Commit Graph

191 Commits

Author SHA1 Message Date
Geoffrey McRae
e9d0c88764 egl: follow active native HDR state
Keep software HDR mapping enabled until the display server activates the
requested image description. Re-evaluate the state while rendering so
asynchronous readiness or failure updates the desktop, cursor, and overlay
together with a full redraw.
2026-07-19 03:48:17 +10:00
Geoffrey McRae
26ca90893a [idd/client] apply the Windows display color transform
Honor the IddCx 3x4 XYZ matrix and post-transfer LUT in the IDD
conversion pipeline. Carry transform changes to the client so EGL applies
the same calibration to hardware cursors, and invalidate the full frame
whenever calibration changes.
2026-07-19 03:25:30 +10:00
Geoffrey McRae
624fa9f8bc [client] egl: correct surface damage reporting
Apply the same sampling margin to swap damage as buffer-age repair and
clip reported rectangles to the EGL surface. This ensures compositors
update every pixel affected by scaling or filtering.
2026-07-19 01:08:26 +10:00
Geoffrey McRae
6a9957650c [client] add a MPV glsl style effect loader
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2026-07-18 08:42:38 +10:00
Geoffrey McRae
acb5c06794 egl: correct ImGui overlay luminance in HDR
Render ImGui to an intermediate SDR framebuffer and map it into the
native PQ or scRGB output using the Wayland surface reference white.
Preserve premultiplied alpha during conversion and limit composition to
damaged overlay regions.
2026-07-18 03:02:19 +10:00
Geoffrey McRae
e5c4fe68dc [client] egl: cache renderer GL state
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Track context-local GL bindings to avoid redundant program, framebuffer,
buffer, texture, sampler, viewport, blend, and scissor state changes.

Invalidate the cache across context switches, ImGui rendering, and
shared object changes. Preserve CPU-backed texture upload correctness by
explicitly clearing pixel unpack buffer bindings where required.

