK_TYPE_FOR_LOT = 1515,
NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
IMPORT_MODEL_TO_BBB = 1517,
SEARCH_NEARBY_OBJECTS = 1518,
SEARCH_NEARBY_OBJECTS_REQUEST_BY_LOT = 1519,
REQUEST_OBJECT_POSITION_BY_ID = 1520,
SEARCH_NEARBY_OBJECTS_REQUEST_BY_COMPONENT = 1521,
SEARCH_NEARBY_OBJECTS_RESPONSE = 1522,
BROADCAST_NON_STANDARD_COLLISIONS = 1523,
GET_REGISTERED_NON_STANDARD_COLLISION_GROUP = 1524,
BROADCAST_CRUSHED_NOTIFICATIONS = 1525,
GET_REGISTERED_CRUSHED_COLLISION_GROUPS = 1526,
IS_BEING_CRUSHED = 1527,
GET_SUPPORTING_OBJECT = 1528,
TREAT_RIGID_BODY_COLLSIONS_AS_FIXED = 1529,
BROADCAST_TELEPORTED_WITHIN_NOTIFICATION = 1530,
GET_REGISTERED_TELEPORTED_WITHIN_OBJECT_GROUP = 1531,
GET_INTERPENTRATING_INFORMATION = 1532,
OBJECT_TELEPORTED_WITHIN = 1533,
SET_PHYSICS_SOLVER_PROPERTIES = 1534,
HAS_BEHAVIORS = 1535,
PLAY_BEHAVIOR_SOUND = 1536,
GET_PLAYER_BEHAVIOR_TIER = 1537,
GET_EMOTE_ANIMATION_TIME = 1538,
GET_CHARACTER_STAT_TRACKING = 1539,
PLAYER_INVENTORY_READY = 1540,
SET_PRECONDITIONS = 1541,
DETACH_SHADOW = 1542,
GET_LOOT_INFO = 1543,
GET_PLAYERS_ON_PROPERTY = 1544,
PROPERTY_SPAWN_BY_BEHAVIOR = 1545,
NOTIFY_PROPERTY_OF_EDIT_MODE = 1546,
UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
GET_PROPERTY_PERFORMANCE_COST = 1548,
GET_INVENTORY_ITEM_WITH_SUBKEY = 1549,
DISPLAY_PROPERTY_SUMMARY_SCREEN = 1550,
VALIDATE_BBB_MODEL = 1551,
BBB_MODEL_VALIDATION = 1552,
PROPERTY_ENTRANCE_BEGIN = 1553,
CHECK_LIST_OF_PRECONDITIONS_FROM_LUA = 1554,
GET_PROPERTYIN_ZONE = 1555,
GET_ZONE_ID_FROM_MULTI_ZONE_ENTRANCE = 1556,
TEAM_SET_LEADER = 1557,
TEAM_INVITE_CONFIRM = 1558,
TEAM_GET_STATUS_RESPONSE = 1559,
MINI_GAME_ENABLE_LOCAL_TEAMS = 1560,
TEAM_INVITE_FINAL_RESPONSE = 1561,
TEAM_ADD_PLAYER = 1562,
TEAM_REMOVE_PLAYER = 1563,
TEAM_CREATE_LOCAL = 1564,
TEAM_GET_LOOT = 1565,
TEAM_SET_LOOT = 1566,
SET_ZERO_IMPULSE_AGAINST_COLLISION_GROUPS = 1567,
SET_CENTER_OF_MASS_TO_PHYSICAL_CENTER = 1568,
SET_INERTIA_INVERSE = 1569,
ADD_REMOVE_CLIMBING_LISTENER = 1570,
GET_INVENTORYITEM_DETAILS = 1571,
PERFORM_CLIENT_SIDE_DEATH = 1572,
LEGO_CLUB_ACCESS_RESULT = 1573,
VEHICLE_GET_IS_REVERSING = 1574,
CHECK_CLAIM_CODE = 1575,
GET_HOLIDAY_EVENT = 1576,
SET_EMOTES_ENABLED = 1577,
GET_EMOTES_ENABLED = 1578,
FREEZE_ANIMATION = 1579,
LOCALIZED_ANNOUNCEMENT_SERVER_TO_SINGLE_CLIENT = 1580,
ANCHOR_FX_NODE = 1581,
WS_GET_FRIEND_LIST_MESSAGE = 1582,
WS_ADD_FRIEND_RESPONSE = 1583,
WS_REMOVE_FRIEND_REPSONSE = 1584,
WS_UPDATE_FRIEND_STATUS = 1585,
WS_UPDATE_FRIEND_NAME = 1586,
IS_BEST_FRIEND = 1587,
TEAM_NOTIFY_UPDATE_MISSION_TASK = 1588,
VEHICLE_ADD_SLIPPERY_ACTION = 1589,
VEHICLE_REMOVE_SLIPPERY_ACTION = 1590,
SET_RESURRECT_RESTORE_VALUES = 1591,
GET_MASS = 1592,
SET_PROPERTY_MODERATION_STATUS = 1593,
UPDATE_PROPERTY_MODEL_DEFAULTS = 1594,
