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[client] egl: fix streaming texture re-init crash
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84b2917706
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@ -189,19 +189,26 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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if (streaming)
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{
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if (!texture->hasPBO)
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if (texture->hasPBO)
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{
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glGenBuffers(2, texture->pbo);
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texture->hasPBO = true;
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// release old PBOs and delete the buffers
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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}
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glDeleteBuffers(2, texture->pbo);
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}
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glGenBuffers(2, texture->pbo);
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texture->hasPBO = true;
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for(int i = 0; i < 2; ++i)
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{
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->pbo[i]);
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glBufferStorage(
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GL_PIXEL_UNPACK_BUFFER,
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texture->pboBufferSize,
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0,
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NULL,
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_WRITE_BIT |
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GL_MAP_COHERENT_BIT
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