Commit Graph

158 Commits

Author SHA1 Message Date
Geoffrey McRae
fce88fc72c [EGL] add debug printf helper 2019-08-30 11:33:43 +10:00
Geoffrey McRae
b979752989 [client] added missing include 2019-07-15 18:30:39 +10:00
Geoffrey McRae
607539a2af [client] improve streaming texture performance 2019-06-13 08:54:51 +10:00
Geoffrey McRae
3d426ccef8 [all] fix missing cursor when client reconnects 2019-05-28 14:06:15 +10:00
Geoffrey McRae
b31e8e1cee [client] egl: remove accidental commit of debug code 2019-05-27 18:46:05 +10:00
Geoffrey McRae
f0923c4ed7 [client] egl: expose a few new tuneables 2019-05-27 18:42:46 +10:00
Geoffrey McRae
4cf2c7a350 [client] check for failure to map pbo memory 2019-05-27 01:39:01 +10:00
Geoffrey McRae
dba9764c5e [egl] alert: fix fuzzy font bug and make alerts a little more plesant 2019-05-23 19:58:12 +10:00
Geoffrey McRae
d2d427b533 [client] egl: query maximum multisample support for MSAA context
Based on @rLink234's work in 4ac781b4516678b6c59d9ecf4a61df64a01ec8c1

Fixes #128
2019-05-23 16:56:50 +10:00
Geoffrey McRae
3585e02993 [client] egl: add options for maximum NV level and initial level
Adds options:

 * egl:nvGain
 * egl:nvGainMax

Fixes #153
2019-05-23 16:33:40 +10:00
Geoffrey McRae
86f4256b5a [client] egl: fix streaming texture re-init crash 2019-05-22 12:19:03 +10:00
Geoffrey McRae
fc66a4a19c [client] egl: use persistant mapped texture buffers
While it is recommended to use memory barriers when updating a buffer
like we are, since we double buffer it is unlikely we will corrupt a
prior frame, and even if we do since it's just texture data at worst
we might see a tear.
2019-05-22 11:37:27 +10:00
Geoffrey McRae
087387087e [client] fix race condition on initial uniform access 2019-05-22 11:36:47 +10:00
Geoffrey McRae
e3c98ddc35 [client] port all configuration parsing to use the new option helper 2019-05-21 15:03:59 +10:00
Geoffrey McRae
ba50fbdc3e [client] egl: implement pixel perfect upscaling 2019-04-19 11:23:51 +10:00
Geoffrey McRae
d8915dbfc9 [build] make "common" a static library (part 2/2) 2019-04-11 11:12:59 +10:00
Geoffrey McRae
1fbba5cf2d [client] egl: make nightvision enhance luminosity before gain 2019-03-31 00:08:52 +11:00
Geoffrey McRae
35094a57cb [client] more cleanup and added alerts for new events 2019-03-30 12:26:06 +11:00
Geoffrey McRae
c4001c727a [client] egl: added new super+N binding to increase image gain
This feture is to allow the use of the key combination <super>+N to
increase the brightness of the screen when using monitors with poor
backlighting. Can help in some games.

N = Night vision
2019-03-29 00:15:14 +11:00
Geoffrey McRae
ee09594190 [client] cmake: cosmetics 2019-03-28 20:15:13 +11:00
Geoffrey McRae
66c3c0115f [client] added options to disable/enable interfaces 2019-03-28 20:12:18 +11:00
Geoffrey McRae
3e021f3a6b [client] use cmake to generate renderers/fonts/clipboards headers/code
This is in preperation of cmake options to enable/disable various
functionallity.
2019-03-28 19:56:14 +11:00
Geoffrey McRae
b524c077a4 [client] egl: remove the rest of the shaders into seperate files 2019-03-28 15:53:15 +11:00
Geoffrey McRae
10f7efecb2 [client] cmake: fix inconsistent versioning 2019-03-28 15:03:35 +11:00
Geoffrey McRae
f09ee0bdb3 [client] egl: fix minor error in CMakeLists 2019-03-28 15:01:52 +11:00
Geoffrey McRae
d5a52241b0 [client] egl: move shaders into seperate files and build into objects 2019-03-28 14:59:54 +11:00
Geoffrey McRae
52c4e15c76 [client] project restructure part 2/2 2019-03-28 12:42:41 +11:00
Geoffrey McRae
fdba14691c [client] egl: requires gl 2019-03-28 12:31:28 +11:00
Geoffrey McRae
db398d41a0 [client] project restructure part 1/2 2019-03-28 11:02:36 +11:00
Geoffrey McRae
7cbaf8b5be [egl] don't assume SDL is compiled with Wayland support 2019-03-26 17:30:16 +11:00
Geoffrey McRae
08bf01b649 [all] update copyright dates 2019-02-22 22:16:14 +11:00
Geoffrey McRae
e4ae9134ae [client] egl: fix graphical glitch with splash 2019-01-02 10:36:17 +11:00
Geoffrey McRae
640bc03c6b [client] [Patch 2/2] fixes #106 2019-01-02 10:30:55 +11:00
Geoffrey McRae
667aed635d [client] egl: added untested support for wayland 2019-01-02 00:04:40 +11:00
Geoffrey McRae
507732587e [client] egl: fixed uninitialized variable bug 2018-12-16 12:17:12 +11:00
Geoffrey McRae
de5795e368 [client] egl: implemented alerts and some minor fixes to fps 2018-12-16 10:57:01 +11:00
Geoffrey McRae
fca71e2b95 [client] egl: slight correction to splash 2018-12-16 00:56:35 +11:00
Geoffrey McRae
0e2b371e59 [client] egl: added splash screen rendering 2018-12-16 00:54:37 +11:00
Geoffrey McRae
e1fa6b4057 [client] egl: fix cursor regression 2018-12-13 02:11:37 +11:00
Geoffrey McRae
b6c8d3fae5 [client] egl: fix mono cursor double height regression 2018-12-13 01:39:52 +11:00
Geoffrey McRae
5fe2db7e56 [client] rename fps variables to be more correct 2018-12-12 23:59:22 +11:00
Geoffrey McRae
42fa0e1d1f [client] egl: corrected fps alpha blending 2018-12-12 22:38:08 +11:00
Geoffrey McRae
abfe3a9b4d [client] egl: moved desktop rendering into seperate unit 2018-12-12 21:41:51 +11:00
Geoffrey McRae
b9f8f1a0ad [client] egl: add and use default quad helper for models 2018-12-12 20:08:52 +11:00
Geoffrey McRae
608b67af77 [client] egl: moved fps code into seperate unit 2018-12-12 20:04:43 +11:00
Geoffrey McRae
2a65e39848 [client] egl: added missing files from last commit 2018-12-12 18:57:31 +11:00
Geoffrey McRae
c23bf6a0c4 [client] egl: migrate cursor code into seperate unit 2018-12-12 18:53:55 +11:00
Geoffrey McRae
50c460df5a [client] define GL_GLEXT_PROTOTYPES globally 2018-12-12 16:53:30 +11:00
Geoffrey McRae
61f0577ab2 [client] egl: costmetics 2018-12-12 16:41:29 +11:00
Geoffrey McRae
a9aab3c1ee [client] egl: moved egl sources into subdirectory 2018-12-12 16:39:04 +11:00