UPDATE_PROPERTYMODEL_COUNT = 1595,
GET_PROPERTY_MODEL_COUNT = 1596,
IS_PLAYER_LOADED = 1597,
ATTACH_RENDER_EFFECT_FROM_LUA = 1598,
DETACH_RENDER_EFFECT_FROM_LUA = 1599,
TEAM_IS_LOCAL = 1600,
CREATE_CAMERA_PARTICLES = 1602,
SET_SMASHABLE_GRAVITY_FACTOR = 1603,
VEHICLE_SET_SURFACE_TYPE_OVERRIDE = 1604,
VEHICLE_NOTIFY_HIT_IMAGINATION = 1605,
VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
GET_SPAWNED_OBJECT_SPAWNER_INFO = 1607,
SAVE_PROPERTY = 1608,
SET_PROPERTY_DIRTY = 1609,
GET_PROPERTY_DIRTY = 1610,
GET_MODEL_LIST_FROM_PLAQUE = 1611,
GET_ORIGINAL_POSITION_AND_ROTATION = 1612,
VEHICLE_SET_MASS_FOR_COLLISION = 1613,
GET_INVENTORY_GROUP_COUNT = 1614,
GET_LATEST_CHAT_CHANNEL_USED = 1615,
SET_SUGGEST_LIST_LANGUAGE = 1616,
VEHICLE_STOP_BOOST = 1617,
START_CELEBRATION_EFFECT = 1618,
LOCK_PLAYER = 1619,
VEHICLE_IS_INPUT_LOCKED = 1620,
GET_MULTI_NODE = 1621,
RENEW_PROPERTY = 1622,
RENEW_PROPERTY_RESULT = 1623,
CHARGE_ACTIVITY_COST = 1624,
CAN_RECEIVE_LOOT = 1625,
JOIN_PLAYER_FACTION = 1626,
SET_PROXIMITY_UPDATE_RATE = 1627,
BBB_MODELS_TO_SAVE = 1628,
BELONGS_TO_FACTION = 1629,
MODIFY_FACTION = 1630,
FACTION_UPDATE = 1631,
CELEBRATION_COMPLETED = 1632,
PLAY_PRIMARY_MODULE_SOUNDS = 1633,
STOP_PRIMARY_MODULE_SOUNDS = 1634,
REQUEST_TEAM_PLAYER_UI_UPDATE = 1635,
SET_LOCAL_TEAM = 1636,
TEAM_GET_WORLD_MEMBERS_IN_RADIUS = 1637,
GET_PARENTAL_LEVEL = 1638,
GET_OBJECTS_MESSAGE_HANDLERS = 1639,
PROPERTY_FEATURED = 1640,
PROPERTY_NOTIFY_MODEL_SPAWNED = 1641,
SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
GET_DONATION_TOTAL = 1643,
UPDATE_DONATION_VALUES = 1644,
DELAYED_DELETE_DROP_EFFECT_BRICK = 1645,
SET_CAMERA_UNLOCK_ROTATION_STATE = 1646,
ADD_BUFF = 1647,
REMOVE_BUFF = 1648,
CHECK_FOR_BUFF = 1649,
TEAM_MEMBERS_DISOWNS_LOOT = 1650,
GET_WHEEL_TEMPLATE = 1651,
ADD_SKILL_IN_PROGRESS = 1652,
REMOVE_SKILL_IN_PROGRESS = 1653,
SET_OVERHEAD_ICON_OFFSET = 1654,
SET_BILLBOARD_OFFSET = 1655,
SET_CHAT_BUBBLE_OFFSET = 1656,
SET_NO_TEAM_INVITES = 1657,
RESET_MODEL_TO_DEFAULTS = 1658,
IS_PROPERTY_IN_EDIT_MODE = 1659,
GET_OBJECTS_IN_PHYSICS_BOUNDS = 1660,
ENABLE_LU_REMOTE = 1661,
SET_IS_USING_FREE_TRIAL = 1662,
GET_IS_USING_FREE_TRIAL = 1663,
GET_ACCOUNT_FREE_TRIAL_MODE = 1664,
TOGGLE_INVENTORY_ITEM_LOCK = 1665,
REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
REMOVE_SUB_COMPONENT = 1668,
TEAM_GET_LOOT_MEMBERS = 1669,
GET_FACTION_TOKEN_TYPE = 1670,
GET_SUBSCRIPTION_PRICING = 1671,
INFORM_AFK = 1672,
OVERHEAD_INDICATOR_CREATED = 1673,
SET_OVERHEAD_INDICATOR_GRID_LOCATION = 1674,
PLAYSTREAM_LOAD_PENDING = 1675,
PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
PLAYER_GET_CAMERA_CYCLING_MODE = 1677,
FORCE_CAMERA_TARGET_CYCLE = 1678,
GET_OBJECT_CONFIG_DATA = 1679,
GET_OBJECT_CONFIG_DATA_NON_CONST = 1680,
SCOPE_CHANGED = 1681,
