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[client] egl: expose a few new tuneables
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@ -102,6 +102,20 @@ static struct Option egl_options[] =
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "egl",
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.name = "doubleBuffer",
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.description = "Enable double buffering",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "egl",
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.name = "multisample",
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.description = "Enable Multisampling",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "egl",
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.name = "nvGainMax",
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@ -167,18 +181,25 @@ bool egl_create(void ** opaque, const LG_RendererParams params)
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bool egl_initialize(void * opaque, Uint32 * sdlFlags)
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{
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const bool doubleBuffer = option_get_bool("egl", "doubleBuffer");
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DEBUG_INFO("Double buffering is %s", doubleBuffer ? "on" : "off");
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*sdlFlags = SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , doubleBuffer ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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int maxSamples = sysinfo_gfx_max_multisample();
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if (maxSamples > 1)
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if (option_get_bool("egl", "multisample"))
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{
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if (maxSamples > 4)
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maxSamples = 4;
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int maxSamples = sysinfo_gfx_max_multisample();
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if (maxSamples > 1)
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{
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if (maxSamples > 4)
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maxSamples = 4;
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, maxSamples);
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DEBUG_INFO("Multsampling enabled, max samples: %d", maxSamples);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, maxSamples);
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}
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}
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return true;
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@ -378,10 +399,10 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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EGLint attr[] =
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{
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EGL_BUFFER_SIZE , 16,
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EGL_BUFFER_SIZE , 32,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_SAMPLE_BUFFERS , 1,
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EGL_SAMPLES , 8,
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EGL_SAMPLES , 4,
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EGL_NONE
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};
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@ -412,6 +433,10 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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return false;
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}
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EGLint value;
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eglQueryContext(this->display, this->context, EGL_RENDER_BUFFER, &value);
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DEBUG_INFO("%x", value);
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eglMakeCurrent(this->display, this->surface, this->surface, this->context);
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DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
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