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[client] egl: remove accidental commit of debug code
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@ -433,10 +433,6 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return false;
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}
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EGLint value;
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eglQueryContext(this->display, this->context, EGL_RENDER_BUFFER, &value);
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DEBUG_INFO("%x", value);
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eglMakeCurrent(this->display, this->surface, this->surface, this->context);
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DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
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