Quantum
eea0ced627
[client] wayland: handle NULL wl_keyboard on destruction
2021-12-24 10:22:23 +11:00
Quantum
94684324f4
[client] wayland: don't create confines on uncapture without wl_pointer
2021-12-24 10:17:16 +11:00
Quantum
194afa2d75
[client] wayland: create wl_relative_pointer when creating wl_pointer
2021-12-24 10:17:16 +11:00
Quantum
d96b2ef1fb
[client] wayland: clean up objects when wl_pointer disappears
2021-12-24 10:17:16 +11:00
Geoffrey McRae
ad40ea4195
[client] x11: don't override the focus state if no EWMH focus support
2021-12-22 11:25:54 +11:00
Geoffrey McRae
65948034dd
[client] x11: be more agressive grabbing the pointer
2021-12-21 21:51:43 +11:00
Geoffrey McRae
27c7054505
[client] x11: protect against msc overflow with jitRender
2021-12-21 10:47:55 +11:00
Geoffrey McRae
02b59ba8f7
[client] x11: don't use the atomic msc value when we already have it
2021-12-21 10:47:11 +11:00
Quantum
a5727262cd
[client] wayland: make cursor change work without wl_pointer
2021-12-16 11:36:39 +11:00
Geoffrey McRae
43545a4e17
[all] cmake: refuse to perform in-source builds
2021-12-15 10:56:27 +11:00
Geoffrey McRae
adbe333414
[client] egl: dmabuf can be used without GL_EXT_buffer_storage support
2021-12-15 06:10:30 +11:00
Geoffrey McRae
5f80ce91e8
[client] x11: fix broken grab retry logic
2021-12-15 01:43:09 +11:00
Geoffrey McRae
b6fa296d5a
[client] x11: work around issue with desktop switch on i3
...
For an unknwon reason when LG is on another desktop (hidden) and the
user switches to that desktop, the first attempt to grab the pointer
results in a GrabFrozen result. This adds some simple retry logic to
attempt again after a short (100ms) delay which seems to resolve the
issue.
2021-12-15 00:23:44 +11:00
Geoffrey McRae
2e170ad06f
[client] x11: properly detect WMEH support for focus events
2021-12-15 00:17:33 +11:00
Quantum
15066c7345
[client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error
2021-12-14 14:35:30 +11:00
Geoffrey McRae
88a95aeab0
[client] x11: fix issue with grab when clicking on the unfocused window
...
Fixes #856
2021-12-10 05:27:58 +11:00
Geoffrey McRae
abd6502c9d
[client] x11: cosmetics
2021-12-09 19:53:34 +11:00
Quantum
58f83da7bb
[client] egl: increase the damage box for the cursor
2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9
[client] egl: use linear filter when not scaling
...
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00
Geoffrey McRae
9780f51558
[client] x11: fix failure to set window position correctly when set
2021-11-30 13:04:39 +11:00
Geoffrey McRae
8167ef2c4a
[client] egl: make use of glsl's textureSize function
2021-11-12 07:41:59 +11:00
Geoffrey McRae
a21eee26ab
[client] main: fix buffer overflow due to cursor data size change
2021-11-02 01:01:17 +11:00
Geoffrey McRae
e82f8911a6
[client] main: malloc buffer for cursor data instead of using the stack
2021-11-01 13:45:30 +11:00
Geoffrey McRae
67ea8e06ba
[client] egl: use alloca
instead of typecasted char array
2021-10-24 22:57:21 +11:00
Quantum
ad6e3f96e6
[client] egl: reset damage on renderer restart
2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9
[client] egl: damage the full screen if the frame format changes
2021-10-22 18:51:49 +11:00
Geoffrey McRae
9c5e34df0f
[client] x11: handle EINTR properly in epoll loop
2021-10-20 15:40:50 +11:00
Geoffrey McRae
dca5da02a0
[client] egl: fix undefined behaviour with zero size array
2021-10-20 13:34:16 +11:00
Quantum
2858ad3f7e
[client] egl: fallback when EGL_RENDER_BUFFER fails
...
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22
[client] egl: log glCheckFramebufferStatus error
2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24
[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
...
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04
[client] egl: check for invalid desktop render dimensions
2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d
[client] egl/filters: bypass setup/prepare logic if disabled/inactive
...
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95
[client] egl: handle filter setup returning false
...
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de
[client] egl: skip downscale filter setup when not enabled
...
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
8dcf7af791
[client] egl: fix parentheses in IDX_AGO definition
...
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1
[client] egl: fix egl_bufferAge naming
2021-10-17 06:10:30 +11:00
Quantum
ee211803e4
[client] egl: fix letterbox rendering
...
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Netboy3
c3d2ad92c5
[client] Change default grabKeyboardOnFocus to false
2021-10-15 11:36:38 +11:00
SytheZN
12321a8880
[client] wayland: implement resizing for libdecor
2021-10-14 18:17:00 +11:00
Quantum
148ab0278e
[client] egl: add debug options to disable damage tracking
...
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b
[client] cmake: correctly detect non-gawk awks
...
Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Geoffrey McRae
e914e56c48
[client] stop the cursorThread if video feed is disabled
...
The cursorThread prevents the host from going to sleep when the
video feed is disabled as it's subscribed to the cursor queue. Stopping
the cursorThread will unsubscribe from the queue and allow the host
application to disable capture.
2021-10-06 20:05:31 +11:00
Quantum
24fa580519
[client] opengl: fix getProcAddressGL2 naming
...
TabNine autocompleted the function too hard.
2021-10-01 10:12:55 +10:00
Quantum
6370350006
[client] opengl: indirectly access non-OpenGL 1.3 functions
...
This commit adds check for the extensions that we need and then calls
the functions indirectly through gl_dynprocs.
This should improve compatibility with older versions of OpenGL, as we
now fallback to the ARB extensions if possible, and in the case of
glGenerateMipmap, we can handle the function not existing at all.
2021-10-01 01:45:11 +10:00
Quantum
ad4b40fad6
[client] opengl: add gl_dynprocs module
...
This is similar to egl_dynprocs, except for OpenGL functions.
2021-10-01 01:45:11 +10:00
Quantum
3f72de78da
[client] opengl: use util_hasGLExt instead of custom logic
2021-10-01 01:45:11 +10:00
Quantum
4a76401c34
[client] egl: make the last eglDestroyImage call indirect
...
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e
[client] egl: use eglCreateImage and eglDestroyImage indirectly
...
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
5c7f168370
[client] egl_dynprocs: use official prototypes from system headers
2021-09-29 17:48:50 +10:00