DarkflameServer/dGame/LeaderboardManager.h

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#ifndef __LEADERBOARDMANAGER__H__
#define __LEADERBOARDMANAGER__H__
#include <map>
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#include <memory>
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#include <string_view>
#include <vector>
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#include "dCommonVars.h"
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#include "LDFFormat.h"
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namespace RakNet {
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class BitStream;
};
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using GameID = uint32_t;
class Leaderboard {
public:
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// Enums for leaderboards
enum InfoType : uint32_t {
Top, // Top 11 all time players
MyStanding, // Ranking of the current player
Friends // Ranking between friends
};
enum Type : uint32_t {
ShootingGallery,
Racing,
MonumentRace,
FootRace,
UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score.
Survival,
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SurvivalNS,
Donations,
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None
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};
Leaderboard() = delete;
Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
~Leaderboard();
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/**
* @brief Resets the leaderboard state and frees its allocated memory
*
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*/
void Clear();
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/**
* Serialize the Leaderboard to a BitStream
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
*/
void Serialize(RakNet::BitStream& bitStream) const;
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/**
* Builds the leaderboard from the database based on the associated gameID
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*
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* @param resultStart The index to start the leaderboard at. Zero indexed.
* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
void SetupLeaderboard(bool weekly);
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/**
* Sends the leaderboard to the client specified by targetID.
*/
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void Send(const LWOOBJID targetID) const;
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private:
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using LeaderboardEntry = std::vector<LDFBaseData*>;
using LeaderboardEntries = std::vector<LeaderboardEntry>;
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LeaderboardEntries entries;
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LWOOBJID relatedPlayer;
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GameID gameID;
InfoType infoType;
Leaderboard::Type leaderboardType;
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bool weekly;
public:
LeaderboardEntry& PushBackEntry() {
return entries.emplace_back();
}
Type GetLeaderboardType() const {
return leaderboardType;
}
};
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namespace LeaderboardManager {
void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID);
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void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern std::map<GameID, Leaderboard::Type> leaderboardCache;
};
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#endif //!__LEADERBOARDMANAGER__H__