SET_ALLOW_JUMP_WITHOUT_SUPPORT = 1682,
GET_ALLOW_JUMP_WITHOUT_SUPPORT = 1683,
SET_JUMP_HEIGHT_SCALE = 1684,
GET_JUMP_HEIGHT_SCALE = 1685,
SET_VELOCITY_RESISTANCE = 1686,
GET_VELOCITY_RESISTANCE = 1687,
GATE_RUSH_VEHICLE_HIT_GATE = 1688,
GATE_RUSH_PLAYER_COLLECTED_GATE = 1689,
GATE_RUSH_ADD_GATE = 1690,
GATE_RUSH_REMOVE_GATE = 1691,
NOTIFY_VEHICLE_UPDATED = 1692,
VEHICLE_NOTIFY_HIT_WEAPON_POWERUP = 1693,
VEHICLE_NOTIFY_HIT_WEAPON_POWERUP_SERVER = 1694,
LOCAL_PLAYER_TARGETED = 1696,
SKILL_COUNT_CHANGED = 1697,
DO_YAW_ROTATION = 1698,
DO_PITCH_ROTATION = 1699,
DO_ROLL_ROTATION = 1700,
GET_CURRENT_LOOT_MATRIX = 1701,
SEND_MULTI_MISSION_OFFER_UPDATE_I_DS = 1702,
SET_AIR_SPEED_VALUES = 1703,
USE_LAUNCHER = 1704,
START_LAUNCHER = 1705,
STOP_LAUNCHER = 1706,
CAN_USE_JET_PACK = 1707,
JET_PACK_STATE_CHANGED = 1708,
TURN_OFF_JET_PACK = 1709,
ADD_PLAYER_JET_PACK_PAD = 1710,
SET_JET_PACK_WARNING = 1711,
JET_PACK_DISABLED = 1712,
JET_PACK_PAD_ENTERED = 1713,
UPDATE_RENDER_POSSESSION_FLAG = 1714,
POSSESSABLE_GET_ATTACH_OFFSET = 1715,
ATTEMPT_TO_CRAFT_ITEM = 1718,
CRAFT_ATTEMPT_RESPONSE = 1719,
SET_C_SCORE = 1720,
FILL_IN_RENDERER = 1721,
TOGGLE_CRAFTING_WINDOW = 1722,
REMOVE_TEAM_BUFFS = 1724,
REQUEST_FREE_TRIAL_STATUS_REFRESH = 1725,
REMOVE_BUFFS_APPLIED_BY_OBJECT = 1726,
SET_MOUNT_INVENTORY_ID = 1727,
GET_MOUNT_INVENTORY_ID = 1728,
GET_BUILD_CINEMATIC_TIME_REMAINING = 1730,
JET_PACK_FLYING = 1731,
NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
NOTIFY_LEVEL_REWARDS = 1735,
CHARACTER_VERSION_CHANGED = 1736,
SET_FREE_TRIAL_RENAME_AVAILABLE = 1737,
SET_PROJECTILE_LAUNCHER_PARAMS = 1738,
RACE_PRECOUNTDOWN_DONE = 1739,
CHECK_INVITE_SPAMMING = 1740,
GET_RESPAWN_VOLUME_INFO = 1741,
INVITE_ACCEPTED = 1742,
TELEPORT_TO_NEAREST_RESPAWN = 1743,
SET_SKILL_CANCEL_ON_MOVE = 1744,
CANCEL_MOVE_SKILL = 1745,
SERVER_CANCEL_MOVE_SKILL = 1746,
CLIENT_CANCEL_MOVE_SKILL = 1747,
END_LAUNCH_SEQUENCE = 1748,
CANCEL_QUEUE = 1749,
UPDATE_PROJECTILE_LAUNCHER_ROTATION = 1750,
GET_CHARACTER_VERSION_INFO = 1751,
GET_CON_INFO = 1753,
GET_SKILLS_FOR_LOT = 1755,
DISMOUNT_COMPLETE = 1756,
MOUNT_FAILURE_RESPONSE = 1757,
CLEAR_BILLBOARD_OFFSET = 1758,
GET_INVENTORY_ITEM_ANIMATION_FLAG = 1759,
SET_JET_PACK_ALLOWED = 1760,
GET_BUILD_TIME_DETAILS = 1761,
USE_SKILL_SET = 1762,
SET_SKILL_SET_POSSESSOR = 1763,
POPULATE_ACTION_BAR = 1764,
GET_COMPONENT_TEMPLATE_ID = 1765,
GET_POSSESSABLE_SKILL_SET = 1766,
MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
UPDATE_FORGED_ITEM = 1768,
CAN_ITEMS_BE_REFORGED = 1769,
NOTIFY_CLIENT_RAIL_START_FAILED = 1771,
GET_IS_ON_RAIL = 1772
};
template <>
struct magic_enum::customize::enum_range<eGameMessageType> {
static constexpr int min = 0;
static constexpr int max = 1772;
};
#endif //!__EGAMEMESSAGETYPE__H__