This reduces hot-path driver overhead without adding waits or GPU
synchronization.
2026-07-17 22:38:46 +10:00
Geoffrey McRae
2006fb640f [idd/client/obs] hdr: wire up the SdrWhiteLevel from the capture 2026-07-17 17:50:23 +10:00
Geoffrey McRae
d41c9fdc5d [client] egl: improve HDR cursor rendering, fixes alpha blending 2026-07-17 16:48:57 +10:00
Geoffrey McRae
9803f5b12a [client] egl: implement SDR to HDR mapping for cursors 2026-07-17 04:44:38 +10:00
Geoffrey McRae
364485ded8 [client] wayland: implement HDR support 2026-07-16 05:34:09 +10:00
Geoffrey McRae
69f44a003d [all] refresh copyright
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2026-05-31 15:13:57 +10:00
Geoffrey McRae
e9b7bdfea1 Revert "[all] refresh copyright"
Corrupted IDD sources due to lack of UTF-8 with BOM support in the
script.
2026-05-31 15:10:44 +10:00
Geoffrey McRae
98602fb95e [all] refresh copyright 2026-05-31 15:03:37 +10:00
Geoffrey McRae
551298ed5b [doc] all: update copyright year 2025-03-05 12:24:38 +11:00
Geoffrey McRae
0b210a280d [all] update the copyright to 2024 2024-02-01 17:16:31 +11:00
Geoffrey McRae
929e88b9d3 [all] provide conditional path optimization hints to the compiler 2023-11-12 18:26:08 +11:00
Geoffrey McRae
2e515657dd [all] update/add license headers 2023-10-20 15:36:34 +11:00
Geoffrey McRae
78df2073ff [client] egl: make it possible to configure HDR to SDR mapping 2023-10-20 15:26:27 +11:00
Geoffrey McRae
880d8042a4 [client] egl: fix support for deep color modes (30bpp) 2023-04-19 18:02:14 +10:00
Quantum
0f261abb07 [client] egl: recalculate mouse position when toggling spice
Without this step, the cursor with be transformed for rendering the
spice cursor, not the IVSHMEM cursor.
2022-09-19 11:43:25 +10:00
Quantum
f14d135266 [client] egl: support rendering cursors in spice display mode 2022-09-19 11:13:53 +10:00
Geoffrey McRae
0149549251 [client] egl: fix usage `destRect, 0x0 is top left
This fixes the letterbox clip being incorrect when rounding is occuring
due to the inverted coordinate space.
2022-09-17 16:02:11 +10:00
Geoffrey McRae
fba7c80b2f [client] interface: remove needsRender from renderers 2022-05-27 14:38:42 +10:00
Geoffrey McRae
5de175c1f3 [client] all: unify the LG splash screen into an overlay 2022-05-27 02:07:20 +10:00
Geoffrey McRae
8974ae4fb5 [client] add SVG loading support and use icons for status display
This brings nanosvg into the project for SVG loading and rendering.
Unfortunatly we can not at this time use a submodule for this project
until https://github.com/memononen/nanosvg/pull/214 is merged.
2022-05-26 04:11:31 +10:00
Geoffrey McRae
8aa36144dc overlay: move init/free to the context of the render thread
This is done to allow overlays to make use of the renderer during
init/free.
2022-05-26 00:46:13 +10:00
Geoffrey McRae
247e867f18 [client] egl: implemented SPICE display support 2022-05-22 18:19:58 +10:00
Geoffrey McRae
eae559b4c9 [client/obs] update to support downscaled frames coming from the host 2022-05-01 19:51:25 +10:00
Geoffrey McRae
3a8cb6a613 [client/common] fixes for issues detected through static analysis. 2022-03-07 10:14:52 +11:00
Geoffrey McRae
89c83dafc1 [client] egl: make egl less noisy unless debug is specified 2022-01-26 15:42:33 +11:00
Quantum
9a6aa3ce66 [client] egl: remove duplicate #include "app.h" 2022-01-23 08:49:15 +11:00
Geoffrey McRae
464fee3e20 [client] overlay/graphs: allow the graph to have a custom title format 2022-01-17 22:08:56 +11:00
Geoffrey McRae
ec0bd6adc8 [client] imgui: update to cimgui 1.86 2022-01-08 00:26:12 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Geoffrey McRae
d708651c53 [client] egl: check for null gl strings 2022-01-05 12:38:38 +11:00
Geoffrey McRae
35efa551ef [client] egl: determine mouse scale using both horiz and vert size 2021-12-28 19:04:24 +11:00
Geoffrey McRae
d69069fb09 [client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Geoffrey McRae
adbe333414 [client] egl: dmabuf can be used without GL_EXT_buffer_storage support 2021-12-15 06:10:30 +11:00
Quantum
15066c7345 [client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error 2021-12-14 14:35:30 +11:00
Geoffrey McRae
67ea8e06ba [client] egl: use alloca instead of typecasted char array 2021-10-24 22:57:21 +11:00
Quantum
ad6e3f96e6 [client] egl: reset damage on renderer restart 2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9 [client] egl: damage the full screen if the frame format changes 2021-10-22 18:51:49 +11:00
Quantum
2858ad3f7e [client] egl: fallback when EGL_RENDER_BUFFER fails
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Geoffrey McRae
edc9825c04 [client] egl: check for invalid desktop render dimensions 2021-10-20 11:17:29 +11:00
Quantum
8dcf7af791 [client] egl: fix parentheses in IDX_AGO definition
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1 [client] egl: fix egl_bufferAge naming 2021-10-17 06:10:30 +11:00
Quantum
ee211803e4 [client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Quantum
148ab0278e [client] egl: add debug options to disable damage tracking
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
ac926e4458 [client] egl: support debug contexts on older EGL versions 2021-09-04 13:24:45 +10:00